Mod is bug-free. It was tested with various load orders and all issues were fixed. If you have problems, it means that something in your load order breaks functionality of this mod.
Kalindra the follower bugged out on me. Her costume was invisible. I removed her armor and her body was still invisible. I put on her armor and my body became invisible. Not quite only invisible -- there were also purple and red planes passing through both bodies.
The armor set was Blades. The gloves and boots also duped as I took them and then returned them.
I have a large (but stable, long-used) load order. Totally understand it could be something in my load order causing the actual bug. I don't see Blades armor that often, so I don't have an obvious test to try. But I wouldn't be surprised if it's some mod that touches Blades armor. (I dunno, Immersive Armors or something. Diversity is my long-time cosmetic go-to. Maybe that.)
So, just posting as an FYI. Maybe a small vote for giving her some very common armor set, just for the sake of being super-duper compatible -- if you ever make any more edits to this.
Kalindra is very odd. As I said, I have a build w many mods. Her strange behavior _could_ be down to some combination of those, but ... I have used a number of standard and mod followers in this playthrough, and she's the only thing, person, npc, follower, or whatnot to behave this way. Yes, I know -- if I really want to get to the heart of the problem, I should uninstall all but this mod. I'm curious, but not that curious. So again, this is just FYI.
This mod received a minor update. Didn't say exactly what was changed, so I decided to run over and try Kalindra again. She still has the same Blades armor problem -- but, I decided I would use the console to resurrect her (to try to get a clean test), then I removed the Blades armor and destroyed it in the smelter. Fine. She still appeared to wear Blades armor because that's her non-nude default I suppose, but the problematic armor was gone.
Then I wanted to roll back to a recently previous save (simply because I didn't like a Hearthfire choice I made). I figured I'd run over and fix her again to set my game straight. This time the same fix seemed to work, but then ... and this is going to sound trippy ... her model started jittering and hovering, then full-on levitating. She wasn't so high off the ground I couldn't select her and dismiss her. Then she hovered through the air all the way back to the inn.
I am using Nether's Follower framework. I had two other followers present at the same time. Neither behaved oddly in any way throughout this episode.
Surely I can imagine the Blades armor model glitch is down to something else in my build. But the odd inventory problem with duped gauntlets -- and this happens in the whole world just in Kalindra's inventory. And the jittering and levitating -- something I've never seen with any model in this entire playthrough.
Kalindra is jinxed, someway, somehow. Now if she'd just give me a quest to find the evil-doer and break the curse.
I installed it and one of my characters paid a visit to the village. There was a sabre cat trying to kill one of the NPCs. The only reason she was still alive is because she was boxed in by trees and food stands, and the cat couldn't get to her. That village needs some guards. Everyone is going to die.
Ok so this needs a patch for lords mail from the creation club. Makes the chest disappear were the lords mail is in. what it does exacly is make you load in and out of the blacksmiths house. There is no way of getting the armor. I really like this town but for now I will need to unistall until patch.
Great town, I'll definitely keep this one for my playthrough. There's two things that bug me tho. First, a tree from 3D Landscapes (18247) clips through one of the houses. Second, there's massive clipping with Verdant. Usually Verdant clipping through roads and other things doesn't bother me too much but its literally inside the forge. You can see both issues on the pics I've just uploaded. Some patches would be very welcome. Other than that - great looking mod!
Hi! Very nice looking mod, but it is incompatible with The Great Forest of Whiterun Hold mod https://www.nexusmods.com/skyrimspecialedition/mods/3212 Could you please make a compatibility patch between the two mods?
Just an FYI, this mod is incompatible with the Relic Hunter add-on for Alternate Start - Live Another Life (https://www.nexusmods.com/skyrimspecialedition/mods/12253). It is not a game breaking conflict but a couple of the buildings sites overlap the camp and some NPCs are confused.
Ha! Happy to find this here. Never worked in my Oldrim setup. Now it fits perfectly in, except the fact that i had to "stormcloakify" the Guard :-). Thank you for this. And for all your other great Mods.
Edit. Just seen right now: The farm in Apatoiah seems to be "kind of" a copy of the Pelagia farm. Now Nimriel and Severio Pelagia ar working there. Thats somehow funny. Now at apatoiah is a nip in the air.
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Development: ENDED
Support: ENDED
Mod is bug-free. It was tested with various load orders and all issues were fixed. If you have problems, it means that something in your load order breaks functionality of this mod.
FINAL VERSION
-1.2-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
More Bandit Camps - disable "Outcast Camp" from More Bandit Camps in MCM;
Relic Hunter (Legacy and ASLAL addon)
Lord's Mail (CC content)
The armor set was Blades. The gloves and boots also duped as I took them and then returned them.
I have a large (but stable, long-used) load order. Totally understand it could be something in my load order causing the actual bug. I don't see Blades armor that often, so I don't have an obvious test to try. But I wouldn't be surprised if it's some mod that touches Blades armor. (I dunno, Immersive Armors or something. Diversity is my long-time cosmetic go-to. Maybe that.)
So, just posting as an FYI. Maybe a small vote for giving her some very common armor set, just for the sake of being super-duper compatible -- if you ever make any more edits to this.
Thanks
This mod received a minor update. Didn't say exactly what was changed, so I decided to run over and try Kalindra again. She still has the same Blades armor problem -- but, I decided I would use the console to resurrect her (to try to get a clean test), then I removed the Blades armor and destroyed it in the smelter. Fine. She still appeared to wear Blades armor because that's her non-nude default I suppose, but the problematic armor was gone.
Then I wanted to roll back to a recently previous save (simply because I didn't like a Hearthfire choice I made). I figured I'd run over and fix her again to set my game straight. This time the same fix seemed to work, but then ... and this is going to sound trippy ... her model started jittering and hovering, then full-on levitating. She wasn't so high off the ground I couldn't select her and dismiss her. Then she hovered through the air all the way back to the inn.
I am using Nether's Follower framework. I had two other followers present at the same time. Neither behaved oddly in any way throughout this episode.
Surely I can imagine the Blades armor model glitch is down to something else in my build. But the odd inventory problem with duped gauntlets -- and this happens in the whole world just in Kalindra's inventory. And the jittering and levitating -- something I've never seen with any model in this entire playthrough.
Kalindra is jinxed, someway, somehow. Now if she'd just give me a quest to find the evil-doer and break the curse.
Edit. Just seen right now: The farm in Apatoiah seems to be "kind of" a copy of the Pelagia farm. Now Nimriel and Severio Pelagia ar working there. Thats somehow funny. Now at apatoiah is a nip in the air.