Skyrim Special Edition

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Relinquish

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Relinquishnow

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  1. Relinquishnow
    Relinquishnow
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    Version 1.1 has the weapons added to the level lists and some small changes to the crafting recipes.
  2. HellPaul
    HellPaul
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    ESL?
    1. SirCadsimar
      SirCadsimar
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      Almost no one was making ESLs back in 2016.  Much less converting mods into light plugin formats.
      Even the newer version of this mod that I use: Ghosus Weapons Pack, is unfortunately also a full .ESP...
    2. HellPaul
      HellPaul
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      Thank you for your reply, I hope somebody could make it ESL (if author agrees, or if author won't do it by him/herself)
    3. SirCadsimar
      SirCadsimar
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      +1
  3. hrodvitnir999
    hrodvitnir999
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    First. Some great weapons, congratulations.
    But. Added to leveled lists, that is my nightmare. Some of your weapons are everything but not lore friendly (the shield for example). Pity.
    1. Noxoumet
      Noxoumet
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      Interesting. The one thing i really wanted was the shield. I have to make difficult choices with all these mods, but i lack nice shields, this one looks great.
    2. 2spooky4thee
      2spooky4thee
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      why is the shield not lore friendly?
    3. SirCadsimar
      SirCadsimar
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      The shield is "not lore friendly" because it's from DOTA 2.
  4. Parsepheron
    Parsepheron
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    The BUGS sections indicates that the "Knightfall" two-hander causes crashes, but the in the File Contents the problem weapon is not listed by that name. So which one is it, then, in the File Contents?  [In other words, if I open the esp in the Creation Kit, which one do I get rid of?] [No, I cannot tell just by looking at the pictures provided.]

    I'm really just wanting the square-ended chopper-thingy... ["Sword of the Golden Army" , Warsword for 2-Hander]

    Thanks in advance.

    [And, yes, I don't like stuff added to Leveled Lists either.  So I will assume that version 1.0 doesn't touch the LLs.]

    edit:
    So! The troublesome greatsword is shown in pic #20 in the images tab. In the CK it is indeed named "Knightfall Claymore" -- the editor ID is Ghosu_Knight2H -- the model is weapons\Ghosu-WP1\Strider2H.nif

    I have no idea why it is called Knightfall, it is clearly a 2-hand version of Strider/Aragorn's sword from "Lord of the Rings: Fellowship of the Ring" before he acquired Anduril.  No great loss to eliminate it (and the recipe/temper) from this mod to prevent problems. I removed the 1-hander as well.
    We'll see how things go...

    Additionally, in the CK, I indeed did not find any changes to Leveled Lists in version 1.0. (It's been a while, I hope I looked in the right place.)

    [And just for fun: Is the "Oakheart" dagger named for Sara Oakheart?]
  5. GdayBails
    GdayBails
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    Hi there, none of the models for the items added show? Even when equipped, its invisible
  6. Trolls4U
    Trolls4U
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    There are several identical weapons' models with "Immersive Weapons" , meanwhile their name, value, damage, are different in comparison with the same from "IW" mod, they are much lower both in value and damage.
    1. Luridum
      Luridum
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      The assets are free to use, so they have been used in other mods.
  7. gadman85
    gadman85
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    Might have found a possible compatibility issue, but I seem to have it fixed now.  On a new character, I was getting a CTD when in the forge menu and hovering over weapons in this mod for a couple of seconds it seemed.  I wasn't having this issue on my other characters, so I figured it was different from what people mentioned here.

    The mod that was causing issues was Darkend.  When I had it enabled, I got the CTD.  When I disabled it, I wasn't getting the CTD.  I originally had Darkend take priority, since that was what Vortex recommended.  I went in and changed this and it seems to have fixed the issue currently.

    It turned out both mods port over Ghosu's Weapon pack.  In my case, this version of the port worked while the other CTDed.  I didn't need to use NIF Optimizer in this case and have both mods enabled again.  I will try to update this if it seems there is an issue later.
    1. Snizzykun
      Snizzykun
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      You are right, I have the exact same issue, I don't know how to prioritize mods so I just disabled this mod because of it. 
  8. IvanStrydom
    IvanStrydom
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    Imperial soldiers duel wielding due to added gladius.
    I have a slight problem, one of the weapon mods I use, adds a Roman gladius to =/-50% of Imperial troops, now those imperial troops use the new gladius as well as the original imperial sword to DUEL WIELD in sted of using the stronger sword + the shield as is intended.

    Does this mod add the gladius? ow can I rectify this (Ill even take the galdius out if possible) I just want my Imperial soldiers to fight as intended.

    the weapon mods I use: 
    Immersive Weapons
    Weapons of the third era.
    Lore Weapons expansion
    More Weapons please. 

    Please can someone shed some light on this issue?
    thank you.
  9. EmperorLazarus
    EmperorLazarus
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    If your game crashes with one weapon run NIF Optimizer on the meshes and everything will run without problems.
  10. lennon82
    lennon82
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    ok, I looked through all of the comments and I don't see anything on it so I'll just ask is there a dual sheath redux patch for this gem?
    1. 9tTeo9
      9tTeo9
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      pls add dual sheath redux patch
      pls pls pls
    2. EmperorLazarus
      EmperorLazarus
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      Not yet.
  11. BUDYSHATVA
    BUDYSHATVA
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    When I have installed by NMM said that a file was already installed by Immersive Weapons and prompted to overwrite or not, I selected to keep the already installed from Immersive Weapons.
    1. EmperorLazarus
      EmperorLazarus
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      Some weapons are the same.