Skyrim Special Edition

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JPSteel2

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JPSteel2

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124 comments

  1. JPSteel2
    JPSteel2
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    Thank you all for your nice comments, I'm glad you like this little addition !

    Latest version uses navcut collision boxes instead of editing the navmesh for more compatibility. You can also download a version compatible with Skyrim Sewers 4, made by fattyzhouse.
  2. bientje
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    Here is an .esp file with a version that ONLY places two statues + fountain stuffz in the water when entering Dragonsreach. Think of it as the LITE verison that is not offered as a download.

    https://www.mediafire.com/file/e4rwzxxcy8u3th1/WRHorse_Statue_-_Horses_Gallore.esp/file

    You still need the gallore main files for the meshes + textures, of course. Only replace the .esp.?

    Thanks for the wonderful mod, JPSteel!
    1. JPSteel2
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      Thanks for the files, I'll stick your post so it doesn't get lost in the comments
  3. Zazzabaz
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    is this mod compatible with LE (oldrim)?
    1. turtlegodking
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      I made one ages ago just use the search bar on LE Nexus
  4. DarkViper680
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    The Missives patch causes errors for me when running DynDOLOD. Removing it clears the problem. Something about it having too many records to be flagged as an esl? Idk.
    1. Zireael1251
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      Yep. And yeah, it's only the Missives addon ESPFE. The other plugins from this mod page seem fine I'm really liking these statues besides. Just started playing with them recently! Thanks so much for sharing.

      Background Loader: <Error: [REFR:FE34EA3A] (places CityBannerWhiterun01 [MSTT:000D2025] in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2)) has invalid ObjectID 00BA3A in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>

      Background Loader: <Error: [REFR:FE34EA39] (places WinterholdBannerPost01 [STAT:0010967C] in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2)) has invalid ObjectID 00BA39 in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>

      Background Loader: <Error: [REFR:FE34EA37] (places WinterholdBannerPost01 [STAT:0010967C] in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2)) has invalid ObjectID 00BA37 in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>

      Background Loader: <Error: [LAND:FE34E54E] has invalid ObjectID 00B54E in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>
    2. fattyzhouse
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      I know I'm a bit late but I'll get on this as quick as I can. Apologies for the shite show! All I can figure is that older versions of xedit let me save as esl when I shouldn't have been able to. I know the latest version will alert you of trouble if you try to save as an esl and you don't compact the form id's. I'm using a newer version of Horses Galore that I crafted back in December and it has all of the extra statues, Missives one included. I ran dyndolod 3 with it not a week ago and it worked fine. I'll whip up a couple of new versions and drop a post with the links here for JP and everyone else asap. Sorry for not stopping by here sooner and catching this! Cheers!
    3. Silvyvale
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      Hi! I hope you're doing well! Thank you so much for these gorgeous horsie statues :D
      I'm also running into the missives issue! I didn't see the new version uploaded though. Is that still planned? o:
    4. Stormbl8
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      Had LOOT complaining about "irreversible damage" when using the missives plugin. Shame there is no update there.. But I fixed it by unflagging it as ESL within SSEEdit as well as replacing the statics from the missives patch with the one from Gallore, assuming it may cause issues later with it being the same ID name? Otherwise I guess you should be fine just removing the ESL flag.
      With so much warning flags from various tools however, I would suggest not using the missives patch as is though for now until it is fixed.
    5. SEEYOULHATER
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      Could this be addressed please?
  5. ModdingTime051920
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    Is it possible that we will see similar mods that cover the other cities? Like a wolf statue in Solitude, Stag in Falkreath, a Ram in Markarth, and possibly more creative statues in cities who do not have animals as their sigil?
  6. Cwronaga2167
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    Would it be possible to get a LUX Orbis friendly version of the Horses Galore version of the mod? (there are duplicate statues to the left of the house of the dead with the lux orbis patch)
  7. Novalibrium
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    The braziers under the horse statues are extremely bright and give off a whiter light, kinda like magelight. I'm assuming this is because of Lux, but I'm not smart enough to be able to fix it. Does anyone know a solution?
  8. DecimatorDan
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    I think the statue is missing something, if you catch my drift. ; )
    1. Novalibrium
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      Trust me on this: There is a patch for that if you know where to look for it ; )
  9. Tkohr
    Tkohr
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    Very nice little mod, but a version without the fire is needed, first, the light shines through the socket, looks odd, and when you have installed City Overhauls with new lights, you have flickering.
  10. Ovarom
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    Nice job, but I think the horse's belly should be a little smoky. 
  11. JosephMamah9272
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    Horses Galore isn't compatible with Dawn of Skyrim.
  12. PlasticDoll1
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    this spawned thousands of torchbugs in whiterun with the critterspawn script.. could barely walk, FPS was so bad and couldn't get them to go away. I only knew from fallrim tools and checking the save that it was this mod. I'm pretty certain it isn't this mod's fault, but any idea what could be causing this and how? there were no conflict with this mod