if you want to remove the zillion of magic effects you get after using the initial spell of this mod (just so that you play a super hero, but not an overpowerful one !), just do : player.removeperk xx00af85 All the effects will disappear at once.
Thanks for the mod by the way, quite impressive, it requires a very special idea for a playthrough to be enjoyed, but it's very nice !
Thank you so much! I love this mod even more thanks to your recommendation. I wanted to be able to be either as 'vanilla' OR as strong as possible whenever I pleased ('This isn't even my final form!'/Superhero holding back either to fit in or not destroy those of lesser power) and your suggestion made it possible. Cheers and thanks again!
Great MOD !!! and you must try on Skyrim VR. Your head-movement will blast enemies with heat vision!!
Now, I am trying to downgrade a bit the resistance so I can be more.. ehmm.. human. I like to keep the rest of the superpowers.
I am trying with console commands like "help Kryptoninan" to get the perk ids and then the player.removeperk <ID> to remove some..
I get a list of "MGEF:: (ID) "Kryptonian ......." and "SPEL::(ID) "Kryptonian ....."
I am trying for instance, removing "Kryptonian Damage Resistance". which is set to 5,000 (way too high) but the console code corresponding to that does not work "Invalid perk for code xxxxx". The code I am using is listed under "MGEF" so I am not sure if that is what should work with removeperk. I cannot find a different classification for damage resistance, so that is why I think that is possibly the proper code.
"Falcon Punch Script- Zamboni from "The Real Skyrim Falcon Punch": https://www.nexusmods.com/skyrim/mods/11813" does this mod come with a hand weapon version of the falcon punch?
It has way more than that (no disrespect meant for the mod author of The Real Skyrim Falcon Punch; his mod is cool, but I'm just being honest here, it definitely has an equivalent here among multiple other such punches). This here mod has leve 7-8 different versions of super punches with various effects, going from 'Knocks out opponents' to 'hit so hard they freaking disintegrate from the impact', with multiple levels between them. And yeah, there's plenty of 'get punched and go flying' action going around.
I know this mod was suppose to overpower people and that's understandable because your a kryptonian but maybe add weakness to make it more challenging? because you have to remember superman/kryptonians have weakness which is kryptonite and magic. maybe make a addon mod for weakness or more challenging features?
If you want to be less overpowered and still have most features of this mod, check out user zelurker's post 6-7 posts below yours. You keep all the powers and superpunches and speed and so on, but lose all the crazy passive boosts making you invulnerable, immune to everything and their mom, and so on.
You'll basically have tons of superpowers but are still quite capable of dying. Just keep in mind that doing this also removes the fall damage immunity, so using Super Jumps will break your legs and/or kill you, even with the Superhero landing powers. So you either need a separate mod to remove fall damage, or to shout Become Etheral before using.
can you make a video on how to set it up, or make less vague instructions, like, dumb them down for someone who has never used nexus mods and never used console commands please
I know there was two options, either use the console or get a scroll in riverwood in the trader shop and use it, it adds custom perks to your character.
53 comments
player.removeperk xx00af85
All the effects will disappear at once.
Thanks for the mod by the way, quite impressive, it requires a very special idea for a playthrough to be enjoyed, but it's very nice !
Now, I am trying to downgrade a bit the resistance so I can be more.. ehmm.. human. I like to keep the rest of the superpowers.
I am trying with console commands like "help Kryptoninan" to get the perk ids and then the player.removeperk <ID> to remove some..
I get a list of "MGEF:: (ID) "Kryptonian ......."
and "SPEL::(ID) "Kryptonian ....."
I am trying for instance, removing "Kryptonian Damage Resistance". which is set to 5,000 (way too high) but the console code corresponding to that does not work "Invalid perk for code xxxxx". The code I am using is listed under "MGEF" so I am not sure if that is what should work with removeperk. I cannot find a different classification for damage resistance, so that is why I think that is possibly the proper code.
FOUND IT!
Perks:
Super Might (Water breathing, Skill boosts, Speed boosts, jump boost, damage boosts, resistances, stagger/knockback/disarm/arrow immunity etc...)
Console Commands:
help "Super Might"
which will return a ID
then
player.removeperk ID
done!
Now somebody please code this for IRL :P
https://www.nexusmods.com/skyrim/mods/11813" does this mod come with a hand weapon version of the falcon punch?
You'll basically have tons of superpowers but are still quite capable of dying. Just keep in mind that doing this also removes the fall damage immunity, so using Super Jumps will break your legs and/or kill you, even with the Superhero landing powers. So you either need a separate mod to remove fall damage, or to shout Become Etheral before using.