FOR CTD RELATED MATTERS: • Providing Crashlogs is mandatory for help. By now, it should be a global standard and automatic reflex to provide logs for CTD help • Like brushing ones teeth in the morning and in the evening. You just do it and should not need to be told • Posts and Bug Reports without crashlogs are an auto-delete after 24 hours. • Its bloat providing no useful data for anyone and states in itself "I am not interested in solving my issues but enjoy crying about them" INSTRUCTIONS FOR LOG POSTING:
Spoiler:
Show
If you're ONLY using Game Product Version 1.5.97, you can use this mod to generate crash logs: .NET Script Framework • In MO2: Crashlogs generate in Overwrite folder as NetScriptFramework\Crash\Crash_{timestamp}.txt • In Vortex: Crashlogs generate in Overwrite folder as Data\NetScriptFramework\Crash\Crash_{timestamp}.txt
For ANY Game Product Versions, you can use this mod to generate crash logs: Crash Logger SSE AE VR - PDB support • Crashes will be located in: C\Users\Username\Documents\My Games\Skyrim Special Edition\SKSE\crash-{timestamp}.log
Also, Please add information on: • how you crashed • where you crashed • What you were doing • Do you have ideas on what could've caused the crash • CAN YOU REPLICATE IT? If yes, please add about 1 to 2 more crash logs. The more info that can be provided, the better we can and others can help you
Providing your Crashlogs HERE: (A) You can submit your Crashlog to PASTEBIN.COM and provide us an address link to said Pastebin post (B) Using BBCode Spoilers, you can provide your FULL (Needs to be full) Crashlogs here inside spoiler syntax like so:
Upon posting will be like so:
Spoiler:
Show
ALL CRASHLOG CONTENT
Providing the stated above will help us and all others get you on your way relatively fast :)
ISSUES THAT REQUIRE VISUAL DESCRIPTION: • Providing Screenshots using More Informative Console (MIC)is mandatory for help INSTRUCTIONS FOR VISUAL HELP POSTING:
Spoiler:
Show
• Providing your Screenshots HERE: • Use IMGUR or any other image uploading page and then submit in either of the following ways: (A) Using BBCode Spoilers to contain your images is ideal to preserve the FORUM length-space here inside spoiler syntax like so:
Upon posting will be like so:
Spoiler:
Show
(B) Just type any old word in your post and link the image to that ANYOLDWORD Providing the stated above will help us and all others get you on your way relatively fast :)
GENERAL COMMENTS PAGE CONTROL Wat The Heck Is This? • A little system to help maintain a healthy and bloat-free post section • Don't feel scared to post away like usual i.e gratitude, how much you enjoy, healthy criticisms, etc.... • This is just to keep things easier on everyone and bring certain things forth-front for user convenience • It will collect with comments over time • For the sake of users needing to find specific information fast which gets lost in all the noise of the comments section: • Snippets will go into dedicated spoilers. I am confident it will be become an educational area, full of info & quite entertaining eventually too
GREAT QUESTIONS AND ANSWERS • Will collect with Posts of Questions and answers
Spoiler:
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WAITING
Great Q&A #003 Great Q&A #004 Great Q&A #005 Great Q&A #006 Great Q&A #007 Great Q&A #008 Great Q&A #009 Great Q&A #010 Great Q&A #011 Great Q&A #012
GREAT IDEAS / CONSTRUCTIVE CRITICISMS • Will accumulate with some smart and creative ideas
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WAITING
Great Idea #002 Great Idea #003 Great Idea #004 Great Idea #005 Great Idea #006 Great Idea #007 Great Idea #008 Great Idea #009 Great Idea #010 Great Idea #011 Great Idea #012
TROUBLESHOOTING • Will accumulate with issues folk may run into and resolves to these situations
RUDE, IMMATURE, OVER-PRIVALEDGED AND OBNOXIOUS USER POSTS (DELETED) • I don't think posts want to be put in here on display for an eternity so think twice • Accumulating comments being posted based on something placed in here will continue to go in here and they will just keep being deleted • If it just keeps going. Either they have nothing better to do and enjoy wasting their mental energy and typing-time, its a block and possible ban
I'm looking for advice. I started a new game, with this as the only Breezehome mod. I purchased the house, visited it, went back and purchased the Children's room, and returned to Breezehome. I have some floating items (an envelope by the entry door, that I can't interact with), and tow trapdoors to the basement. Each trapdoor leads to a different version of the basement, with one (nearer the stairs) going to the proper basement, and the other door (nearer the children's room) leading to the older basement version. Any suggestions on how to clean this up?
