Just found this mod, not sure how I missed it. Other than Pfuscher's 2018 mod, I have no other mesh conflicts, and I have nearly 1k mods. Installing this now, and thanks!
It still has some minor differences from the aforementioned mod, but if you are already using it - all of the meshes from this mod will be overwritten anyway. Therefore I'd just suggest using that mod instead.
Very late reply, but I just checked and there are NO mesh conflicts with ELFX. My guess is that ELFX no longer includes these meshes (it's been 2.5 years after all...).
I've not installed this, but have a problem with looking at Solitude from a distance where a large part of the rock foundation below the city is invisible (and maybe parts of the structures). Any idea how to fix that or where to look? I have no other significant mesh issues. I'm not running DynodoLOD at the moment, but when I last tried it six months ago, it didn't fix the issue. When inside the city, everything looks fine.
i believe if you go to the front of windhelm bridge just past the stable heading towards the front gate and look down at the floor of the bridge. its very uneven.
The shutters shouldn't glow I agree. But wouldn't it even be cooler if they had glow at the edges and scratches. (even more there) We are talking about old medieval shutters that aren't killing light 100%
I agree with you that it sounds cool, but it also sounds a bit out of territory for what a mesh fix should encompass. A way of accomplishing it would be to apply a glow shader to the shutters and mask everything that shouldn't glow. I'll leave that up to you though :).
For now, I want to incorporate the fixes from the enb particle patch and fix some more issues with other meshes.
I'd love to see the couple upside down pieces on Winking Skeever fixed (which could be useful to Enhanced Solitude etc.) but that would probably require remapping the entire UV on the roof and possibly breaking up the mesh into panels..
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We are talking about old medieval shutters that aren't killing light 100%
For now, I want to incorporate the fixes from the enb particle patch and fix some more issues with other meshes.
There are 3 files in common...
Thanks!
EDIT: It seems like the particle patch fixes to some of the meshes are identical to mine. So just let mine overwrite it.
Thank you for making this!