Skyrim Special Edition

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Jeir

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Jeir

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114 comments

  1. Jeir
    Jeir
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    O hai guis. First conversion, so there may be issues. I've spent the past few weeks working on them though, with Ousnius' invaluable help, so hopefully not too many. Please be nice? Enjoy!

    Standalone Colours mod has now been uploaded.

    Thank you to anyone who downloads and endorses my mods!
  2. jlemay24027
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    Could someone point me to a resource that an idiot could follow how to add physics; either plain SMP or 3bbb? I LOVE these so much and I've even sent it in requests to modders and I love them so much but I hate changing outfits and going from physics to static.
    1. tyg3rtyg3r
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      This worked for me (on another armour set, but same idea would apply): Skyrim SE Tutorial Outfit Studio Adding Sliders & Body Physics - YouTube
  3. OblivionForce
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    any particular reason as to why some outfits are "zapped" is it due to the lack of physics now? 
    1. Jeir
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      I'm not sure what you mean. There are hidden body zaps, which are there to prevent clipping. There are also zaps you can see that remove parts of the mesh.
    2. OblivionForce
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      I guess I am trying to figure out why outfits like Yennifers dress has the skirt shortened. 
  4. DandelionLamb
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    I'm unsure how you craft the thingie to be able to craft the armors??? I use JK'S Skyrim so I can't find the barrel T__T
    1. Jeir
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      It says in the FAQ. You can craft the recipe book at the tanning rack with 2 linen and 2 leather strips. You can also use AddItemMenu/QUI (depends on game version) to spawn the items in.
  5. DarkSoul10
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    I'm having a really strange bug with this mod that as far as I can see no one else is! It seems to be altering my autosaves for some reason, as they all now read Unknown Location whenever they are inside Whiterun. I've deactivated this mod and the problem went away so it is definitely this one. Any idea why that could be?
    1. Terramaris
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      I am having the same problem. Reddit says the issue is save corruption. Could be false save corruption (way the creation engine just thinks the saves are corrupt but you can still play it without issue), but to be on the safe side I am loading a save before the mod (thankfully only like 10 mins lost) and just disabling it until @Jeir makes an official comment.
    2. testbiscuit
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      The issue is caused by the Whiterun cell edit (the one that places the chest) for some reason the part of the form that says Whiterun, has been made blank by accident. I opened the plugin up in SSedit and filled the form out, and now the save files are displaying the correct location for me.

      If you don't want to mess with it, I'm guessing it won't really matter, even if you do make saves in the Whiterun main cell and load from them, but I'm not 100% sure on that.
    3. Jeir
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      I am (slowly and finally) getting around to updating this and my other Witcher outfits mod. I've now fixed this issue in my plugins, and the future update will also have the fix. Thanks for the report, and apologies for not noticing it before (in my defence, it wasn't me! =D ).
    4. rhdiwkd90
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      @testbiscuit Can you share the modified ver? 
    5. deleted117139143
      deleted117139143
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      thank you for this. I'm not risking my save until theres an update hopefully soon, this mod looks wonderful. What's strange is that you two seem to be the only ones who've encountered this save bug (I've scrolled down and haven't seen any comments about save corruptions)
    6. standarddeviant
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      Thanks for the details. Correcting the missing location name was a 2 min fix in SEEDIT. Dunno why we haven't had an official fix yet though. 
  6. nintendolover13
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    I'm not sure if this is a bug or if it was intentional - but the necklaces/amulets (yennefer's scarf + choker, triss's amulet + dlc necklace) only have a small list of enchantment capabilities compared to the vanilla necklaces. I tried looking at the files myself and compared them to the vanilla necklaces and couldn't find any major differences (I am by no means an expert or know even remotely what I'm doing ^^' so I could be wrong) (the most notable difference I saw was that the 'race' tag was 'default' instead of 'WoodElf' - I switched that and it didn't make a difference). I tried googling a way to fix this but was unable to yield results. I was hoping someone would either be willing to help me 'fix' this or you'd be willing to update the files. I have listed the available necklace enchantments and the ones available for tw3 necklaces. I bolded the specific vanilla enchantments I really wanted to utilize.

    Vanilla Available Necklace Enchantments:

    Fortify Alchemy
    Fortify Alteration
    Fortify Archery
    Fortify Barter
    Fortify Block
    Fortify Carry Weight
    Fortify Conjuration
    Fortify Destruction

    Fortify Healing Rate
    Fortify Health

    Fortify Heavy Armor
    Fortify Illusion
    Fortify Light Armor
    Fortify Lockpicking
    Fortify Magicka
    Fortify Magicka Regeneration

    Fortify One-Handed
    Fortify Pickpocket
    Fortify Restoration
    Fortify Smithing
    Fortify Sneak
    Fortify Stamina
    Fortify Stamina Regeneration
    Fortify Two-Handed
    Resist Disease
    Resist Fire
    Resist Frost
    Resist Poison
    Resist Shock
    Waterbreathing

    TW3 Available Necklace Enchantments:

    Fortify Alchemy
    Fortify Alteration
    Fortify Archery
    Fortify Conjuration
    Fortify Destruction
    Fortify Illusion
    Fortify Lockpicking
    Fortify Magicka
    Fortify Magicka Regeneration
    Fortify Restoration
    Waterbreathing

    Thank you so much for converting this mod! It's one of my favorites! I also have a recolor of Triss's armor that I use if you're interested in adding that.
  7. JimFever
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    Thanks for bringing this to SSE Jeir

    Checking the plugin in SSedit, before merging this into my insanely huge outfit-amor compilation plugin :p, i ve found left over (i think... ?) ressources and plugin records. 

    - 3 head parts for some "Triss hair", flagged as playable (that should be corrected anyway, you know why i guess).
    - and the corresponding ressources in meshes and textures folders @ : _MySimsHairzzj\Witcher\Triss
    I think its some left over since this hair object/HP is not embedded in anything, not referenced anywhere (unused record) and not buidable etc, so it must be cleaned.

    Minor stuff then, except the playable flags so...

    Edit : Half of the AA records points to the _0.nif version of the mesh instead of the _1 version so variable CBBE presets wont work as intended
    (exemple ...Shani\shani_0.nif  instead of Shani\shani_1.nif ).
    Weight sliders are correctly enabled for it, so...
    A one pass SSedit script fixed it for me.
    Very good convertion btw, Triss's DLC dress works so much better than another older version i had from somewhere else Thx !
  8. Elysiane314
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    nvm
  9. rushzonexd
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    So I just want to clarify these outfits don't support physics? 
    1. Jeir
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      FAQ7.
  10. RazorKenway
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    Waiting for the update, great mod great work!
    I've tried all armors but can't risk saves since there is an issue if saving in Whiterun.
    Is it possible to remove that lockbox in whiterun which contains W3 armors? Or maybe move the lockbox to separate downloadable file? Will it resolve the saving issue?
  11. BunnyAng97
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    Thank Talos this mod is available. I was going crazy with the default outfits in Bodyslide. You sir, just saved me from spending the entire evening in hell with this mod. Thank you.