From what it sounds like, you have other mods attempting to edit stuff in the Breezehome in its own way that are not compatible with this mod without patching. What I would do if I was you is: • Load up all your plugins in xEdit • Go to the Breezehome Cell record to see which OTHER 3rd-party mods are touching the Breezehome Cell • Then I would investigate each of those mods to see what they are doing CHECK SPOILER
Spoiler:
Show
Please reply after you debug and narrow out your issue. I will paste this in the Troubleshooting spoiler after you find your resolve. Its good info for others
I bought the house BEFORE installing the mod, but i never entered. I did it and the mod was not installed at all vanilla breeze home basically... I have all the requirements mods installed as well but this seems to be the only mod that doesn't work. Any thoughts?
I bought the house BEFORE installing the mod That might be your issue. Elianora is away right now so I kinda hope other users chime in to help with this kinda stuff. I have never played it so I don't know all the quirks of NOT following the install notes to a "T" exactly and what happens if not
I got this small problem with the game that I can't enter the room where Dragon priest masks are stored (it looks like some invisible kind of bookshelf is in the way)
If I am not mistaken and I am by no means a gamer rocking the mod in my playthrough or have advanced experience playing with it, but I believe that is a consequence of not following the installation/usage instructions. Can you select this invisible type item ingame with more informative console. Can you send a screenshot or put a short mp4 on imgur? I have never seen this and I would like to
There is a trapdoor under the ladder. The ladder that goes from main floor to upper. Under it is a trapdoor to the cellar. That's where all the sauna stuff is
Just a heads up that the LOOT still gives a warning that KhrysINXS's patch package is available, even after I removed and reinstalled the mod. Not sure if this is something on your end or LOOT.
Hello Elianora, I love your mods. I bought Shadetree Lodge. It is a beautiful, although a bit cramped house.However, there are gaps, seams in the terrain around the house. I don't know how to fix these. Do you have an idea or could you release an update? Thank you very much
You likely have a mod in your load order changing the LAND records in the cell this Shadetree Lodge exists. What I would do is load up your entire plugin stack in xEdit in the EXACT same order you have been going in game. Find the Exterior cell in which the Lodge exists and look for its LAND record. CHECK SPOILER AS EXAMPLE
Spoiler:
Show
In this here example for the SolitudeExterior01 Cell • I selected the Landscape on the left panel (where the arrow points). This opens all the data of that record on the right panel • Open Cities Skyrim.esp (shown on the right UI panel) is the furthest plugin listed along the right of the plugins there. • That means OCS carries that Landscape as a modified override and because its listed furthest to the right, its the winner and its edits go in game • Whatever is the last mod editing the LAND per the cell(s) of that lodge, I bet you they are responsible for all your seams
Apologies in advance for my tiny peanut brain: I haven't updated to the new version since I'm midgame with the old house, but I'm kind of confused by the changelog. From what I'm reading, it says that it's safe to update the patches midgame but you can't update the house midgame. But what's the point of updating the patches to the new version of the house if it isn't gonna work with the old house? I'm probably reading it incorrectly or something, but I'm not sure whether it's definitively saying to update or not.
Easiest way I could have put it IS: • If user was mid-game save with Breezehome BETA 1.6 (old-files now), they CANNOT update to or use anything from the 2.0+ FOMOD • If user was mid-game save with latest version that DID exist on the Eli Opt Pkg Page, they CAN update to 2.0 in full & all content in FOMOD My apologies if it just doesn't come out that way in the changelog. Sometimes using the best wording is difficult when it comes to updates. Its not a silly question at all. Could have been just me and my grammer
So since I had the most recent version of Breezehome and was also using the most recent version of the optimization packages, I should be able to upgrade to the new version as long as I make sure to take everything out of the house and create a save outside the home? Just making 100% certain I understood correctly. I appreciate the time you took to respond in the first place too :D
Oh, yeh, if you were using The Eli Breezeome pkg, which was a: > Eli_Breezehome.esp REPLACER for the BETA 1.6 old-files Eli_Breezehome.esp + its other replacer content i.e meshes, scripts, etc, then you should be fine
1 - as it states on the Desc. page "Installation/Usage" section 2 - When you say autoloot, do you mean Autoloot-Storage or Autoloot-Crafting? Those are two fully different systems. Well, they can be build integrated or independently Autoloot-Storage is putting all your stuff into one container > triggering some mechanism so it gets sent to other categorized containers for each item type. Autoloot Crafting is where all the items in their home containers loot to the players inventory when they enter a crafting station anim event and then put back to the same containers they came from after exiting the station anim event I don't personally know if either will be added. Depends on other priorities, agendas, the life and when/if there is enough freedom to do such a thing, will the motivation be there if/when finding the time
34 comments
Enjoy a better Breezehome!!
