Skyrim Special Edition

105 comments

  1. insaneplumber
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    Frequently Asked Questions

    Q: Can you do better images showing differences?
    A: I hate to do this , I prefer to spend time on doing the modification.
    Remember, these are all NIF files that you can install or uninstal at any time without any problems.

    Q: Can you change installer to do "x y z"?
    A: Installer for NMM is "as it is" only errors that prevent correct installations will be corrected.
    Apart from that, you have the choice to install or skip Each modified weapon or shield.
    The choice is yours...

    Q: When the next update?
    A: When will be ready.

    Q: Is it possible that you (Me) reduce the "thickness" of Weapon or Shield from modification "x y z"?
    A: Get for me permission from the person who created/edit mesh, and we'll see what I can do.

    Q: I do not like (place here what you do not like) can you change it?
    A: Comments like "I do not like this modification" will be ignored.
    I do not mind criticism, but do it the right way, give your reasons and I will try to take them into account.



    Q: I asked a question to which the answer is already in the F.A.Q. or on the main page and I still do not see the answer.
    A: All the stars in the sky extinguish faster than you get the answer to such a question.
  2. insaneplumber
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    W.I.P.
    Update 2019 - 05 - 04


    The modification is not dead.

    Insane Armory Remake


    Sample of what will soon be available.
    All weapons (Axes, Hammers, Maces, Swords, Bows, Arrows, Unique Weapons and Daedric Artefacts) will be reshapen from scratch.
    The aim is realism, keeping the original design as much as possible.

    Each standard weapon will have 11-14 variants.

    One for standard weapons.(Daedric War Axe)

    And one for each magical version.
    Daedric War Axe of Devouring (Absorb Health)
    Daedric War Axe of Despair (Fear)
    Daedric War Axe of Thunderbolts (Shock Damage)
    etc...

    This does not apply to unique weapons (Aegisbane, Blade of Sacrifice) or daedric artefacts (Volendrung or Dawnbreaker) they will only have one version.

    All unique weapons that share meshes with ordinary weapons (Aegisbane, Blade of Sacrifice) will also have their unique meshes based on the original meshes.
    For example Zephyr Bow it looks exactly like a regular Dwemer Bow and so on.

    I also fix all problems I notice. (UV seams, problems with geometry, unnecessary invisible triangles etc ...)

    F.A.Q.

    Q: Is it going to be compatible with (put in here the name of the modification you are asking about) modification?
    A: My modification will replace multiple meshes (NIF) or records (ESP) from orginal game.
    So any modification that edits these meshes or records will be incompatible.

    Current progress. (2019-05-04)
    Spoiler:  
    Show

    ---------------------------

    Vanilla

    WIP - Akaviri
    WIP - AxeOfYsgramor
    WIP - BladeOfWoe
    WIP - Blades
    WIP - BoundWeapons
    WIP - CeremonialBlade
    WIP - DawnBreaker
    WIP - DragonPriest
    WIP - Draugr
    WIP - EbonyBlade
    WIP - Elven
    WIP - Executioner
    WIP - Falmer
    WIP - Forsworn
    WIP - Giant
    WIP - Glass
    WIP - Imperial
    WIP - MehrunesRazor
    WIP - Nightingale
    WIP - NordHero
    WIP - RuefulAxe
    WIP - SanguineRose
    WIP - Shiv
    WIP - Silver
    WIP - SkullOfCorruption
    WIP - SpikedShield
    WIP - Staff01
    WIP - Staff02
    WIP - Staff03
    WIP - Staff04
    WIP - StaffOfMagnus
    WIP - Volendrung
    WIP - Wabbajack
    DONE - Daedric - 50%
    DONE - Dwemer - 50%
    DONE - Ebony - 100%
    DONE - Iron - 100%
    DONE - Keening - 50%
    DONE - MaceOfMolagbal - 100%
    DONE - Orcish- 80%
    DONE - Scimitar - 100%
    DONE - Steel - 100%
    DONE - Torch - 100%
    DONE - WoodenBow - 100%

