Skyrim Special Edition
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Utopium

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NexusModsCaretaker

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20 comments

  1. darklord4878
    darklord4878
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    I was having a very strange problem, and I believe this mod was the culprit. I also used this mod to teleport my zombies around, as they tended to get lost through doors. However, I noticed whenever I did go through doors, once the zombies died, they wouldn't turn in to ash piles; they'd just stay as their regular humanoid forms. After disabling this mod, this problem seems to have gone away. I know it's better for a necromancer character to not have the bodies turn to ash, but I found it to be too overpowered when I could just raise bodies over and over again (and enemy necromancers could use their spells against my freshly dead, non-ash pile formerly slayed enemies, too). 
  2. FashionSuckMan
    FashionSuckMan
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    ive yet to be able to get the spells 
  3. Snurfli
    Snurfli
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    Works very well on zombies. They tend to get lost and not come back even if you wait or fast travel, but with these spells you can mark them and teleport them to you at will. The mod will even keep track of them if they die and you resurrect them again (assuming you have a mod preventing them from turning into ash piles), so you don't have to mark them again even if they die multiple times, very convenient.

    I use Ordinator and thanks to these spells I won't lose my thralls nor the equipment I especially crafted and enchanted for them.
  4. Darkeforce1
    Darkeforce1
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    But there's no spells to cycle forwards or back among NPCs on your control list. That's kind of an essential function.

    If anyone is looking for a mod project, forking this mod, and adding the missing cycle spells would be awesome
    Then again, someone who can manage to recreate the original for SSE with MCM support and the ability to hotkey the commands, that would be totally amazing, and hugely appreciated
  5. lightsourced
    lightsourced
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    It would be lovely if there was an Easy Wheel Menu plugin that we could use for this! :D
  6. Br8tus
    Br8tus
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    MCM might be nice but spells are a fine approach to the problem. I have the Great Cities Minor Cities mod installed with The Great City of Dawnstar. There is a problem with escorting Erandur to the Nightcaller Temple. He would leave the inn but get stuck out by the porch. There must be some navmesh issues. My followers have also got hung up around the front gate of the city too. I kept looking for some way to get him to follow me but nothing seemed to work, except this mod.

    Worked perfectly to help me get him out of the city and up to the temple to start the quest.

    Thanks so much for the mod.
  7. Ganzlinger
    Ganzlinger
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    It's a shame that the original one wasn't converted to SSE. Now we have SKSE working fine.

    The MCM menu was way easier and practical to handle.
  8. blipblipblip
    blipblipblip
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    Thankyou to the original mod maker and to the caretakers keeping this up and running. I bought the Cuios Curios from Creation Club and use this to teleport to the travelling Khajit caravans.
  9. dbuzzyb
    dbuzzyb
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    Thank you so much for this mod and for The Care Taker's for keeping it running - it is invaluable for my necrowitch rounding up her undead minions who havent got any brain sense and wander around aimlessly if the pathing changes, also brilliant at bringing my force to the front where the action is thus saving me from certain death.
    Fantastic idea saves me hours of chasing around collecting them many thanks again.
    1. SirMcRae
      SirMcRae
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      There's also : Dismiss Summons - Unsummon if you want to get rid of every last minion.
  10. LGG11
    LGG11
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    this mod is so useful and awesome cause i have multiple horses added from mods and i have amazing follower tweaks so my followers ride some of the horses to. makes it easy to get horses from the mods to me because only 1 horse is set to come when fast traveling. only thing is i wish there were more slots to register more npcs so i have room for all my favorite horses. can i request something? Is it possible if you could add more slots to the mod? like 8 more maybe? then when on the first menu there could be something to click like next and also back when on the next page.
    1. dbuzzyb
      dbuzzyb
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      I didnt know you could use it on horses - what a brilliant idea!