Main files
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The latest version of the mod to work alongside CUTTING ROOM FLOOR + Unofficial SSE Patch.
Use this Version instead of original version (this is not a patch but an alternative main file!)
Please place after CRF in load order. -
Hopefully final version for quite some time, bar bug fixes
Final pass at market, also adds alternative market colours esps: Original (Blue/Yellow), Multi-coloured and Red and Orange
REMEMBER
BSA file required!!! -
This includes the meshes and texture files required by the main esp.
Please download as last bsa was labelled incorrectly (or simply remove the space between the words in the previous one you downloaded :)
Sorry.
Optional files
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Naros767's Patch. Big thanks.
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Ensures Eli's Breezehome exterior changes fit into the city. I have retained most of my rear garden area and some of the walls.
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Removes many trees that intersect with my content. Have already noticed a few floating trees here and there, as my mod affects ground level, but will update final version soon. Just wanted to upload this one til then.
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Patch required to get Halla house mod working. Needed as I have now rebuild a Navmesh cell that this mod also reworks.
MUST: Place Halla AFTER my mod!
WWR
HALLA
WWR-HALLA PATCH -
Naros767's Patch. Big thanks.
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Unfortunately this Patch is now needed as I redid the Navmesh cell that Provincial Mod also changes. This Patch sorts that and adds in a rock so one of the sitting idles is'nt hovering in space.
MUST: Have Provincial Mod AFTER my mod in load order!! -
Carlott's house fits in perfectly to my Breezehome modifications it seems. New Breezehome location needed a little tweaking, Navmesh changes and I had to remove some plants and a statue from my mod.
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This Patch simple adds trees to the Wind District, for those who think Whiterun should have trees :). Personally I think the Plains District should mostly be treeless.
Not for use with the JK's Skyrim version of my mod.