FOR CTD RELATED MATTERS:
• Providing Crashlogs is mandatory for help. By now, it should be a global standard and automatic reflex to provide logs for CTD help
• Like brushing ones teeth in the morning and in the evening. You just do it and should not need to be told
• Posts and Bug Reports without crashlogs are an auto-delete after 24 hours.
• Its bloat providing no useful data for anyone and states in itself "I am not interested in solving my issues but enjoy crying about them"
INSTRUCTIONS FOR LOG POSTING:
• In MO2: Crashlogs generate in Overwrite folder as NetScriptFramework\Crash\Crash_{timestamp}.txt
• In Vortex: Crashlogs generate in Overwrite folder as Data\NetScriptFramework\Crash\Crash_{timestamp}.txt
For ANY Game Product Versions, you can use this mod to generate crash logs: Crash Logger SSE AE VR - PDB support
• Crashes will be located in: C\Users\Username\Documents\My Games\Skyrim Special Edition\SKSE\crash-{timestamp}.log
Also, Please add information on:
• how you crashed
• where you crashed
• What you were doing
• Do you have ideas on what could've caused the crash
• CAN YOU REPLICATE IT? If yes, please add about 1 to 2 more crash logs.
The more info that can be provided, the better we can and others can help you
Providing your Crashlogs HERE:
(A) You can submit your Crashlog to PASTEBIN.COM and provide us an address link to said Pastebin post
(B) Using BBCode Spoilers, you can provide your FULL (Needs to be full) Crashlogs here inside spoiler syntax like so:
Upon posting will be like so:
Providing the stated above will help us and all others get you on your way relatively fast :)
ISSUES THAT REQUIRE VISUAL DESCRIPTION:
• Providing Screenshots using More Informative Console (MIC) is mandatory for help
INSTRUCTIONS FOR VISUAL HELP POSTING:
• Providing your Screenshots HERE:
• Use IMGUR or any other image uploading page and then submit in either of the following ways:
(A) Using BBCode Spoilers to contain your images is ideal to preserve the FORUM length-space here inside spoiler syntax like so:
Upon posting will be like so:
(B) Just type any old word in your post and link the image to that ANYOLDWORD
Providing the stated above will help us and all others get you on your way relatively fast :)
GENERAL COMMENTS PAGE CONTROL
Wat The Heck Is This?
• A little system to help maintain a healthy and bloat-free post section
• Don't feel scared to post away like usual i.e gratitude, how much you enjoy, healthy criticisms, etc....
