Skyrim Special Edition

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Created by

Antonio Colasurdo

Uploaded by

JetSteele

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About this mod

Stumbling upon an ancient laboratory in the arctic was only the beginning. Discovering the ability to create mutations was destined, how shall you utilize these new gifts?

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
BLURB
Upon traveling Skyrim an ancient laboratory is stumbled upon which is located within a glacier in the arctic, upon investigation this laboratory was first created by Magnus and later improved upon by Shalidor. Utilizing this alchemical laboratory revealed that it grants the beholder the opportunity to unlock mutations that would never come to be under regular circumstances...what shall you use these new found abilities for?


MUTATIONS
1- Carpal Transposon:A genetic alteration which forces the capitate, hamate and trapezoid bones in an individuals hands to develop a sharp edge. Anger is the key to controlling this mutation, when a person gets angry enough the mutated carpals will push forward and pertrude from the individuals hands in the form of three sharp claws.

POWERS
- Claws: Utilize bone claws which protrude from the carpal bones as a weapon.
- Healing Factor: Heal from damage at an accelerated rate.
- Lockbreaker: Break locks while being stealthy with your claws out.

2- Pneuma Retrotransposon:An awakening which takes place inside of the spirit, this alteration will awaken a mortal to the powers and abilities long lost to the ages of man. These abilities will allow the mortal to transmogrify into a new supernatural species not seen in Mundus for centuries, one that has angelic like characteristics...a Pneuma Awoken.

POWERS
- Angelic Fire: Convert your Grace into literal fire and burn your enemies until they can no longer fight back against your might.
- Resist Disease: The Grace flowing through your veins protects you against diseases unlike with regular mortals who don't have this protection.
- Resist Poison: The Grace coursing through your veins protects you from being affected by poisons unlike with regular mortals who don't have this protection.
- Waterbreathing: The Grace flowing through your spirit protects you from drowning in streams of water, allowing you to breath in situations where regular mortals cannot.

- Chronokinesis: As a Reaper you have the ability to slow time down to a standstill and either pass enemies by passively or end them while you stand in the gaps between time and space, what you do in this pocket is totally undetectable.
- Resurrection: As a Reaper you have the ability to reanimate any dead body to fight for you, you have no limitations to what you can raise from the dead. You can only raise dead people.
- Supernatural Perception: As a Reaper you can detect every living or dead being within a nearby vicinity to your current location. Everything from people, creatures, undead, machines and daedra can be seen through walls, this is an ability that is toggleable and remains active until you decide to turn it off.

- Telekinetic Funnel: As a Seraph you have complete control upon the telekinetic elements; you are able to create a funnel of energy which will push your target away.
- Smite: As a Seraph you have the ability to Smite any soul of your choosing...but beware this is an incredibly powerful ability which takes quite a bit of time to charge up.
- Holy Fire: As a Seraph; through fire you have the ability to heal both your physical wounds, regenerate lost stamina as well as cure any ailments that you may have contracted.

- Primordial Fire: As a Grigori you have the ability to utilize Primordial Fire in a way that no other Awoken species can control, you literally burn enemies to a husk.
- Magicka Syphon: As a Grigori you have the ability to absorb an individuals magicka straight out of their body as if they were a spring to be tapped into.
- Vessel Jettison: As a Grigori you have the ability to cast off your physical form for a short period of time to become invulnerable, however this renders you unable to attack. In this state you recover magicka and stamina.

- Apporting: Utilize your Grace and call upon the blade of Angels to protect you against enemy attacks.
- Electrokinesis: Utilizing the power of your Grace you can manipulate, control and generate electricity with such intensity that it can absorb all the light energy in your surroundings causing blackouts to occur.
- Weather Manipulation: Because of the strength of your Grace, your sheer presence alone can drastically alter the weather conditions around you causing raging storms and generating strong air-currents.

INSTALL, UNINSTALL
To INSTALL the mod:
1- Download Annexed
2- Activate Annexed
3- Launch Skyrim

To UNINSTALL the mod:
1- Save the game
2- Delete the ESP and BSA

Skyrim doesn't natively support mod uninstallation and because this mod will be implementing features which may imprint themselves into the save file directly I do not recommend uninstalling this mod mid-playthrough.

FAQ
Q: What is Magnus' Workstation?
A: The workstation where most of the mutagens will be created, you'll need the Xenoma Primer in your inventory to access the recipies of this Alchemy Table.

Q: How do I get access to Magnus' Workstation?
A: You need to complete the 'Annexed' quest.

Q: How do I begin the 'Annexed' quest?
A: The 'Annexed' quest is started by finding Savos' Journal in the Arch-Mages Quarters, finding the entrance of Gleyma Maeshowe or finding Maeshowes Skull inside of the Dwemer Museum.

Q: How do I unlock the display case inside the Dwemer Museum?
A: You need the Arch-Mage key.

Q: How do I access the 'Nephilim' port?
A: The 'Nephilim' port is accessed through the 'Legend of the Awoken Pneuma' questline which is started by reading the 'Awakening of the Pneuma' journal inside of Gleyma Maeshowe.

***Mod Cleaned with SSEEdit***