O hai guis. First conversion, so there may be issues. I've spent the past few weeks working on them though, with Ousnius' invaluable help, so hopefully not too many. Please be nice? Enjoy!
Standalone Colours mod has now been uploaded.
Thank you to anyone who downloads and endorses my mods!
Could someone point me to a resource that an idiot could follow how to add physics; either plain SMP or 3bbb? I LOVE these so much and I've even sent it in requests to modders and I love them so much but I hate changing outfits and going from physics to static.
I'm not sure what you mean. There are hidden body zaps, which are there to prevent clipping. There are also zaps you can see that remove parts of the mesh.
It says in the FAQ. You can craft the recipe book at the tanning rack with 2 linen and 2 leather strips. You can also use AddItemMenu/QUI (depends on game version) to spawn the items in.
I'm having a really strange bug with this mod that as far as I can see no one else is! It seems to be altering my autosaves for some reason, as they all now read Unknown Location whenever they are inside Whiterun. I've deactivated this mod and the problem went away so it is definitely this one. Any idea why that could be?
I am having the same problem. Reddit says the issue is save corruption. Could be false save corruption (way the creation engine just thinks the saves are corrupt but you can still play it without issue), but to be on the safe side I am loading a save before the mod (thankfully only like 10 mins lost) and just disabling it until @Jeir makes an official comment.
The issue is caused by the Whiterun cell edit (the one that places the chest) for some reason the part of the form that says Whiterun, has been made blank by accident. I opened the plugin up in SSedit and filled the form out, and now the save files are displaying the correct location for me.
If you don't want to mess with it, I'm guessing it won't really matter, even if you do make saves in the Whiterun main cell and load from them, but I'm not 100% sure on that.
I am (slowly and finally) getting around to updating this and my other Witcher outfits mod. I've now fixed this issue in my plugins, and the future update will also have the fix. Thanks for the report, and apologies for not noticing it before (in my defence, it wasn't me! =D ).
thank you for this. I'm not risking my save until theres an update hopefully soon, this mod looks wonderful. What's strange is that you two seem to be the only ones who've encountered this save bug (I've scrolled down and haven't seen any comments about save corruptions)
I'm not sure if this is a bug or if it was intentional - but the necklaces/amulets (yennefer's scarf + choker, triss's amulet + dlc necklace) only have a small list of enchantment capabilities compared to the vanilla necklaces. I tried looking at the files myself and compared them to the vanilla necklaces and couldn't find any major differences (I am by no means an expert or know even remotely what I'm doing ^^' so I could be wrong) (the most notable difference I saw was that the 'race' tag was 'default' instead of 'WoodElf' - I switched that and it didn't make a difference). I tried googling a way to fix this but was unable to yield results. I was hoping someone would either be willing to help me 'fix' this or you'd be willing to update the files. I have listed the available necklace enchantments and the ones available for tw3 necklaces. I bolded the specific vanilla enchantments I really wanted to utilize. Vanilla Available Necklace Enchantments: Fortify Alchemy Fortify Alteration Fortify Archery Fortify Barter Fortify Block Fortify Carry Weight Fortify Conjuration Fortify Destruction Fortify Healing Rate Fortify Health Fortify Heavy Armor Fortify Illusion Fortify Light Armor Fortify Lockpicking Fortify Magicka Fortify Magicka Regeneration Fortify One-Handed Fortify Pickpocket Fortify Restoration Fortify Smithing Fortify Sneak Fortify Stamina Fortify Stamina Regeneration Fortify Two-Handed Resist Disease Resist Fire Resist Frost Resist Poison Resist Shock Waterbreathing TW3 Available Necklace Enchantments: Fortify Alchemy Fortify Alteration Fortify Archery Fortify Conjuration Fortify Destruction Fortify Illusion Fortify Lockpicking Fortify Magicka Fortify Magicka Regeneration Fortify Restoration Waterbreathing
Thank you so much for converting this mod! It's one of my favorites! I also have a recolor of Triss's armor that I use if you're interested in adding that.
