I'm playing Skyrim VR. Works well for me, but I added: https://www.nexusmods.com/skyrimspecialedition/mods/22279 (Haven Bag ESP Bug FIx) I'm using the misc item version https://www.nexusmods.com/skyrimspecialedition/mods/56862 (Haven Bag - Revamped) https://www.nexusmods.com/skyrimspecialedition/mods/56862 (Haven Bag Revamp - No Teleport Condition Optional File)
Hey everyone! If anyone is having an issue with the Haven Bag not showing up in a new game, you can do the following to get it.
1. Open console by hitting the ~ button. 2. Type "help haven" - this will output a bunch of info. 3. You can use the "page up" and "page down" buttons to navigate through the information provided from the last command. 4. Look for ARMO. It will have an ID like the following: **002a82 where ** is the load order of this mod.(mine was 12002a82). 5. type "player.additem **002a82 1"
**Don't forget to include the 1 after the end of your player.additem line. This makes sure to include 1 haven bag in your inventory**
Or just use the AddItemMenu - Ultimate Mod Explorer mod, invoke it inside the game, select the Haven Bag mode from the AddItemMenu list of installed mods, and get the bag, and equip it to use it and teleport into the Haven Bag.
I love this mod! It is one of the best home mods in the game.
Does anyone know how to make the gold and other loose stuff stop re-spawning? The storage is safe (and there is a lot of storage), but I would prefer less gold. This mod is kind of a cheat already. Same for the loose stuff.
As far I know those loose stuff don't respawn. You can disable them using the console (press the tilde key ~, select the item and type "disable" inside the console and press Enter), they will disappear and not reappear. You can delete them too, via the console, but deleting objects can break the game sometimes (if they are quest dependencies, etc.), but disabling is safer.
As a hoarder of all things, who is constantly beleaguered by "you are carrying too much and cannot run," -- and also someone who really enjoys the idea of my character running around with a magic bag that can hold everything AND be a safe place to nap? AND who's playing khajiit so I get to enjoy the fun of "letting the cat out of the bag"...
Well, to make a long story short: this is, without even being hyperbolic, my favorite mod. Ever.
I have the oddest problem - I blamed this on OBIS originally but it still happens. I started in Solitude on two different games, everything is fine, until I get into Robbers Gorge combat and the Haven bag quits teleporting me in and out. coc havenbag works which would be kind of okay if I knew how to teleport back to an exact location, but for the life of me I haven't the foggiest what would do this.
Skyrim AE, on survival mode, SKSE and mods up to date, most of my mods aren't new - OBIS was one I hadn't used in a Long time and this was the first place that had those bandit types, but obviously not.
I can get a mod list up as required, but are there any known AE/Mod conflicts specific to Robbers Gorge or Bandits?
I have a problem with this mod in AE version, but the problem is not listed in this section as far as I know, if it is just pin me in that comment.
So the problem is that the haven bag in my inventory is DROPABLE so I can drop it and lose it or sell it by accident. Its not marked as quest item or anything in way that it can not be removed from inventory. Everything else works fine, its just this problem.
I used this mod in my every playthrough and before, and I did not have this problem before.
can you please update this to be compatable with the annivery edition as i am getting the message that its for a diffrent game from my mod manager. thank you. Found whats cuasing it to read that way. The file header version is the only thing that needs updated.
146 comments
This is for LE!
Works well for me, but I added:
https://www.nexusmods.com/skyrimspecialedition/mods/22279 (Haven Bag ESP Bug FIx)
I'm using the misc item version
https://www.nexusmods.com/skyrimspecialedition/mods/56862 (Haven Bag - Revamped)
https://www.nexusmods.com/skyrimspecialedition/mods/56862 (Haven Bag Revamp - No Teleport Condition Optional File)
Well, this is a lifesaver for saving/cleaning my game files !
When it starts lagging due to papyrus overload (1000+ mods), I simply teleport to the bag, wait a few seconds, and my next save file gets cleaned!
Yep, an extremely unexpectedly powerful essential mod for me !
And guess what? I found that it works perfectly well in Enderal SE too.
I would give kudos again if I could. Awesome stuff!
1. Open console by hitting the ~ button.
2. Type "help haven" - this will output a bunch of info.
3. You can use the "page up" and "page down" buttons to navigate through the information provided from the last command.
4. Look for ARMO. It will have an ID like the following: **002a82 where ** is the load order of this mod.(mine was 12002a82).
5. type "player.additem **002a82 1"
**Don't forget to include the 1 after the end of your player.additem line. This makes sure to include 1 haven bag in your inventory**
Hope this helps everyone having issues!
Does anyone know how to make the gold and other loose stuff stop re-spawning? The storage is safe (and there is a lot of storage), but I would prefer less gold. This mod is kind of a cheat already. Same for the loose stuff.
Well, to make a long story short: this is, without even being hyperbolic, my favorite mod. Ever.
But what if it's a "cat in a hat"?
Home in a Hat - Haven Bag inspired house
Skyrim AE, on survival mode, SKSE and mods up to date, most of my mods aren't new - OBIS was one I hadn't used in a Long time and this was the first place that had those bandit types, but obviously not.
I can get a mod list up as required, but are there any known AE/Mod conflicts specific to Robbers Gorge or Bandits?
So the problem is that the haven bag in my inventory is DROPABLE so I can drop it and lose it or sell it by accident. Its not marked as quest item or anything in way that it can not be removed from inventory. Everything else works fine, its just this problem.
I used this mod in my every playthrough and before, and I did not have this problem before.
Found whats cuasing it to read that way. The file header version is the only thing that needs updated.