Does anyone managed to remove the map marker set as visited (fast travel available) at the start of a new game? I don't plan to go to winterhold for a while on my new run and I hate to see that marker there, plus I also have colored markers so in that not explored region it pops-out a lot.
I looked in xedit but I'm not sure what to edit, not even sure that it's something that can be done in xedit instead of editing .pex (plus didn't see .psc in the .bsa containing the scripts)
For anyone that is experiencing the rune issue. The ID's that you want to delete/change to "RuneLightningProjectile" are: xx007ffd xx027a3e xx71850a
I created this fix and replaced the wrong runes by the good ones, which means set the record as deleted then added the correct one and place it where they were supposed to
I read ppl here having dark faces issues but I didn't have any dark faces
I will probably add a TrueHUD Patch there too for the bosses so they can have the proper boss healthbar (I don't know if ti's needed, I need to check the mod again)
I don't know if it's just in my end but all the NPC's added in this mod have brown faces. Seems like there are no FaceGen files for them? This includes all the generic acolytes, apprentices and so on. Can't recall if the Black Book wizard guy (forgot his na name) had this problem as well, but Drelas certainly does. Far as I remember this has been the case since at least v1.05
I like the idea of a soul font to leach out a too-small soul from a gem without destroying it. Anyone that has ever had a Grand gem with a Petty soul in it knows what I mean.
Fantastic mod, thank you very much for it! I really loved going through the Midden. The player housing - both the Grotto and the Black Library - are amazing. However, in the Arcane Grotto things are sadly way too dispersed all over the place, meaning I would have to constantly run around between specific places. The Black Library is fantastically compact and I'd love to use it but it is little difficult to access. Would it be possible to add a teleport spell that gets the player straight into the Black Library and adding an item or something to teleport from the library straight back into the College.
you're going to have to explain that in a different way, are you asking about vanilla race or what? or are you asking if you have to start a new character? Either way you should be able add this mid play through to a custom race character as long as you don't have other mods that modify the midden in a way that is incompatible with this one. I don't understand what you are saying about removing characters.
Not sure if it's been brought up, but a couple of other popular mods that add/change the Midden are Relics of Hyrule (adds a few items/interactables to the Midden, and Dealing with Daedra (larger overhaul of the Midden.)
332 comments
I don't plan to go to winterhold for a while on my new run and I hate to see that marker there, plus I also have colored markers so in that not explored region it pops-out a lot.
I looked in xedit but I'm not sure what to edit, not even sure that it's something that can be done in xedit instead of editing .pex (plus didn't see .psc in the .bsa containing the scripts)
xx007ffd
xx027a3e
xx71850a
The Midden Expanded - Fixes
I read ppl here having dark faces issues but I didn't have any dark faces
I will probably add a TrueHUD Patch there too for the bosses so they can have the proper boss healthbar (I don't know if ti's needed, I need to check the mod again)
Does anyone know if this mod conflicts with the player home Zulfardin?
Zulfardin at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)