So, I can confirm as of 8 Oct 2022, the issues regarding building Windstad still exist. I disabled this mod (and the CRF patch), created a new character, and ran up to the point you can build the house and had no issues. Makes me pretty sad because I love this mod but not being able to build Windstad every playthrough (unless I want to start there with Live Another Life) bugs me.
Since the mod author hasn't updated this since 2019, I'm going to guess a coming update or patch isn't going to happen. Skyrim Caches, I will miss you.
Does this mod add a spawn point close to where Windstad Manor is to be built? I have a chest there with some septims in it but no bandits. I've played through this stage with LE before and can't remember any additional chest other than the materials one. (That 4th image seems to be where I am referring to.)
If it does, could it cause the manor to not show up or the quest marker for the drafting table to not update? In the past (with LE), adding spawn points to the cell where the manor was located caused the same issue.
EDIT: Didn't read the bug tracker first...just did and I saw someone else had the same issue. Will uninstall and report back. EDIT 2: Definitely this mod...removed it and the main hall appeared...except it borked the save game so much that the small house that turns into the entryway is not appearing at all and the BYOH quest is stuck. Oh joy!!
To the author...nice mod...do NOT put spawn points next to anything non-landscape, especially things added by the DLCs.
Thank you for bringing this to my attention, i will make a patch as soon as possible removing the chest at that location. EDIT:Patch is out, it should fix the issue but if it persists please let me know.
The bandit 'herds' are positioned far to close to starting areas and are far to large at low levels. I was attacked by a virtual army of bandits while on my way to riverwood for the first time. Personally I think it would be better game and immersion wise to reduce the number to three. One high level bandit chief and one or two other bandits representing those of his clan in close confidence. You would not want your entire bandit clan to become aware of the location of a secret cache.
I love this mod so much. The only problem even after an update is the dark face of some bandits and it is really annoying. I'm using the CBBE and that might be the reason. Please can you fix it for the CBBE version? Please!!!
Sorry to say, I'm not entirely sure how I'd go about fixing that issue. For myself, I've never encountered this issue during any of my own testing, but I did have all other mods disabled. It must be an issue with another mod as you mentioned, but as I stated before, I'm not entirely sure how I'd go about fixing a compatibility issue of that kind.
This is a bit of a late response, but there is already a mod that does that if you're interested - Underwater Treasure SSE - https://www.nexusmods.com/skyrimspecialedition/mods/17267
Just a note...I have discovered two of the chest so far. No problem except that in both cases some of the bandits had black faces. Any idea on how to fix this?
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Since the mod author hasn't updated this since 2019, I'm going to guess a coming update or patch isn't going to happen. Skyrim Caches, I will miss you.
If it does, could it cause the manor to not show up or the quest marker for the drafting table to not update? In the past (with LE), adding spawn points to the cell where the manor was located caused the same issue.
EDIT: Didn't read the bug tracker first...just did and I saw someone else had the same issue. Will uninstall and report back.
EDIT 2: Definitely this mod...removed it and the main hall appeared...except it borked the save game so much that the small house that turns into the entryway is not appearing at all and the BYOH quest is stuck. Oh joy!!
To the author...nice mod...do NOT put spawn points next to anything non-landscape, especially things added by the DLCs.