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Jaggarsfeld
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Version2.6.0
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File information
Last updated
Original upload
Created by
xJACKTHERIPPERx - DarthXile - TechAngel85Uploaded by
TechAngel85Virus scan
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This page was last updated on 18 November 2021, 5:21PM
- Changelogs
-
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Version 2.6.0
- ===== General =====
> Van is now voiced
---- Van has now been voiced. Big thanks to Jake "Craftiian" Rowe for lending his voice for the role.
There are no special updating instructions, just install and play. This update will only be relevant to those who have not completed the quest for obtaining Jaggarsfeld.
- ===== General =====
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Version 2.5.0
- ===== General =====
It’s been determined that any mannequin or weapon rack duplication issues are likely due to an overuse of the these scripts within the cell. If any player experiences this issue on a *NEW* game starting from version 2.4 and up, please report. Please be willing to provide support information like papyrus logs; else, your report will likely be ignored.
( more info: http://bugtracker.iguanadons.net/index.php?do=details&task_id=21529 )
No special updating required for this version. Just install and play.
===== Exterior =====
- Repainted the landscape (no more grass in the water!)
--- Added a small path to and edited landscape around the smelter to make the area look more used and natural.
--- Replaced PineForest02 texture with the FieldDirtGrass01 for the paths. This matches up the texture set which allows for better blending.
--- Blended several landscape textures together better and more naturally in all areas of the exterior. All the small details I put into this will likely never be noticed but...perfection.
--- In doing this I also chose to removed the rock shelves since they didn’t have a base that matched the landscape textures originally chosen.
--- Tested with vanilla and SFO. Looked great!
- Smoothed more of the landscape surface to make it look more natural.
--- In this, I also adjust the landscape shape here and there to make it appear more natural.
--- Tidied up the navmeshes from these changes.
- Edited the patrol data on the idle markers to adjust the time NPCs will spend at them.
- Fixed the position of multiple objects in the exterior
- Fixed more floating objects.
- Fixed a rock clipping through the waterfall mesh because it looked odd to me.
- Adjusted the waterfall effects a bit (mist and splashes)
- Fixed the back side of another rock mesh being visible above the waterfalls. This was high up so it was likely never seen, but...just in case.
- ===== General =====
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Version 2.4.1
- ===== Jaggarsfeld Entrance =====
- Hole on the back side of the cave entrance was covered up using some dirt cliffs and rocks.
- Entrance/landscape was adjusted a little to prevent the player from seeing the landscape at the back of the cave entrance.
===== Valley =====
- Exit portal was moved a bit.
- Exterior cabin door was backwards and the wrong type of door so there was no animation. Fixed.
===== Cabin =====
- Fixed some minor placement issues with the items on the dining table.
- Added Open Books Library by Stoverjm to the cabin as clutter.
- Disabled havok for several objects.
===== Trophy Hall =====
- Did some adjustments to the ebony blade after a report of it falling. I’m not sure if this fixed it…just trying something out.
- ===== Jaggarsfeld Entrance =====
-
Version 2.4
- ===== General =====
- New script for the Daedric displays. Three scripts have been combined into one.
- New script for the Mask displays. Two scripts have been combined into one.
- Updated the Dragon Claw script to use a global for the player, a custom "lack item" message, and general optimizations.
- Updated the HCBookPlacer script to use a global for the player, and custom "lack item" message, and general optimizations.
- Updated the Auto-sorting scripts to remove the limits placed on some of the containers. Users will now be able to store more than 99 items. Please let me know if this causes any issues. It's still not a great idea to toss hundreds of items at the sorting system all at once.
- Removed old scripts from mod that are no longer being used.
- General cleanup of unused resources in the plugin.
- Rolled back the meshes before I used Nif Optimizer on them (for compatibility with regular Skyrim).
===== Exterior =====
- Attempted to clean up the landscape textures a bit since SSE upped the amount of grass. There is still grass in the river. I will fix this later when I revisit the landscaping.
- Tanning rack and smelter will now advance your Smithing skill. (for @sezura and all)
===== Trophy Hall =====
- Adjusted the position of the Sanguine Rose. It is now more upright and out of the walkway.
- Adjusted the position of the Champion of Boethiah Armor (updated the name of this display so users will know what goes there was "Ebony Armor").
- NEW DISPLAY! Blade of Sacrifice display above the Champion of Boethiah Armor which comes from the same quest. Finally! A display for this unique dagger!
- Adjusted position of Savior's Hide. It is now centered.
- Updated the name of the ebony blade to reflect the item that is required for this display. This change should relieve any confusion about what goes there.
