Skyrim Special Edition
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blackasm and Galgana

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Galgana

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15 comments

  1. CrescentTheKhajiit
    CrescentTheKhajiit
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    • 32 kudos
    Very underrated mod but for some reason I can't hear my character's footsteps when I'm wearing the armor :/
  2. KhyrsDjurren
    KhyrsDjurren
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    • 0 kudos
    Does this replace the dirty bonemold armor textures or just adds those ebony accents?
    1. Galgana
      Galgana
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      • 37 kudos
      This is a standalone armor. It's craftable but no npcs were edited to wear it as an outfit.
  3. khazhak
    khazhak
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    • 71 kudos
    any way you'd consider making this a replacer?
    1. Galgana
      Galgana
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      • 37 kudos
      It already is available as a texture replacer on LE: https://www.nexusmods.com/skyrim/mods/45740
    2. khazhak
      khazhak
      • supporter
      • 71 kudos
      thanks!
    3. khazhak
      khazhak
      • supporter
      • 71 kudos
      thanks!
  4. jtjrawlins
    jtjrawlins
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    • 6 kudos
    Do you think you'd be able to have the raven rock guards switch to this once after you complete the quest which reopens the ebony mine?
    1. Galgana
      Galgana
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      • 37 kudos
      I haven't learned papyrus scripting, but somebody else with the coding know-how could implement a quest that updates their outfits. I imagine it might involve a combination of leveled lists and formID lists to implement ebonsteel bonemold into DLC2RRRedoranGuardOutfit [OTFT:040195AE] and DLC2RRModynVelethOutfit [OTFT:04035E41]. But not DLC2RRRedoranGuardOutfitNoHelmetNoShield [OTFT:0403CA5B] because brainwashed guards working on pillars use that outfit and they shouldn't get the good stuff while shirking their duties.
      Alternatively, you could use an NPC outfit manager mod to distribute armor pieces crafted by you, but those typically have limited slots for the number of supported NPCs.

      My preference is to have RR guards wear Redoran armor from Bonemold Expanded (LE - I use a personal SE port).
  5. blackasm
    blackasm
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    • 7 kudos
    Nice work dude, you did the ground models and everything!!!
  6. simpalimpa
    simpalimpa
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    • 0 kudos
    This looks bloody brilliant! Well done Galgana! Can't wait for my character to gear up in this! :D
    I'm especially grateful that you made it work for Argonians (and Khajit) together with Improved Closefaced Helmets. Very appruciated. :)
  7. Ultimuh
    Ultimuh
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    • 1 kudos
    Would a patch for Improved Closefaced Helmets mod be planned in the relatively near future?
    1. Galgana
      Galgana
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      • 37 kudos
      Yeah I could do that if you're willing to test it in your game. I don't imagine it'll be much more than copying new armoraddon records that point to those meshes + slapping on the new textureset. Maybe it'll work out if I do it straight from xedit since CK64 is dang slow to load masters--but CK64 is the safer bet to catch the right mesh blocks....
    2. Ultimuh
      Ultimuh
      • supporter
      • 1 kudos
      Can confirm, the patch seems to work for beast races and orismer.
  8. Grungehog
    Grungehog
    • supporter
    • 25 kudos
    this looks both creepy and badass at the same time well done :)