Skyrim Special Edition
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Soulmancer and Prometheus

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Kulharin

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75 comments

  1. KiraAger
    KiraAger
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    can you make a compatibility patch for Skyrim Landscape and Water Fixes? near Orothheim above the waterfall I found flying stones
    https://imgur.com/a/pAE1fXc
    1. Kulharin
      Kulharin
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      what cell is this? -18, 9? and can you open up the console and give me the ID #

      edit: NM, found it.  would be easy enough to patch but it only happens with landscape and water fixes?
    2. Kulharin
      Kulharin
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      added a patch, should fix this
    3. KiraAger
      KiraAger
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      Thanks!
    4. InsaneLegion
      InsaneLegion
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      The SLAWF patch seems to require AE content as masters...is this necessary?  Thank you!
    5. Kulharin
      Kulharin
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      weird, maybe something the CK did.  I cleaned the unneeded masters and uploaded the update
    6. InsaneLegion
      InsaneLegion
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      Thank you!
  2. insectlover96
    insectlover96
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    Can I get a version that doesn't have the difficulty change? I just want aesthetic changes, not difficulty changes.
  3. Yozyop
    Yozyop
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    Haven't encountered any skeletons with beasts heads in my playthroughs, unsure why
    1. BlazeStryker
      BlazeStryker
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      If you installed with NMM, the plugin and the bsa files are in the Beast SDkeletons Revised folder instead of your Data. This has been happening with mods putting the plugin in the subfolders for NMM users.
  4. SevereBrainDamageTM
    SevereBrainDamageTM
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    Thank you
  5. Thijmen2017
    Thijmen2017
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    Does this work with Frozen Electrocuted Combustion? As in does it give the correct skeletons to the different races?
  6. Replay64
    Replay64
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    is the main file safe to add it mid game?
    1. Kulharin
      Kulharin
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      Yes unless you have the non compressed version already installed
    2. Replay64
      Replay64
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      Thank you! i was mid game just recently started and i feared i had to restart.
  7. JamesDerick
    JamesDerick
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    can you port this to le? im having the same problem as you guys where instead of saarthal excavation i see scavii di saarthal. or tell me how to fix it via xedit. i simply cannot see in the beastskeleton.esp where it alters the name. please help
    1. TheCoolCrushIceKilla
      TheCoolCrushIceKilla
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      Boopa-dee Bappa-dee!
    2. Kulharin
      Kulharin
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      I believe it would be on the actual cell editor ID
  8. Mephilis78
    Mephilis78
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    Would you be interested in reshaping the elf skulls and orc skulls a little?  Or perhaps point me toward a decent easy to get ahold of modelling software for this?  

    If blender works for Skyrim that would be great. What I really want to do is change the angle of the brow ridges on the elf skull, to more closely match the way dunmer look in Skyrim,  perhaps make them a little bigger too. Then for the orcs, the brow size is simply too small, it looks like a human skull with funky teeth. Perhaps the forehead can be shortened a bit to find a nice medium between Skyrim Orcs and Oblivion/Morrowind Orcs. I don't think it would be terribly difficult, so I'm willing to do it myself and send it to you, with your permission.
    1. Lanif79
      Lanif79
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      blender works for skyim just add the pynifly addon to use it, also outfit studio might work for what your after as well
  9. UttermostExedra
    UttermostExedra
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    I wonder, do these get Emissive Eyes with Johnskyrim's mod as well?
    1. Kulharin
      Kulharin
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      Not currently.  I just sent an inquiry to johnskyrim to see if I can simply apply the regular skeleton eye glow spell or if it would require a custom spell due to the skull shape.

      Edit: You could try this, let me know if it works ok for you.
      https://drive.google.com/file/d/14aIO9T6zctWnR0l2QpLcPzgi4_kBkrl1/view?usp=sharing
    2. UttermostExedra
      UttermostExedra
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      Will do. I'm still in the middle of setting up my mod list so that might take a while. I appreciate it though!!!
  10. dzee349
    dzee349
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    Hi Kulharin, thanks for this mod! What's new in v1.04?