How do you get the darkbrotherhood cape. It says you can only craft it in a relevant area and in none of the both sancutuaries there is a hide rack. I also tried the main city Falkreath and Dawnstar but that doesn't seem to work either. Anyone who could help.
I f***ed up and didn't realise there wasn't a tanning rack in either Brotherhood strongholds. Use console commands to spawn one in while you are at the brotherhood, or use another mod that allows placements of items. Then you can use the rack to craft.
Just in case someone is looking for a list of the cloaks that are not shown in the pictures (not sure if it's been listed before, I couldn't find it in the description or thread):
Non-Faction Capes and Cloaks:
- Linen (7 colors as seen in the pictures) - Leather (brown, last one in the picture showing the different colors) - Fur (white bear and black bear, as seen in the picture; brown sabre cat, as seen in the pictures, vale sabre cat and snowy sabre cat, not in the pictures)
Faction Capes:
- Guard Capes (9 Holds as seen in the pictures) - College of Winterhold Cape - Dark Brotherhood Cape - Dawnguard Cape
There don't seem to be any for the Imperial Legion.
Also, the capes have hoods that aren't shown in the pictures, which makes them much cooler (but they clip with backpacks more, hanging down on your back).
Cool mod, I'll never play the game without it anymore. :)
Could you remove the enchantable features of every cloaks? .. if that's okay. Cloaks with enchantments along with other enchantable items is too much xD
Hello, I ported a 1k version of your mod to Xbox September of last year. (You gave me permission.) I was wondering if you would mind if I ported another version to Xbox with a couple of changes I plan to make? Namely I would be giving some of them Armor Ratings and changing the faction location requirements to quest completions instead. I would make it clear in the description these changes are my own, not associated with your original design and give you proper credit of course. Thanks again for creating a great mod!
Hi volvaga0, and laromus407123! Just wanted to say that this cloak mod is super good! This has been my go-to cloak mod for many a game session, so thank you volvaga0 for creating and sharing it . And thank you laromus407123 for the version you ported to Xbox. Looks great and I'm looking forward to trying your version on my next play-through on Xbox.
Feel free to ignore what follows, but I have a suggestion, or maybe a question, for anyone porting different versions of mods to Xbox (this isn't exclusive to this mod).
When porting a new tweaked version of any mod to Xbox, would it be better to port simply a patch that contains changes to the original mod, instead of compiling the mod into a new version? I ask this because nowadays Bethesda has removed the 150 mod cap on Xbox and now simply limits it's users to 5gb of space. I've got 175 mods right now and am looking to add a few more. Using patches, with original esp file names, may be the workaround we need on Xbox to avoid the doubling of ghost esps that occur in your load order when downloading any variations of mods that share an esp file name.
If anyone is unsure of what I'm referring to, let me explain as best I can. On Xbox, when you download, say, this mod's original (or any variation), but then decide you wish to try a different version and you "simply" disable, then delete the mod from your LO, clear your cache... then go into your Bethesda profile and delete it from your library there... then return to download the new version you want to try out, you'll be getting a 2 for 1 deal you didn't ask for. Meaning that both the old version, and the new version you want to try out will be forced into you load order. The only way that this is avoided, at the moment, is to wipe out your entire LO by clearing the reserved space on your console and start over from scratch. Where I live, the internet is SLOW. Reinstalling 175 mods can take days. It's a real bummer, lol.
My suggestion of patches may help alleviate this nightmare on consoles. I know this may not be the place to post something like this, but I'm not sure where to post it, lol. Sorry if this message shouldn't be posted here!
Regardless, this mod is awesome! So, thank you again!
Figured I'd answer this, whether it's too late, or not. I have AE on xbox, and the mod works wonderfully on that platform :) . The variations of the mod seem to work too. Definitely give this cloak mod a go if you're using AE!
One note for Xbox AE users though: the original mod doesn't provide warmth for survival players. The cloaks still work, mind you, they just won't keep ya toasty. There is a variant of this mod that looks like it does though, and that one is mentioned in the post by laromus407123 :) .
to get this to have a warmth value in CC Survival what I did was to open Cloaks&Capes.esp with sseedit, and then on your left pane expand Cloaks&Capes, expand armor, and for every cape add the keyword saiska mentions above. Done. (remember to backup your esp in case something goes wrong).
318 comments
OLDRIM VERSION HERE
OR, use this handy mod: Cloaks and Capes Consistency Patch
Non-Faction Capes and Cloaks:
- Linen (7 colors as seen in the pictures)
- Leather (brown, last one in the picture showing the different colors)
- Fur (white bear and black bear, as seen in the picture; brown sabre cat, as seen in the pictures, vale sabre cat and snowy sabre cat, not in the pictures)
Faction Capes:
- Guard Capes (9 Holds as seen in the pictures)
- College of Winterhold Cape
- Dark Brotherhood Cape
- Dawnguard Cape
There don't seem to be any for the Imperial Legion.
Also, the capes have hoods that aren't shown in the pictures, which makes them much cooler (but they clip with backpacks more, hanging down on your back).
Cool mod, I'll never play the game without it anymore. :)
Feel free to ignore what follows, but I have a suggestion, or maybe a question, for anyone porting different versions of mods to Xbox (this isn't exclusive to this mod).
When porting a new tweaked version of any mod to Xbox, would it be better to port simply a patch that contains changes to the original mod, instead of compiling the mod into a new version? I ask this because nowadays Bethesda has removed the 150 mod cap on Xbox and now simply limits it's users to 5gb of space. I've got 175 mods right now and am looking to add a few more. Using patches, with original esp file names, may be the workaround we need on Xbox to avoid the doubling of ghost esps that occur in your load order when downloading any variations of mods that share an esp file name.
If anyone is unsure of what I'm referring to, let me explain as best I can. On Xbox, when you download, say, this mod's original (or any variation), but then decide you wish to try a different version and you "simply" disable, then delete the mod from your LO, clear your cache... then go into your Bethesda profile and delete it from your library there... then return to download the new version you want to try out, you'll be getting a 2 for 1 deal you didn't ask for. Meaning that both the old version, and the new version you want to try out will be forced into you load order. The only way that this is avoided, at the moment, is to wipe out your entire LO by clearing the reserved space on your console and start over from scratch. Where I live, the internet is SLOW. Reinstalling 175 mods can take days. It's a real bummer, lol.
My suggestion of patches may help alleviate this nightmare on consoles. I know this may not be the place to post something like this, but I'm not sure where to post it, lol. Sorry if this message shouldn't be posted here!
Regardless, this mod is awesome! So, thank you again!
of the mod seem to work too. Definitely give this cloak mod a go if
you're using AE!
One note for Xbox AE users though: the original mod doesn't provide warmth for survival players. The cloaks still work,
mind you, they just won't keep ya toasty. There is a variant of this mod
that looks like it does though, and that one is mentioned in the post by laromus407123 :) .
Happy gaming!