Skyrim Special Edition

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NeverLost

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MrNeverLost

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30 comments

  1. Mookeylama
    Mookeylama
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    anyone know what texture mod is used in the pics for the roofs. love that lichen moss bird poo
  2. Glanzer
    Glanzer
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    • 203 kudos
    Just found this mod, not sure how I missed it. Other than Pfuscher's 2018 mod, I have no other mesh conflicts, and I have nearly 1k mods. Installing this now, and thanks!
    1. DumpsterCommander
      DumpsterCommander
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      Eh, correcting the meshes representing bird droppings splattered on building roofs was never high on my list of stuff, either.
  3. fresherthanfroggy
    fresherthanfroggy
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    Worth noting that all these meshes are in Assorted mesh fixes. Judging by the images, it looks like both accomplish a similar end.
    1. MrNeverLost
      MrNeverLost
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      This mod contains some additional fixes, mainly aimed at fixing upside-down roofs and seams.
    2. fresherthanfroggy
      fresherthanfroggy
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      I see, thanks for the info.
    3. Sorlomon
      Sorlomon
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      Would the load order matter between the two if we want those extra fixes?
    4. MrNeverLost
      MrNeverLost
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      Overwrite the other mod with this one.
    5. thienthu
      thienthu
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       Assorted mesh fixes had a lot of updates since, is this mod still relevant?
    6. MrNeverLost
      MrNeverLost
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      It still has some minor differences from the aforementioned mod, but if you are already using it - all of the meshes from this mod will be overwritten anyway. Therefore I'd just suggest using that mod instead.
    7. thienthu
      thienthu
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      I see, thanks
  4. ca1v1n420
    ca1v1n420
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    6 file conflicts with enhanced light and fx, trying to decide which to give priority... flipping a coin for now but suggestions welcome
    1. MrNeverLost
      MrNeverLost
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      I should probably name elfx as incompatible. You might experience light flickering if you let this mod overwrite elfx.
    2. wizkid34
      wizkid34
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      @ca1v1n420 you can overwrtite ELFX without any danger
    3. Glanzer
      Glanzer
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      Very late reply, but I just checked and there are NO mesh conflicts with ELFX. My guess is that ELFX no longer includes these meshes (it's been 2.5 years after all...).
  5. brentw89
    brentw89
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    I've not installed this, but have a problem with looking at Solitude from a distance where a large part of the rock foundation below the city is invisible (and maybe parts of the structures). Any idea how to fix that or where to look?  I have no other significant mesh issues.  I'm not running DynodoLOD at the moment, but when I last tried it six months ago, it didn't fix the issue. When inside the city, everything looks fine.
     
    1. MrNeverLost
      MrNeverLost
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      It does not fix that issue since it's a LOD problem.
  6. GravitationalPull
    GravitationalPull
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    what a champ. thanks for taking the time to do this and sharing. any plans for windhelm next, like the bridge and whatnot?
    1. MrNeverLost
      MrNeverLost
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      You'll have to specify the issues with it, and I might take a look.
    2. GravitationalPull
      GravitationalPull
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      i believe if you go to the front of windhelm bridge just past the stable heading towards the front gate and look down at the floor of the bridge. its very uneven.
    3. MrNeverLost
      MrNeverLost
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      I think that's more of a design choice rather than a bug. You can consider it a well used bridge.
    4. dragonBall64
      dragonBall64
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      Might try 'Windhelm Bridge Tweaks' and see if that fixes your issue.
  7. Pfuscher
    Pfuscher
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    The shutters shouldn't glow I agree. But wouldn't it even be cooler if they had glow at the edges and scratches. (even more there)
    We are talking about old medieval shutters that aren't killing light 100%
    1. MrNeverLost
      MrNeverLost
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      I agree with you that it sounds cool, but it also sounds a bit out of territory for what a mesh fix should encompass. A way of accomplishing it would be to apply a glow shader to the shutters and mask everything that shouldn't glow. I'll leave that up to you though :).

      For now, I want to incorporate the fixes from the enb particle patch and fix some more issues with other meshes.
  8. Astakos
    Astakos
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    Are also fixes from Skyrim Particle Patch forwarded as well?
    There are 3 files in common...

    Thanks!
    1. MrNeverLost
      MrNeverLost
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      I'll look into the differences.

      EDIT: It seems like the particle patch fixes to some of the meshes are identical to mine. So just let mine overwrite it.
    2. Astakos
      Astakos
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      Thank you!
  9. ra2phoenix
    ra2phoenix
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    I'd love to see the couple upside down pieces on Winking Skeever fixed (which could be useful to Enhanced Solitude etc.) but that would probably require remapping the entire UV on the roof and possibly breaking up the mesh into panels..
    1. MrNeverLost
      MrNeverLost
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      Fixed
  10. MrManMain
    MrManMain
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    Oh, this looks really nice. I love mods like these that fix misses like this in Skyrim. I'm gonna install this, for sure.

    Thank you for making this!