Checking the plugin in SSedit, before merging this into my insanely huge outfit-amor compilation plugin :p, i ve found left over (i think... ?) ressources and plugin records.
- 3 head parts for some "Triss hair", flagged as playable (that should be corrected anyway, you know why i guess). - and the corresponding ressources in meshes and textures folders @ : _MySimsHairzzj\Witcher\Triss I think its some left over since this hair object/HP is not embedded in anything, not referenced anywhere (unused record) and not buidable etc, so it must be cleaned.
Minor stuff then, except the playable flags so...
Edit : Half of the AA records points to the _0.nif version of the mesh instead of the _1 version so variable CBBE presets wont work as intended (exemple ...Shani\shani_0.nif instead of Shani\shani_1.nif ). Weight sliders are correctly enabled for it, so... A one pass SSedit script fixed it for me. Very good convertion btw, Triss's DLC dress works so much better than another older version i had from somewhere else Thx !
Waiting for the update, great mod great work! I've tried all armors but can't risk saves since there is an issue if saving in Whiterun. Is it possible to remove that lockbox in whiterun which contains W3 armors? Or maybe move the lockbox to separate downloadable file? Will it resolve the saving issue?
Thank Talos this mod is available. I was going crazy with the default outfits in Bodyslide. You sir, just saved me from spending the entire evening in hell with this mod. Thank you.
114 comments
Standalone Colours mod has now been uploaded.
Thank you to anyone who downloads and endorses my mods!
If you don't want to mess with it, I'm guessing it won't really matter, even if you do make saves in the Whiterun main cell and load from them, but I'm not 100% sure on that.
Vanilla Available Necklace Enchantments:
Fortify Alchemy
Fortify Alteration
Fortify Archery
Fortify Barter
Fortify Block
Fortify Carry Weight
Fortify Conjuration
Fortify Destruction
Fortify Healing Rate
Fortify Health
Fortify Heavy Armor
Fortify Illusion
Fortify Light Armor
Fortify Lockpicking
Fortify Magicka
Fortify Magicka Regeneration
Fortify One-Handed
Fortify Pickpocket
Fortify Restoration
Fortify Smithing
Fortify Sneak
Fortify Stamina
Fortify Stamina Regeneration
Fortify Two-Handed
Resist Disease
Resist Fire
Resist Frost
Resist Poison
Resist Shock
Waterbreathing
TW3 Available Necklace Enchantments:
Fortify Alchemy
Fortify Alteration
Fortify Archery
Fortify Conjuration
Fortify Destruction
Fortify Illusion
Fortify Lockpicking
Fortify Magicka
Fortify Magicka Regeneration
Fortify Restoration
Waterbreathing
Thank you so much for converting this mod! It's one of my favorites! I also have a recolor of Triss's armor that I use if you're interested in adding that.
Checking the plugin in SSedit, before merging this into my insanely huge outfit-amor compilation plugin :p, i ve found left over (i think... ?) ressources and plugin records.
- 3 head parts for some "Triss hair", flagged as playable (that should be corrected anyway, you know why i guess).
- and the corresponding ressources in meshes and textures folders @ : _MySimsHairzzj\Witcher\Triss
I think its some left over since this hair object/HP is not embedded in anything, not referenced anywhere (unused record) and not buidable etc, so it must be cleaned.
Minor stuff then, except the playable flags so...
Edit : Half of the AA records points to the _0.nif version of the mesh instead of the _1 version so variable CBBE presets wont work as intended
(exemple ...Shani\shani_0.nif instead of Shani\shani_1.nif ).
Weight sliders are correctly enabled for it, so...
A one pass SSedit script fixed it for me.
Very good convertion btw, Triss's DLC dress works so much better than another older version i had from somewhere else Thx !
I've tried all armors but can't risk saves since there is an issue if saving in Whiterun.
Is it possible to remove that lockbox in whiterun which contains W3 armors? Or maybe move the lockbox to separate downloadable file? Will it resolve the saving issue?