Respawns all the Caves, Nordic Ruins, Dwemer Ruins, Military Forts and Mines in Skyrim (even ones that are flagged as "Never Reset")
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Author's instructions
If you would like to use my file in anyway please feel free to contact me, some credit would be awesome!
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Changelogs
Version 4.0
Rebuilt from the ground up. Version should contain only zones that wont cause bugs or other issues.
Fairly simple mod. All interior locations that would contain enemies (such as caves, dungeons etc) will now respawn. When comparing exploration of Skyrim to Oblivion, the most glaring difference is the lack of enemies in many dungeons after they've been cleared. Some may prefer this, others may want to encounter enemies everywhere they go.
There are exceptions and considerations, exceptions are Glydenhul Barrow and White Ridge Barrow (Dragonborn areas). Strange things happen when these reset, they appear to cause enemies (spiders and ghost pirates) to spawn in the immediate vacinity of the player (wherever they happen to be) whenever the area resets.
Considerations are areas which have locked gates which were opened via unique items such as dragonclaws. These areas will again require the same item in order to progress through the dungeon/area again.