• This is just to keep things easier on everyone and bring certain things forth-front for user convenience
• It will collect with comments over time
• For the sake of users needing to find specific information fast which gets lost in all the noise of the comments section:
• Snippets will go into dedicated spoilers. I am confident it will be become an educational area, full of info & quite entertaining eventually too
GREAT QUESTIONS AND ANSWERS
• Will collect with Posts of Questions and answers
Great Q&A #003
Great Q&A #004
Great Q&A #005
Great Q&A #006
Great Q&A #007
Great Q&A #008
Great Q&A #009
Great Q&A #010
Great Q&A #011
Great Q&A #012
GREAT IDEAS / CONSTRUCTIVE CRITICISMS
• Will accumulate with some smart and creative ideas
Great Idea #002
Great Idea #003
Great Idea #004
Great Idea #005
Great Idea #006
Great Idea #007
Great Idea #008
Great Idea #009
Great Idea #010
Great Idea #011
Great Idea #012
TROUBLESHOOTING
• Will accumulate with issues folk may run into and resolves to these situations
Troubleshooting #001
Troubleshooting #002
Troubleshooting #003
Troubleshooting #004
Troubleshooting #005
Troubleshooting #006
Troubleshooting #007
Troubleshooting #008
Troubleshooting #009
Troubleshooting #010
Troubleshooting #011
Troubleshooting #012
STOOPID POSTS (DELETED)
• Basically, "The Things People Say" and original post was deleted
Stoopid #001
Stoopid #002
Stoopid #003
Stoopid #004
Stoopid #005
Stoopid #006
Stoopid #007
Stoopid #008
Stoopid #009
Stoopid #010
Stoopid #011
Stoopid #012
SILLY BUG REPORTS (DELETED)
• Bug reports that have been deleted as soon as they were issued
Silly #002
Silly #003
Silly #004
Silly #005
Silly #006
Silly #007
Silly #008
Silly #009
Silly #010
Silly #011
Silly #012
RUDE, IMMATURE, OVER-PRIVALEDGED AND OBNOXIOUS USER POSTS (DELETED)
• I don't think posts want to be put in here on display for an eternity so think twice
• Accumulating comments being posted based on something placed in here will continue to go in here and they will just keep being deleted
• If it just keeps going. Either they have nothing better to do and enjoy wasting their mental energy and typing-time, its a block and possible ban
Toxic #002
Toxic #003
Toxic #004
Toxic #005
Toxic #006
Toxic #007
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I started a new game, with this as the only Breezehome mod. I purchased the house, visited it, went back and purchased the Children's room, and returned to Breezehome. I have some floating items (an envelope by the entry door, that I can't interact with), and tow trapdoors to the basement. Each trapdoor leads to a different version of the basement, with one (nearer the stairs) going to the proper basement, and the other door (nearer the children's room) leading to the older basement version.
Any suggestions on how to clean this up?
• Load up all your plugins in xEdit
• Go to the Breezehome Cell record to see which OTHER 3rd-party mods are touching the Breezehome Cell
• Then I would investigate each of those mods to see what they are doing
CHECK SPOILER
Please reply after you debug and narrow out your issue. I will paste this in the Troubleshooting spoiler after you find your resolve. Its good info for others
I bought the house BEFORE installing the mod, but i never entered. I did it and the mod was not installed at all vanilla breeze home basically... I have all the requirements mods installed as well but this seems to be the only mod that doesn't work. Any thoughts?
That might be your issue. Elianora is away right now so I kinda hope other users chime in to help with this kinda stuff. I have never played it so I don't know all the quirks of NOT following the install notes to a "T" exactly and what happens if not
In this here example for the SolitudeExterior01 Cell
• I selected the Landscape on the left panel (where the arrow points). This opens all the data of that record on the right panel
• Open Cities Skyrim.esp (shown on the right UI panel) is the furthest plugin listed along the right of the plugins there.
• That means OCS carries that Landscape as a modified override and because its listed furthest to the right, its the winner and its edits go in game
• Whatever is the last mod editing the LAND per the cell(s) of that lodge, I bet you they are responsible for all your seams
Found. The culprit is Landscape fixes for grass mods. I'll go there and ask them to add a patch for Shadetree Lodge.
• If user was mid-game save with Breezehome BETA 1.6 (old-files now), they CANNOT update to or use anything from the 2.0+ FOMOD
• If user was mid-game save with latest version that DID exist on the Eli Opt Pkg Page, they CAN update to 2.0 in full & all content in FOMOD
My apologies if it just doesn't come out that way in the changelog. Sometimes using the best wording is difficult when it comes to updates. Its not a silly question at all. Could have been just me and my grammer
> Eli_Breezehome.esp REPLACER for the BETA 1.6 old-files Eli_Breezehome.esp + its other replacer content i.e meshes, scripts, etc, then you should be fine
1 - Do I understand correctly that after buying and visiting the house, I only need to buy a the children's room and nothing else?
2 - Will the autoloot system be added?
2 - When you say autoloot, do you mean Autoloot-Storage or Autoloot-Crafting?
Those are two fully different systems. Well, they can be build integrated or independently
Autoloot-Storage is putting all your stuff into one container > triggering some mechanism so it gets sent to other categorized containers for each item type. Autoloot Crafting is where all the items in their home containers loot to the players inventory when they enter a crafting station anim event and then put back to the same containers they came from after exiting the station anim event
I don't personally know if either will be added. Depends on other priorities, agendas, the life and when/if there is enough freedom to do such a thing, will the motivation be there if/when finding the time