I used the master chest and I've used most of the building materials but I can't find whatevver uses the last 2000 lbs. I'vve done the foyer, hallway, basement, every building in the courtyard, and the guard barracks but i have a ton of building materials still.
I can’t seem to find the cheat chest. After activating the button to enable it, I have looked everywhere both inside and out. I can’t figure out how to spawn the hearthfire items since their ID is based on game version and load order. Does anyone know where that cheat chest is supposed to spawn?
This is probably a dumb question, but is there anyway to get the exterior workbench to only take things from the supply chest? For some weird reason it gives me an ABSURD amount of materials when I open the workbench, and I can build pretty much anything straight away, which I'd like to avoid.
Ooh, I might use this instead of Blackthorn. I'm having the floating ground issue with that mod and don't know why, only that Kaidan isn't the culprit like he usually is.
Is it the bottom of the stairs leading up to Silverstead? I noticed the "Ever-Bog" added across the river by the mod Heart of the Reach might be affecting it.
Is there a unified chest for collecting the profits from the businesses like there is in Blackthorn Manor? I've searched for a while and can't find it if there is one.
Recently, the game's been crashing whenever I enter the house. I need to get in there for my masks and stuff but it keeps crashing, maybe a load order conflict?
This is one of the masterpieces of Player homes in nexus... To be a 10/10, just missed a green house and maybe a mine. I'll try to create this expansion for my personal use to test...
Hi, love the mod, very well done. One little problem though, I seem to have a flower basket in the Manor that spawns on the dining room table in the foyer that is strangely black/shiny/rainbow like somebody dumped a bucket of motor oil on it. I can't seem to disable or markfordelete it in console, and it's static so I can't just pick it up. I am using SMIM and got a conflict notification with Rayek's End (which doesn't seem to have done anything that I can figure out). Thanks to anybody who has any ideas to share!
I am a little confused as what to classify this house as. It's laid out more like a castle and lacks any NPCS that aren't shopkeepers or guards. I understand we're supposed to fill it up with followers, but any mods I've found to allow them to occupy the space would either confine them to the follower barracks/inn respectively, or force them to wander around the town at midnight and never sleep. I would have liked to see more townspeople to go shopping in the otherwise neglected stores and stalls and take up all those empty beds in the inn. The follower barracks has plenty of room for whatever companions we'd like to have live there.
This is otherwise a fantastic mod, perfect for scratching that Dwemer/Reach itch, while proving awesome stuff like working fireplaces, sinks and showers without coming off as too lore-unfriendly and still supplying that nordic/medieval flare. None of the above amenities seem out of the reach of a race capable of massive elevators, autonomous robots, or an intricate pumping system to drain and submerge an entire factory of the aforementioned automotons.
Overall, I love the mod and appreciate all the work put into it. 9/10
Two years late, but... Nether's Follower Framework lets you set up a sleeping area, a working area and a relax area for any followers you assign to a playerhome. I used it successfully with this to make followers move around.
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I am a little confused as what to classify this house as. It's laid out more like a castle and lacks any NPCS that aren't shopkeepers or guards. I understand we're supposed to fill it up with followers, but any mods I've found to allow them to occupy the space would either confine them to the follower barracks/inn respectively, or force them to wander around the town at midnight and never sleep. I would have liked to see more townspeople to go shopping in the otherwise neglected stores and stalls and take up all those empty beds in the inn. The follower barracks has plenty of room for whatever companions we'd like to have live there.
This is otherwise a fantastic mod, perfect for scratching that Dwemer/Reach itch, while proving awesome stuff like working fireplaces, sinks and showers without coming off as too lore-unfriendly and still supplying that nordic/medieval flare. None of the above amenities seem out of the reach of a race capable of massive elevators, autonomous robots, or an intricate pumping system to drain and submerge an entire factory of the aforementioned automotons.
Overall, I love the mod and appreciate all the work put into it. 9/10