Skyrim Special Edition

48 comments

  1. kalipou
    kalipou
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    Anyone tried ESLfying this?
    1. thappysnek
      thappysnek
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      As part of the ESL conversion process, there are 4 npc records whose facegen files would have to be renamed/relinked after compacting with SSEEdit so I haven't tried it.
      I did try to ESM'ify this to reduce the temporary reference count but the game CTD's about a minute after loading due to a Pathbuilding error. See ESMifyer Addon. Not sure why that's happening. I'm guessing there's something off with the navigation meshes.
    2. tyg3rtyg3r
      tyg3rtyg3r
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      I used the ESPFE Follower Cell Free xEdit script which handles compacting form IDs plus renaming facegen inside the ESP and renaming the NIF and DDS files, plus renaming/reordering sound files. You don't have to change extensions, just load the script in xEdit per the mod page. Note that since this mod DOES add new cells, there's a game bug that would cause a crash if another mod edits the same cell after compacting.

      For example, Granite Hill (which I'm using) is not compatible with The Crossroads so you'd need to pick one or the other unless you want load Granite Hill first then The Crossroads and see if it's possible to move item locations for this mod.
  2. Kulharin
    Kulharin
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    BTW this seems to change something in the NordRace? I can't see what but SSEDIT brings shows this.
    1. Fawahar
      Fawahar
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      it adds hairstyle. nothing to worry
  3. Paulkmf
    Paulkmf
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    A perfect spot for an Inn. I love it. 
    1. FredZeppelin
      FredZeppelin
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      Agreed.  Just stumbled across this.  Wonderful mod.  Can't believe I didn't know about this before now.
  4. Hoplite1123
    Hoplite1123
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    Could we maybe get a patch for Johnrose's Granite Hill mod?
    1. Kursan
      Kursan
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      I don't see how, not only does the village occupy the same spot as the Crossroads Inn, it affects every viable spot around the Crossroad.
      So no a patch basically means relocating and my Inn sits there for a reason. Lots of room on the Tundra for a village though....:)
    2. Noxoumet
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      The author of "Granite Hill" does have very good reasons to put his village there, too. Apparently, Granite Hill really exists in the lore and is mentioned in game. It was to be there when Beth abandonned the idea for some reason. In the CK, seems the cell is named "Granite Hill", too. Now, i didn't look in CK to verify all this, but i fail to see why the author would lie about this. Just information.
  5. 333chaos
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    To use this mod with 'Inns and Taverns' and not have 2 inns at the crossroads you can remove the Thirsty Mammoth Inn that mod adds with this patch:

    https://www.nexusmods.com/skyrimspecialedition/mods/24624/
  6. purplis
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    100% not compatible with Granite Hill village, buildings from both mods overlap
    https://www.nexusmods.com/skyrimspecialedition/mods/14658
    1. deleted6973877
      deleted6973877
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      thanks for the info!
    2. deathcrush123
      deathcrush123
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      yup- which is unfortunate! i like both mods but have to choose only one of them.
  7. Kulharin
    Kulharin
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    Do the followers or NPCs have interesting or unique dialogue at all?

    Thanks!!
    1. deleted6973877
      deleted6973877
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      They do not, they're basic vanilla voice types.
  8. DirkLasermaster
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    I don't know how I overlooked this mod until now, but that has now been corrected. The look of this place, the location, and that freaking hot tub are all great. And the NPCS look fantastic, too.
  9. Dizzy_xc
    Dizzy_xc
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    Just wanted to say thanks for this mod, I used it in 32b Skyrim with Mammoth Manor and this is a must have mod. It's very well done, thanks.
    1. Kursan
      Kursan
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      Thank you for the nice comment and sorry for the very late response. Very glad you like it so well :)
  10. deleted7007112
    deleted7007112
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    anyone know how we can get our modded textures to apply to the stonework on the barn? it's a little jarring having the dull grey lumps next to the super HD mossy glorious lumps

    aside from that, i really love this mod though <3
    1. deleted6973877
      deleted6973877
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      Well, those are vanilla meshes using vanilla textures, so it's not the mod doing it. I don't recall making any bespoke things for the outdoors, anyway.

      If I'm able to get in game tonight before I faceplant on the keyboard I'll see what I'm using and give you some suggestions and whatnot. If you want/can/care feel free to PM an image of how it looks in your game.

    2. deleted7007112
      deleted7007112
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      yes, yes. i know this is a delayed response. you can see what i meant in the second picture that the author has uploaded though^ "Crossroads 3"
      the light grey rocks next to the dark
    3. Kursan
      Kursan
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      Hi, As Refurb pointed out all those walls are vanilla meshes and textures. The rocks you describe in the picture do not match because they entirely different pieces and just have different color and texture quality. The dark grey rocks are free standing wall pieces, the light grey "wall" pieces are actually part of the modules the stable is constructed of and use a different rock design.
      If it helps imagine if you will the wall and stable were constructed of natural rock that could be found nearby that was available, so of course they would not look even in color or shape...