Skyrim Special Edition
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mnikjom Sokkvabekk

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  1. mnikjom
    mnikjom
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    -1.3.2-

    ***
     

    Compatible list:

    Spoiler:  
    Show

    Compatible || Semi-Compatible || Incompatible
     
     

  2. whiiite92
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    should be the buzzing sound from the "bee in jar" gone with this fix?, bec i have it nonerless (just tried it only in whiterun and its in every house/shop), can't i manually delete this sound with ssedit?
  3. Vraixen
    Vraixen
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    is the thieves guild removed?
    1. riverbord
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      yes, it's removed
  4. Rodderick90
    Rodderick90
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    Would you be able to port this over to the XB1?
    Thank you for your time either way.
  5. Sinclaire000
    Sinclaire000
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    Thanks a lot for this update fix !! Was hopeless to remove the house modification cells because that was making this unable to use player home mods (crash and incompatible of course)
  6. HolyMosey
    HolyMosey
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    mnikjom, i think you meant to add to the list under "compatible list" 
  7. sharktribe
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    Love this, but is there any chance this could be made an ESL?
  8. brentw89
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    Has anyone made these fixes modular or have tips on how to do that if it's not too time-consuming?
    1. LilyMu
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      I'd imagine that the simplest way to accomplish this would be use xEdit and load up this plugin alongside whichever Distinct Interiors modular plugins you want. From there, all you should need to do is search for conflicts between Distinct Interiors - Fixes and any Distinct Interiors modular plugins you're using. Once you've done that, you can do one of two things:

      a. Copy all conflicting records from this mod into a new plugin and load it after the modular plugin(s), or
      b. Manually forward (copy and paste) the changes from this mod and overwrite any modular plugins you're using.

      After that you should be able to disable this mod and instead use either the new plugin or edited modular plugins depending on which method you used. (Afaik, creating a new plugin for conflict resolution is typically the best practice, but since this would require so few changes, I think it would be fine to just replace the originals)
    2. brentw89
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      Thanks for the detailed reply!  I ended up just going with the full Distinct interiors. I found patches to make it compatible with various other mods.
  9. Dragonsthorn
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    Quick question: if I want to remove the Drunken Huntsman from this, what should I do? I'm thinking of using JK's...
    1. Hungryshark98
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      Doing the same thing, just find and remove the cell called the drunken huntsman, 
    2. remorafish
      remorafish
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      I'm a bit late to the party, but there is a patch to make them work together - The Distinct JK's Drunken Huntsmen Patch.
  10. dioxyde0
    dioxyde0
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    could we get a version with Arcadia's Cauldron, Belethor's General Goods and The Bannered Mare?
    1. Kulharin
      Kulharin
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      patch here https://www.nexusmods.com/skyrimspecialedition/mods/38505/
    2. dioxyde0
      dioxyde0
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      you absolute bloody legend! thanks! could you remove thieves guild for "opulent thieves guild" compatibility?
    3. Musayeb05
      Musayeb05
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      This should do the job: https://www.nexusmods.com/skyrimspecialedition/mods/30423
    4. SaintDiablo
      SaintDiablo
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      Does this mod (the vr link you posted) work with the snazzy furniture and clutter patches ment for the distinct interiors fixes patch and the original distinct interiors patch for snazzy? trying to use eeks whiterun interiors, opulent theives guild, and snazzy's together with it. 
    5. dioxyde0
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      thank you so much musayeb!
  11. Xeskengo
    Xeskengo
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    Can i remove this mod mid playtrough ?
    1. geraintwd
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      Short answer: No.

      Long answer: You can try it but be prepared for it to cause you problems later on. I'm only using the Inns module and it contains several persistent references. These are baked into your save and removing the mod that they come from is not a good idea. If you want to test this mod out, either start a new game with a test character, or make a backup of your save before you activate the mod.