I strongly advise against using this mod. the dungeons it adds are, for starters, extremely long.
I tried a couple. the second, which was Gate of Lorkhan, took 90 minutes, and that's after losing my patience and TGM-ing my way through. being extremely long would not be unwelcome, if what is on offer was worth the time.
it's not!
this modder seems to believe that it is bad doctrine to have less than one enemy per square meter. you know how when you enter a dwemer dungeon you see the holes in the walls where sometimes - s o m e t i m e s - a dwemer sphere rolls out of? ...wait, you thought dwemer spheres were the problem? you also get centurions not even 20m apart. several sections consist of tight corridors with 6 centurions and 12 spheres AT ONCE spawning on you.
the dungeon has something like 20 different cells, each the size of Mzinchaleft or larger, and each corridor is like this.
there is no reward for your troubles either. you literally get a "psyke! your princess is in another castle treasure is not here, the psijics already took it, nice try unless of course you consider the part where I walked out of this mess with 64. 64! grand soul gems.
balance: nonexistant. story: none. it's not even lore friendly, since it throws "protectors" at you (psijics) that it later says are DWEMER. broken english. at every stop. gaping holes in the map. invisible walls. just pass this mod. just skip it. good grief... if it didn't brick my save removing it halfway, I would.
Holy sh@t lol just reading the changelog, reduced number of chests, reduced number of enemies and so on, gotta be kidding...go in those later dungeons with an army and they'll all be dead or crawling along , ridiculous Arnie Shwarzenegger go in there, Asta La Vis........nay dead How many enemies? How much loot? you can't move for one or both of em...gonna see it out then i'm unininstalling just waaaaaaaay too much for me...appreciate the time and work which went into this for sure , just too much for little old me personally....
if you fall into the water theres no ground underneath it and you can just fall into infinity
also, in my opinion, way too many enemies in some of these areas... just a grind to get through wave after wave after wave. Should be half or a third the number of enemies to keep in interesting and not a one long fight that lasts the entire dungeon
Finally a real challenge for Lvl 81 characters and much better as any Quest mods with super weird environments and storys. This was excellent, thank you very much !
Some things to consider for making it even better:
- make the journal boxes a bit more visible - less "copy&paste" areas/loot/enemies - number of traps are sometimes overkill
125 comments
FINAL VERSION
-1.3-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Nyhus and the border of Cyrodiil
Hammet's Dungeon Packs for SE
EasierRider's Dungeon Pack
Forgotten Dungeons (SSE)
Qaxe's Questorium
I tried a couple. the second, which was Gate of Lorkhan, took 90 minutes, and that's after losing my patience and TGM-ing my way through.
being extremely long would not be unwelcome, if what is on offer was worth the time.
it's not!
this modder seems to believe that it is bad doctrine to have less than one enemy per square meter.
you know how when you enter a dwemer dungeon you see the holes in the walls where sometimes - s o m e t i m e s - a dwemer sphere rolls out of?
...wait, you thought dwemer spheres were the problem? you also get centurions not even 20m apart.
several sections consist of tight corridors with 6 centurions and 12 spheres AT ONCE spawning on you.
the dungeon has something like 20 different cells, each the size of Mzinchaleft or larger, and each corridor is like this.
there is no reward for your troubles either. you literally get a "psyke! your
princess is in another castletreasure is not here, the psijics already took it, nice try unless of course you consider the part where I walked out of this mess with 64. 64! grand soul gems.balance: nonexistant. story: none. it's not even lore friendly, since it throws "protectors" at you (psijics) that it later says are DWEMER.
broken english. at every stop.
gaping holes in the map.
invisible walls.
just pass this mod.
just skip it. good grief... if it didn't brick my save removing it halfway, I would.
I love long dungeons. This is a great mod and a fine addition to my load order. Some real effort on display. Fossil Rock is crazy!
also, in my opinion, way too many enemies in some of these areas... just a grind to get through wave after wave after wave. Should be half or a third the number of enemies to keep in interesting and not a one long fight that lasts the entire dungeon
Some things to consider for making it even better:
- make the journal boxes a bit more visible
- less "copy&paste" areas/loot/enemies
- number of traps are sometimes overkill