Skyrim Special Edition
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roxahris and JawZ

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roxahris

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37 comments

  1. 7aninhos
    7aninhos
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    could u do 0%?
    1. Lovyxia
      Lovyxia
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      I recently found out about the imagespace modifiers and made a mod that is very similar to what a 0% version of this one would be like.
  2. TheLoveKing
    TheLoveKing
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    Hello, I am a Mod Author for Skyrim on Xbox and I was wondering If I could include this mod into a mod pack that i'm working on. Including this into a mod pack helps console players negate the 150/150 mod limit. I will give credit and link back to your nexus profile page as well. I hope this message finds you well! :) 
  3. frosty-theaussie
    frosty-theaussie
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    Roxahris, you seem pretty knowledgable and on-top of the ways to best balance the look of SSE. What would be the ideal way to preserve and perhaps enhance saturation whilst reducing the terrible black crush?
    1. radj307
      radj307
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      I realize this post is from 2016 but if anyone still needs the advice:
      Turn your contrast way down, above all else the contrast setting is responsible dark areas being completely black. (in-game & monitor)
      If you use Windows, there's a built-in tool you can use from the start menu by typing "Calibrate display colour", It's just a series of comparison images to use while changing your monitor settings but it can really help if you want an idea of what to look for.
      For the in-game contrast there's a setting in the SkyrimPrefs.ini, I don't know what it's called, but you can tweak it in BethINI.
      (make a backup of your .ini files BEFORE running it!)

      I've found setting contrast as low as possible, even if it over-brightens some things, then tuning the imagespace brightness with this mod or something like darker nights etc. gives a very accurate and deep colour palette.
    2. MPFernando
      MPFernando
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      Any advice on how to reduce the overly bright skin shine/glow on characters when they face sunlight or other bright light sources? I noticed that using the default enbseries effects setting makes the skin glow thing disappear completely, but i don't want to use enb cause it cause my game to lose like 20 fps, and I can barely maintain 40fps in exteriors without enb.
  4. madpaddy
    madpaddy
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    So hows this compared to JAWZ ele file ??
    1. roxahris
      roxahris
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      Don't take this as a fact because I haven't actually checked the ELE file, but his script replaces the imagespace values with neutral ones, while my script (and these files) scale them towards neutral values but keep some of the toning. Also, ELE modifies lighting templates. This file tweaks imagespace settings only.
    2. madpaddy
      madpaddy
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      Ok mate cheers.
    3. --JawZ--
      --JawZ--
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      My imagespaces, which only affects interiors, does not handle the lighting changes at all. That is my Lightign Templates that do that.

      Imagespaces are there to add in bloom and for end users make some quick changes to the overall interior atmosphere, seperated between interiors and dungeons.
    4. madpaddy
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      Arh ok Mate cheers for the info.
    5. circ
      circ
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      Is this compatible with ELE though?
    6. roxahris
      roxahris
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      Yeah, you can use these on top of ELE and they'll overwrite the ELE-ified imagespaces with the scaled vanilla ones, while keeping the lighting template changes.
    7. circ
      circ
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      I'm not sure if .10 is the least amount of contrast or the most, but I'm using .75 and it looks fine.
  5. HelloNekoTR
    HelloNekoTR
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    Hey man, this is gonna sound weird but... Can you make a reverse version of this? : D
    1. roxahris
      roxahris
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      Oh, that's pretty simple to do with the script I uploaded. Seeing as you're asking though, how much more? Like, a tiny bit more? Just more? Or double?

      Although, you know, if you just want more saturation or something, you can just use the
      [Display]
      fGlobalSaturationBoost=0.0000
      fGlobalContrastBoost=0.0000
      fGlobalBrightnessBoost=0.0000
      parameters in the INI file.
    2. gloomfrost
      gloomfrost
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      I'm thinking along the same lines, SSE to me is just way to washed out, is there anyway to increase the entire color gamut?
    3. HelloNekoTR
      HelloNekoTR
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      Ah aight thanks, I'll give those a try. I was thinking along the lines of 125% - 150% but 150 can be a tad too much.
    4. Dyeless
      Dyeless
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      Skyrim.ini under [Display] add this like fGlobalSaturationBoost=0.000 (this is default value if you want more saturation then increase to 0.500 or even 1.0000). Play with this setting till you are happy with result.
  6. darktodesengel
    darktodesengel
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    Hello, How I use this mod in game? i'm confuse, how i chose reduced intensity?
    1. roxahris
      roxahris
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      You can activate the mod from the in-game mod menu after extracting it to the Data folder.
    2. xyloritus
      xyloritus
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      • 103 kudos
      Didn't get any errors using your 50% plugin
  7. Rojman
    Rojman
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    Im using CR ReShade addon and i need imagespace modifier 0.10x, problem is when tick the imagespace modifier in the NMM as required my quicksave and quickload stop working lol. Im 100% sure its from this mod because when i disable it all is working as intended.
  8. xyloritus
    xyloritus
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    I'm getting this error when merging in Wrye:

    unpack requires a string argument of length 16
    Error loading 'IMGS' record and/or subrecord: 0001C0B5
    eid = u'HighHrothGarImagespace'
    subrecord = 'DNAM'
    subrecord size = 12
    file pos = 2004
    Error in ImageSpace Modifier (0.10x).esp
    argument for 's' must be a string
    <bash.brec.ModWriter instance at 0x12939788> DNAM 3f2sH (0, 0, 0, 0, 0)
    argument for 's' must be a string
    <bash.brec.ModWriter instance at 0x12939788> DNAM 3f2sH (0, 0, 0, 0, 0)
    1. roxahris
      roxahris
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      Odd. I can't take a look right away, but I'll investigate it. Are you sure Bash is updated to work with SE's imagespaces?
  9. dncracknell
    dncracknell
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    This solved a water splitting issue with a water mod I was getting.

    If I use 0.10x imagespace, there is no water clipping or a split in the distance detail (you can clearly see a seam split with water mods without the use of a custom imagespace) and you get the benefit of the contrast problem that this game inherently has for vanilla imagespace setting.
    Incidentally, for the vanilla imagespace setting, there is no seam split (ergo, without the use of an imagespace).

    if you use 0.50x imagespace, you get the split.

    Hope that's helpful when using other water mods.
    1. chypres89
      chypres89
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      • 25 kudos
      Should name what water mod maybe ?
  10. Rendu
    Rendu
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    I'm a little confused. Can I use this with Realistic Lighting Overhaul and an enb. If yes then do I place this before or after RLO....or does this cancel out RLO? I ask because I tried this in game and with I get overly bright interiors and without it's way too dark. I thought this just affected saturation? Anyway, mainly just concerned about the RLO compatibility.