    ---------------------------

    Dawnguard

    WIP - Ashman
    WIP - Dragonbone
    WIP - Dwarven
    WIP - FalmerStaff
    WIP - HunterAxe
    WIP - HunterHammer
    DONE - Auriels - 100%
    DONE - Vampire - 100%

    ---------------------------

    Dragonborn

    WIP - BloodSword
    WIP - Hammer
    WIP - HrothmundsAxe
    WIP - Miraak
    WIP - Nordic
    WIP - Stahlrim

    ---------------------------
  3. SAWAK
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    I do not like
    1. additional edges on maces should be optional, cause it removes personality.
    2. pommels on daedric maybe was too big but its for porpose not sliping away on fast swing.
    3. cirle shaped tip of steel hummer looks out of design, original shape much more fit.
    4. ebony weapons rod too thin, look like its gonna trenble on hit or break, on axe its bended already). upsidedown pommel on waraxe.
    5. molagbals mace too thin that even skull like pattern barely visible.
    6. elven hummer too thick on top.
    7. bows in original has thin parts and very fat parts, so the fat parts became normal but thin looks like it almost breaks and what is more important that bows should be thinned on other axis cause in law of phisics this shape will bend it on side when pulling. strings to thin, so they look like made of modern materials like carbon or cevlar.
    can you change it?
    All the rest I DO like, and enjoying your weapons in the game, so THANKS for a great job, that feels more realistic and immersive now, a freash breath).
    1. ToneyFox
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      You listed a bunch of stuff that's configurable in the FOMOD, sorry for the necropost but other travellers might see this
  4. senorpwn
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    I have the bound bow at -25% and the FX have stopped working. They are still there but they don't move around and just stay still, it looks really weird
    1. senorpwn
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      I disabled the mod and the FX started working again
    2. insaneplumber
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      For me, they work properly.
      You are also the first person who reports any problems with Bound Bow.
    3. senorpwn
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      https://www.youtube.com/watch?v=4ILMcibNk04
    4. SableShrike
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      I remember LeanWolf having similar issues with the bound weapons he modified. Maybe he'd know the fix?
    5. insaneplumber
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      @senorpwn
      Video from Youtube is private so I have no way to see the problem about which you wrote.
      Spoiler:  
      Show
    6. senorpwn
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      It was set to public idk why the video is private. It should work now
    7. insaneplumber
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      @senorpwn

      Whole animation for Bound Bow takes 7,633s (mBegin=2.967s and mLoop=4.666s)
      mBegin is played when you recall a Bound Bow then over and over again mLoop is played.
      I checked again, both Bound Bow versions and everything works properly I looked at each version for ~60s so animation repeated seven times without problems.
      So problem is on your side.

      If you manage to find the cause please write what caused the problem because my meshes are not the cause.

      Regards
    8. SamugolXIII
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      I would like to say that I have the same problem with the bound bow. With -25% size reduction the effects on it freeze. When I deactivate the mod, or just reinstall it without bound bow option, it works fine. It is possible that something else is conflicting with this, but there is no other mod that touches bound bow, nor daedric bow meshes. If it is anything, it will be hidden, like some weird particle effect patch or something. BTW GREAT MOD, I love pretty much every mesh and I cannot play without this.
    9. JazzyKitty
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      I picked the -50% option and ran into the same problem. I have no other mod that messes with the bow meshes in any way, so I don't know why this is happening.

      The bound bow's one of my favorite weapons, so it's kind of a bummer honestly, especially when everything else looks amazing.
    10. Br8tus
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      I too had the same problem with the flames animation freezing after a few seconds. I deactivated the mod and the problem went away . Instead of uninstalling the whole mod, I found the bound bow nif in the mod and removed it. I then replaced it with the standard boundbow.nif from the Data\Meshes\magic03\weapons folder in my Skyrim install. Maybe I could have just deleted the one from the mod and it would have defaulted to the standard nif. In any event, problem went away. So, I think the boundbow.nif in the mod may have an issue. However, as insaneplumber says it works for him, maybe the nif and another mod together is causing the problem.

