Skyrim Special Edition

File information

Last updated

Original upload

Created by

MarianHawk

Uploaded by

mnikjom

Virus scan

Safe to use

Tags for this mod

125 comments

  1. mnikjom
    mnikjom
    • premium
    • 1,683 kudos
    Locked
    Sticky

    FINAL VERSION

    -1.3-

    ***

    Compatible list:

    Spoiler:  
    Show

    Compatible || Semi-Compatible || Incompatible
     
    Nyhus and the border of Cyrodiil
    Hammet's Dungeon Packs for SE
    EasierRider's Dungeon Pack
    Forgotten Dungeons (SSE)
    Qaxe's Questorium

  2. sqigg
    sqigg
    • premium
    • 11 kudos
    Why does Victor and all of his friends have so many perks and spells ? I mean, they can't even leave Riftvald or be followers.
  3. Pedrosian96
    Pedrosian96
    • member
    • 0 kudos
    I strongly advise against using this mod. the dungeons it adds are, for starters, extremely long.

    I tried a couple. the second, which was Gate of Lorkhan, took 90 minutes, and that's after losing my patience and TGM-ing my way through.
    being extremely long would not be unwelcome, if what is on offer was worth the time.


    it's not!

    this modder seems to believe that it is bad doctrine to have less than one enemy per square meter.
    you know how when you enter a dwemer dungeon you see the holes in the walls where sometimes - s o m e t i m e s - a dwemer sphere rolls out of?
    ...wait, you thought dwemer spheres were the problem? you also get centurions not even 20m apart.
    several sections consist of tight corridors with 6 centurions and 12 spheres AT ONCE spawning on you.

    the dungeon has something like 20 different cells, each the size of Mzinchaleft or larger, and each corridor is like this.

    there is no reward for your troubles either. you literally get a "psyke! your princess is in another castle treasure is not here, the psijics already took it, nice try unless of course you consider the part where I walked out of this mess with 64. 64! grand soul gems.

    balance: nonexistant. story: none. it's not even lore friendly, since it throws "protectors" at you (psijics) that it later says are DWEMER.
    broken english. at every stop.
    gaping holes in the map.
    invisible walls.
    just pass this mod.
    just skip it. good grief... if it didn't brick my save removing it halfway, I would.
    1. ktn31000
      ktn31000
      • member
      • 1 kudos
      thanks, i see the picture now
    2. greepnak
      greepnak
      • premium
      • 4 kudos
      Everything you just protested about is something I REALLY ENJOYED!  You don't like getting lost in a big dungeon?  Not enough loading screens for ya?

      I love long dungeons.  This is a great mod and a fine addition to my load order.   Some real effort on display. Fossil Rock is crazy!
  4. JowJow06
    JowJow06
    • member
    • 1 kudos
    bro what kinda lore firendly name is riftenzel....
  5. cunny1975
    cunny1975
    • premium
    • 964 kudos
    Holy sh@t lol just reading the changelog, reduced number of chests, reduced number of enemies and so on, gotta be kidding...go in those later dungeons with an army and they'll all be dead or crawling along , ridiculous Arnie Shwarzenegger go in there, Asta La Vis........nay dead How many enemies? How much loot? you can't move for one or both of em...gonna see it out then i'm unininstalling just waaaaaaaay too much for me...appreciate the time and work which went into this for sure , just too much for little old me personally....
    1. TheAbaW
      TheAbaW
      • premium
      • 1 kudos
      My brain melted trying to read this...
    2. IWantATardis
      IWantATardis
      • premium
      • 964 kudos
      That was definately a budweiser induced comment, i had trouble reading that one back and i wrote it
  6. thenasty
    thenasty
    • premium
    • 24 kudos
    if you fall into the water theres no ground underneath it and you can just fall into infinity

    also, in my opinion, way too many enemies in some of these areas... just a grind to get through wave after wave after wave. Should be half or a third the number of enemies to keep in interesting and not a one long fight that lasts the entire dungeon
  7. Gusx1
    Gusx1
    • member
    • 5 kudos
    Landscape conflict with additional cave mod. Not that big of a deal you just have to fast travel to access this dungeon.
    1. ValentineHellsing
      ValentineHellsing
      • member
      • 11 kudos
      Why would you say this but not which dungeon???
  8. yexian7
    yexian7
    • member
    • 10 kudos
    7 dungeon, only 6 location picture?
  9. laxoooniix
    laxoooniix
    • member
    • 6 kudos
    where is the jounal box
  10. gamblagmx
    gamblagmx
    • member
    • 0 kudos
    Finally a real challenge for Lvl 81 characters and much better as any Quest mods with super weird environments and storys. This was excellent, thank you very much !

    Some things to consider for making it even better:

    - make the journal boxes a bit more visible
    - less "copy&paste" areas/loot/enemies
    - number of traps are sometimes overkill
  11. GoddRighteousOward
    GoddRighteousOward
    • member
    • 4 kudos
    The Dungeon Delving community severely needs an EVGAT version of this.  Think of all the fun!