- Replaced the Mehrunes Dagon display with a custom base without the snow shader (...it shouldn't have snow on it, it's inside!). Much better!
- Replaced Dawnbreaker static with a non-scabbard version. You're welcome! :) (Some replacer mods may be shown with a scabbard. Report these mods and I'll add compatibility for them.)
- Replaced the Dawnbreaker pedestal with a static version (no more activation text on that unusable item).
- Replaced Mace of Molag Bal static with a non-scabbard version. (again, some replacer mods may still have scabbards. Report these mods.)
- Replaced the MiddenDaedricReliquary model (black daedric hand) with a custom base without the extra golden rings. I also shrunk the size a bit.
- Adjusted the position and size of the Hircine and Namria rings on the MiddenDaedricReliquary display. They're more precisely fitted now.
- Deleted and replaced all daedric display triggers and applied the new HC_DaedricArtifactDisplays script to them.
- Centered the Dragronborn mask base on the wall.
- Replaced the script on the Mask display triggers with the new HC_MaskDisplay script.
- Adjusted the position of the Shield of Ysgramor to sit more naturally.
- Deleted and replaced the Ysgramor display triggers, and added the new HC_DaedricArtifactDisplays script to them.
- Removed the HCScrollHolder script on the Elder Scroll displays and replaced it with the HCBookPlacer script. These script are identical so there is no need for both.
- ===== General =====
-
Version 2.3.1
- ===== General =====
- Ran all meshes (but the Dragon Claw Table) through Ousnius’s tool, SSE NIF Optimizer. As a result, the meshes went from 15.6MBs down to 10.3MBs.
- Updated the quest to set all objectives complete upon it’s ending.
===== Exterior =====
- Fixed the piece of the wall above the entrance, as well as a few other objects, which were “popping” in.
- Added more splash to the waterfall (requested)
- Adjusted the position and rotation of a few rocks to prevent gaps and holes which render blue in SSE. (Reported by Barbarian7 on the Xbox version)
===== Cabin =====
- Players can are now able to pick the cabin door. It is set to be leveled to the player’s skill.
===== Trophy Hall =====
- Reworked the storage for the artifacts in the Hall. Hopefully reworking this will solve any issues with these unique holders users have reported.
- Added N-R HD Display Case texture for the display cases. Thanks to kobayashi345 for the great textures. This was mainly for Xbox users to have better a texture.
- Changed out the door for the Hall with a customized mesh. This allowed me to apply a custom 2K texture to it within affecting the entire game. I thought this door was the worse of the offenders for this texture set so I updated it with the texture from Arri's Snow Elf Ruins Retexture by Arrioch. Many thanks to Arrioch for the permissions.
- ===== General =====
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Version 2.3
- ===== General =====
No special updating for this version required. Just install and play!
- Fixed Van's facegen data for SSE users.
===== Valley =====
- All lantern lights fade and radius increased.
- Smelter light fade and radius decreased.
- Forge light fade decreased.
===== Cabin =====
- Added default light template.
- Added proper acoustic space template.
- Fire light rotated and fade and radius adjusted.
- Candlehorn stand light next to shelves fade and radius adjusted.
- Candlehorn stand next to table removed and replaced with table candlehorn. Light adjusted.
- Burning firewood size decreased.
- Lights at soul gem storage and alchemy table removed. Too many lights in one space for the meshes. This fixed any slight light flickering.
- Candlehorn chandelier lights fade and radius adjusted.
===== Trophy Hall =====
It was very tricky to find a balance for the lighting in this space. I first made it realistic and had all the light sources have a lightbulb so that it produced light. However, this overloaded the meshes and you were left with a bunch of light flickering. I then started to experiment with the lighting in the space and ended where it is now. In Skyrim, the lighting will be a bit brighter than that of SSE. I'm not going to maintain two versions just due to a slight change in how the games render the lighting, so what you I have here is what you get. It's a balance between the two games.
- Added default light template and adjusted it to the space.
- Added proper acoustic space template.
- Adjusted all lighting in the Main Hall.
- Removed mismatched white lights from Main Hall.
- Added candle lights to Elder Scroll Display.
- Added candle stands and one light to the Wuuthrad display. Only one lightbulb due to light flickering with two in place.
- Adjusted fade and radius of the light on the Dragon Claw Display. Only one lightbulb due to light flickering with two in place.
- Adjusted fade and radius of the light on the Paragon Display. Only one lightbulb due to light flickering with two in place.
- Adjusted fade and radius of the four blue fire lights. The light produced by the two displays more closely matches each other now.
- Adjusted fade and radius of sunlight lightbulb.
- Decreased radius of the light at the black book displays. Increased it's fade a bit.
