Finally,my mod files was corrupted, I downloaded it manually and my old Gandalf is back. Strangely, he wasn't expecting me at Riverwood per usual but in Whiterun...? I'm happy, without him the adventure is less fun.
But it would be nice, if you could link SSE Mods, if they are available, instead of leading us to Oldrim Mods.
In Case of Glamdring or the WeaponPack, its even the Original Mod-Author that brought it to SE: https://www.nexusmods.com/skyrimspecialedition/mods/14316
The Hat, while not available for SE is quite easy to 'port', as there is no .esp, just meshes and textures. The only tool needed should be Nif-Optimizer as the textures are DXT5 compressed which works well with SSE, so everyone should be able to do so for himself, to ensure maximum compatibility, paint.net + actual .dds plugin ftw for resavin as BC7 compressed.
I see no problems at all with the hat, and i also can 't port it, unless i got permission to do so. But i think it works with the Oldrim-Version right away!
Yeah, i will change the links soon, but the mod works anyway, without any external mod!
23 comments
After reinstall this mod impossible to found my Gandalf...??
I gave Gandalf this hat https://www.nexusmods.com/skyrimspecialedition/mods/2385 because all he had was a jesters hat.
But it would be nice, if you could link SSE Mods, if they are available, instead of leading us to Oldrim Mods.
In Case of Glamdring or the WeaponPack, its even the Original Mod-Author that brought it to SE:
https://www.nexusmods.com/skyrimspecialedition/mods/14316
The Hat, while not available for SE is quite easy to 'port', as there is no .esp, just meshes and textures.
The only tool needed should be Nif-Optimizer as the textures are DXT5 compressed which works well with SSE,
so everyone should be able to do so for himself, to ensure maximum compatibility, paint.net + actual .dds plugin ftw for resavin as BC7 compressed.
Yeah, i will change the links soon, but the mod works anyway, without any external mod!