      Other than that one little blip, I definitely appreciate the mod insaneplumber, so thanks for sharing.
    11. unblest
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      Having the same issue with -50% version.
      Videos of the issue:
      Insane Armory:
      Spoiler:  
      Show


      Vanilla:
      Spoiler:  
      Show
  5. CommunistSynthesizer
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    It's fantastic having an axe/mace/hammer revamp alongside Leanwolf's swords! While I'm honestly OK with some of the vanilla warhammers (iron, steel, and maybe dwarven) and wouldn't like to see them shrunken down so much, overall these changes seem in-line with what was optimal for medieval weapons.

    One question: Will this mod play nice with a retexture like Frost White Glass and Armor that doesn't affect weapon shapes?
  6. TheRealGeneral
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    Everything looks awesome and super deadly (except maybe the steel/iron/dwemer- probably more realistic but makes them look less deadly imo sorry)
    THANX!!!!
  7. agelmar101
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    Hi Insane.

    No idea how this mod has slipped under my radar for so long.

    While I use other mods for weapons/bows etc this mod is still much needed for the shield meshes. Been playing for many years and the fact I never thought to check to see if a mod fixed those vanilla meshes on shields amazes me.

    Personally using the -25% on the shields and that alone has made a huge difference in how they look for the better. I haven't tried the -50% as from the screenshots it looked make the shields look a bit to thin with that option.

    Not sure if the author is still active in modding through I can see replies in the forums, but was wondering if a -35% option would see more balance?

    Still as I said above I'm happy with the thinner -25% and looks so much better then vanilla. Thank you for the mod.
  8. vodkamaniac
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    could it be possible for you to make a patch for the shields of immersive armors mod?
    1. insaneplumber
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      Get for me permission from the person(s) who created/edit meshes, and we'll see what I can do.
    2. DarkDominion
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      the author is pretty chill on that, as long as you credit them, its all good
      Do you have confirmation of that, or are you assuming ?
    3. vodkamaniac
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      The mod author is no longer active but its quite alright to do so as long as credits are given. One of his mods descriptions even said it was alright to edit meshes and such
    4. insaneplumber
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      That's how the situation looks like.

      Immersive Armors Credits and distribution permission.
      Other user's assets
      Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets.

      Modification permission
      You must get permission from me before you are allowed to modify my files to improve it.

      Asset use permission
      You must get permission from me before you are allowed to use any of the assets in this file.
  9. cheemers
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    Awesome mod, adds a lot of realism alongside Believable Weapons. Many thanks.
  10. deleted91653933
    deleted91653933
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    please create a patch for transparent/refracting Glass/Stalhrim!
    1. insaneplumber
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      Get for me permission from the person(s) who created/edit meshes, and we'll see what I can do.
  11. RadiantQuest4E
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    I swear, this mod combined with Believable Weapons improves Skyrim by at least 200%! I absolutely love that we can pick which weapons, shields, and bows to change ourselves. I changed the normal Dwemer Bow to be -50% smaller but kept the Dwarven Blackbow of Fate at 100% size to differentiate the two. The fact that we can do that without scouring the files or downloading tens of separate mods is really great! Thanks so much! Super excited for the next update to this mod!

    P.S: Are you really a plumber?
  12. StarbuckBunny
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    Hi!

    Your work is excellent, I simply cannot look to Skyrim without your mod and leanwolf swords :)

    I have a request if it's possible, there is a mod that adds runic nord weapons (this one: https://www.nexusmods.com/skyrimspecialedition/mods/11559?tab=description), they look nice, but they still have vanilla appearance because they are not a replacer.

    I could not make it work but it would be great if there's a way to apply your same models to them.

    I see the mod is still active so I wanted to give you a shout :)

    Thank you for your beautiful work!