- ===== General =====
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- Author's activity
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November 2021
-
18 Nov 2021, 5:21PM | Action by: TechAngel85
Attribute change
'Description changed.'
September 2019
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13 Sep 2019, 11:51PM | Action by: TechAngel85
Permission change
Author changed their permission instructions.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.
July 2017
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28 Jul 2017, 5:29AM | Action by: TechAngel85
Attribute change
long description changed
March 2017
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14 Mar 2017, 10:38PM | Action by: TechAngel85
Attribute change
long description changed
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12 Mar 2017, 11:01PM | Action by: TechAngel85
Attribute change
long description changed
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12 Mar 2017, 11:00PM | Action by: TechAngel85
File added
Jaggarsfeld - No Sorting Scripts v2.6.1
February 2017
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24 Feb 2017, 3:37PM | Action by: TechAngel85
File added
Jaggarsfeld - No Sorting Scripts v2.6.0
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24 Feb 2017, 3:34PM | Action by: TechAngel85
File added
Jaggarsfeld v2.6.0
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24 Feb 2017, 3:30PM | Action by: TechAngel85
Attribute change
long description changed
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24 Feb 2017, 3:17PM | Action by: TechAngel85
Changelog added
Change log added for version 2.6.0
January 2017
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15 Jan 2017, 12:28AM | Action by: TechAngel85
Attribute change
long description changed
December 2016
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06 Dec 2016, 4:48PM | Action by: TechAngel85
File added
Jaggarsfeld v2.5.0
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06 Dec 2016, 4:44PM | Action by: TechAngel85
Attribute change
long description changed
-
06 Dec 2016, 4:41PM | Action by: TechAngel85
Changelog added
Change log added for version 2.5.0
November 2016
-
28 Nov 2016, 4:46AM | Action by: TechAngel85
Attribute change
long description changed
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28 Nov 2016, 1:38AM | Action by: TechAngel85
File added
Jaggarsfeld v2.4.1
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28 Nov 2016, 1:34AM | Action by: TechAngel85
Attribute change
long description changed
-
28 Nov 2016, 1:30AM | Action by: TechAngel85
Changelog added
Change log added for version 2.4.1
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23 Nov 2016, 4:46PM | Action by: TechAngel85
Attribute change
long description changed
-
23 Nov 2016, 4:45PM | Action by: TechAngel85
Attribute change
long description changed
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- Mod page activity
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April 2024
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22 Apr 2024, 3:04AM | Action by: kjsnake
Tracked
'Jaggarsfeld'
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22 Apr 2024, 2:06AM | Action by: Creepmander
Tracked
'Jaggarsfeld'
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22 Apr 2024, 1:35AM | Action by: HydroSquid
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'Jaggarsfeld'
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21 Apr 2024, 11:48PM | Action by: Woofmeister
Tracked
'Jaggarsfeld'
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18 Apr 2024, 4:28PM | Action by: Daxolion
Untracked
'Jaggarsfeld'
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16 Apr 2024, 5:34PM | Action by: Mikedog9786
Tracked
'Jaggarsfeld'
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15 Apr 2024, 1:39PM | Action by: RobFalcon
Endorsed
'Jaggarsfeld'
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10 Apr 2024, 9:09AM | Action by: SavageOpresz
Untracked
'Jaggarsfeld'
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01 Apr 2024, 11:14PM | Action by: LegacyTV
Endorsed
'Jaggarsfeld'
March 2024
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28 Mar 2024, 6:44PM | Action by: Bullzei
Endorsed
'Jaggarsfeld'
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24 Mar 2024, 2:57PM | Action by: steve25469
Tracked
'Jaggarsfeld'
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20 Mar 2024, 9:33PM | Action by: speedynoise
Endorsed
'Jaggarsfeld'
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17 Mar 2024, 5:09PM | Action by: Vitarded69
Endorsed
'Jaggarsfeld'
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15 Mar 2024, 5:18PM | Action by: Dadribl
Endorsed
'Jaggarsfeld'
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08 Mar 2024, 5:28AM | Action by: Donvoyage47
Tracked
'Jaggarsfeld'
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07 Mar 2024, 3:59AM | Action by: IfratRosul
Endorsed
'Jaggarsfeld'
February 2024
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23 Feb 2024, 6:41PM | Action by: CrystallizedJaybird
Endorsed
'Jaggarsfeld'
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22 Feb 2024, 3:53PM | Action by: NikosPal
Endorsed
'Jaggarsfeld'
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19 Feb 2024, 11:44AM | Action by: BZ99
Endorsed
'Jaggarsfeld'
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10 Feb 2024, 10:45AM | Action by: jusinnnn
Endorsed
'Jaggarsfeld'
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