About this mod
As you increase difficulty this mod increases the damage enemies do to you, without decreasing the damage you do to enemies.
- Permissions and credits
In vanilla Skyrim, as you increase your difficulty from Adept to Expert or Master, the damage enemies do to you increases, but also the damage you do to enemies decreases. Setting your difficulty on Master means you are only doing 50% of the damage you would do on Adept! That means you have to hack away at enemies forever to kill them, or you have to have top-end gear and maxed smithing/enchanting to get the job done before dying.
This mod increases the damage enemies do to you as you increase difficulty; but the damage you do to enemies is not decreased.
The result is (hopefully) a game with a more natural feel, where you improve via skills and perks as you level, and lower level enemies becomes easier, fights are quicker, but you do not become overpowered or unchallenged with current-level enemies.
This should work with either a new or an existing game.
Created with SSE CK ver 1.1.51.0.
Versions
See "Latest Version" link above.
The Details
The percentage modifier for damage BY the player:
Difficulty SettingName Vanilla Mod(Std ver) Mod (Elite ver)
=============================================================================
Novice fDiffMultHPByPCVE 200 200 200
Apprentice fDiffMultHPByPCE 150 150 150
Adept fDiffMultHPByPCN 100 100 100
Expert fDiffMultHPByPCH 75 100 100
Master fDiffMultHPByPCVH 50 100 100
Legendary fDiffMultHPByPCL 25 100 100
The percentage modifier for damage TO the player:
Difficulty SettingName Vanilla Mod(Std ver) Mod (Elite ver)
=============================================================================
Novice fDiffMultHPToPCVE 50 50 50
Apprentice fDiffMultHPToPCE 75 75 75
Adept fDiffMultHPToPCN 100 100 100
Expert fDiffMultHPToPCH 150 180 230
Master fDiffMultHPToPCVH 200 250 300
Legendary fDiffMultHPToPCL 300 330 370
My Mods