The BUGS sections indicates that the "Knightfall" two-hander causes crashes, but the in the File Contents the problem weapon is not listed by that name. So which one is it, then, in the File Contents? [In other words, if I open the esp in the Creation Kit, which one do I get rid of?] [No, I cannot tell just by looking at the pictures provided.]
I'm really just wanting the square-ended chopper-thingy... ["Sword of the Golden Army" , Warsword for 2-Hander]
Thanks in advance.
[And, yes, I don't like stuff added to Leveled Lists either. So I will assume that version 1.0 doesn't touch the LLs.]
edit: So! The troublesome greatsword is shown in pic #20 in the images tab. In the CK it is indeed named "Knightfall Claymore" -- the editor ID is Ghosu_Knight2H -- the model is weapons\Ghosu-WP1\Strider2H.nif
I have no idea why it is called Knightfall, it is clearly a 2-hand version of Strider/Aragorn's sword from "Lord of the Rings: Fellowship of the Ring" before he acquired Anduril. No great loss to eliminate it (and the recipe/temper) from this mod to prevent problems. I removed the 1-hander as well. We'll see how things go...
Additionally, in the CK, I indeed did not find any changes to Leveled Lists in version 1.0. (It's been a while, I hope I looked in the right place.)
[And just for fun: Is the "Oakheart" dagger named for Sara Oakheart?]
First. Some great weapons, congratulations. But. Added to leveled lists, that is my nightmare. Some of your weapons are everything but not lore friendly (the shield for example). Pity.
Interesting. The one thing i really wanted was the shield. I have to make difficult choices with all these mods, but i lack nice shields, this one looks great.
There are several identical weapons' models with "Immersive Weapons" , meanwhile their name, value, damage, are different in comparison with the same from "IW" mod, they are much lower both in value and damage.
Might have found a possible compatibility issue, but I seem to have it fixed now. On a new character, I was getting a CTD when in the forge menu and hovering over weapons in this mod for a couple of seconds it seemed. I wasn't having this issue on my other characters, so I figured it was different from what people mentioned here.
The mod that was causing issues was Darkend. When I had it enabled, I got the CTD. When I disabled it, I wasn't getting the CTD. I originally had Darkend take priority, since that was what Vortex recommended. I went in and changed this and it seems to have fixed the issue currently.
It turned out both mods port over Ghosu's Weapon pack. In my case, this version of the port worked while the other CTDed. I didn't need to use NIF Optimizer in this case and have both mods enabled again. I will try to update this if it seems there is an issue later.
Imperial soldiers duel wielding due to added gladius. I have a slight problem, one of the weapon mods I use, adds a Roman gladius to =/-50% of Imperial troops, now those imperial troops use the new gladius as well as the original imperial sword to DUEL WIELD in sted of using the stronger sword + the shield as is intended.
Does this mod add the gladius? ow can I rectify this (Ill even take the galdius out if possible) I just want my Imperial soldiers to fight as intended.
the weapon mods I use: Immersive Weapons Weapons of the third era. Lore Weapons expansion More Weapons please.
Please can someone shed some light on this issue? thank you.
When I have installed by NMM said that a file was already installed by Immersive Weapons and prompted to overwrite or not, I selected to keep the already installed from Immersive Weapons.
Nice weapon pack, nice clean models and textures. You WILL suffer from CTD on install. Fix is in the bugs tab, which 2 years after the last update and the author has still not resolved the CTD so assuming the pack is now dead. The weapon itself causing the CTD is the Knightfall Claymore when viewed in crafting menu, it causes the game to crash (Not tested, but highly likely the same will occur if found in the wild. Unsure if it is even a level list item). You can scroll straight past it if quick enough, but if the model tries to load it will crash. In the bug reports, a semi-fixed mesh has been provided. Just copy and replace inside the mods directory, its not a true fix as it uses the 1h model to fix the problem. Weapons compared to their Vanilla counterparts are very OP. In terms of crafting requirements. Vanilla weapons need higher tier materials to craft anything at this level, these weapons kind of remove any need of the vanilla weapons so I would recommend editing either crafting recipes or editing base dmg yourself to your liking in Tes5Edit.
Overall, happy with the pack, will continue using it. But will definitely be making a lot of edits with TES5Edit before I actually add it to my mod list.
92 comments
I'm really just wanting the square-ended chopper-thingy... ["Sword of the Golden Army" , Warsword for 2-Hander]
Thanks in advance.
[And, yes, I don't like stuff added to Leveled Lists either. So I will assume that version 1.0 doesn't touch the LLs.]
edit:
So! The troublesome greatsword is shown in pic #20 in the images tab. In the CK it is indeed named "Knightfall Claymore" -- the editor ID is Ghosu_Knight2H -- the model is weapons\Ghosu-WP1\Strider2H.nif
I have no idea why it is called Knightfall, it is clearly a 2-hand version of Strider/Aragorn's sword from "Lord of the Rings: Fellowship of the Ring" before he acquired Anduril. No great loss to eliminate it (and the recipe/temper) from this mod to prevent problems. I removed the 1-hander as well.
We'll see how things go...
Additionally, in the CK, I indeed did not find any changes to Leveled Lists in version 1.0. (It's been a while, I hope I looked in the right place.)
[And just for fun: Is the "Oakheart" dagger named for Sara Oakheart?]
But. Added to leveled lists, that is my nightmare. Some of your weapons are everything but not lore friendly (the shield for example). Pity.
The mod that was causing issues was Darkend. When I had it enabled, I got the CTD. When I disabled it, I wasn't getting the CTD. I originally had Darkend take priority, since that was what Vortex recommended. I went in and changed this and it seems to have fixed the issue currently.
It turned out both mods port over Ghosu's Weapon pack. In my case, this version of the port worked while the other CTDed. I didn't need to use NIF Optimizer in this case and have both mods enabled again. I will try to update this if it seems there is an issue later.
I have a slight problem, one of the weapon mods I use, adds a Roman gladius to =/-50% of Imperial troops, now those imperial troops use the new gladius as well as the original imperial sword to DUEL WIELD in sted of using the stronger sword + the shield as is intended.
Does this mod add the gladius? ow can I rectify this (Ill even take the galdius out if possible) I just want my Imperial soldiers to fight as intended.
the weapon mods I use:
Immersive Weapons
Weapons of the third era.
Lore Weapons expansion
More Weapons please.
Please can someone shed some light on this issue?
thank you.
pls pls pls
Overall, happy with the pack, will continue using it. But will definitely be making a lot of edits with TES5Edit before I actually add it to my mod list.
"Jim, the file is dead" Dr. McCoy Star Trek TOS.
It was an old pack when the guy posted this. Ghosu never fixed this and doing a bit of research would tell you this. The original file is from 2012.