Skyrim Special Edition
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Prothescar

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Prothescar

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107 comments

  1. TheProutWoona
    TheProutWoona
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    I think it might be better to change the Oghma Infinium's skill increases into a permanent fortify effect instead, so they are not lost upon making a skill legendary, and allow you to pass the level 100 skill cap.
  2. Kanethedragon
    Kanethedragon
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    Is this okay for cleaning? Wyrebash is reporting the mod as dirty so I was gonna go in and see about cleaning things up.
  3. JohnToma
    JohnToma
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    For some reason the Sanguine Rose staff is not changed and keeps the vanilla enchantment (summons a Dremora for 60 seconds).

    Anyway, this mod seems to be dead and abandoned by it's creator thus don't expect any fix for it, just use it as it is.
  4. BigBad250
    BigBad250
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    This mod looks great. Def. gonna check it out. 

    Weird question, I thought the Deadric Artifacts scaled depending on what level you obtain them. I tried doing some google and I get mixed answers. Does it matter what level you get them at or not? Does this mod do anything to change that? Thanks in advance!
  5. MARVOA
    MARVOA
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    Is there a way to change the values? For example changing Spellbreaker back to it's original armour values?
    I hope so! Hope to hear from you soon, and thanks for the mod! Love it so far.
    1. DaiRoboSan
      DaiRoboSan
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      Not sure if you've found a solution by now, but, the easiest way without using CK is to open the mod using SSEEdit, find Spellbreaker and modify it's armor rating simply by double-clicking on the value. Save and done.

      Just a side note for anyone reading: looks like the mod description page is off or outdated; says Spellbreaker's armor rating was reduced to 27 from 38, but xEdit was showing me 35 from 38.
  6. IZOdaMAN
    IZOdaMAN
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    Having trouble getting this mod to work properly on AE. I cant get any stat changes at all.
    1. Altwynn
      Altwynn
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      Same
  7. Phernaside
    Phernaside
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    Did you forget about the Nightingale Blade and Nightingale Bow?
    1. valdomo
      valdomo
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      They're not daedric artifacts. The Skeleton Key is Nocturnal artifact.
  8. Turbotur
    Turbotur
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    Is there a compatibility patch for disenchant everything? Would love to have the Dawnbreaker enchantment for molag's mace.
  9. Daresouma
    Daresouma
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    Would it be possible to make a patch for "Werewolf Perks Expanded" by EddieTheEagle?I'm saying this because for some reason when I'm wearing the ring it doesn't let me get extra transformations. Altought given the fact that this was last updated in 2016 it most surely has been abandoned... Shame...
  10. Zbrozz
    Zbrozz
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    Does this mod fix the Rueful Axe speed and sound effects?