Version 1.0 I created this mod to enhance the enchanting aspect of the game. I found it strange that there were a lot of magical items in Skyrim that added three magical effects to weapons and armor (for example the Arch mage Robes), whilst you were only allowed to add two effects through crafting. This mod will now allow you to add three effects as well.
Also the way you learn enchantments in the beginning of a play-through was always a drag for me. Such as travel to Radiant Raiment, buy items, wait 48 hours to reset the inventory, buy items. Rinse and repeat until you have the disenchantable effects you needed. Or just run around Tamriel hoping the right disenchantable item would drop in some random encounter or random chest.
Now you can craft the effects you need for your chosen build, right from the start. Hassle free. You however still need a filled soul gem and the correct "normal" crafting ingredients to make the item. Disenchant the item and then add the enchantable effects you want.
Version 1.1 First version of the mod.
Version 1.2 I added a new File Enhanced Skyrim Enchanting - Balanced Version, for those who feels the boosted enchanting points added by the original file is overpowered, which adds the extra enchantable effect, but only adds 15 point to your enchantment skill.
Version 1.3 - The Talos Amulet is now also disenchantable. - Performed minor clean-up of the file
I can't get anything but the +100 on the mod to work. I have no third enchant slot, I can't disenchant divine amulets ( I can craft them, but DEing amulet of Dibella to learn fortify speech was the main reason I wanted the mod.) I can craft what it adds and I can use the necklace for the +100 but that is all, unless there is something I am missing.
hi, i quite like this mod everything works for me except when i wear the enchanting amulet because nothing happens i dont get the extra perk neither the 100 enchanting points
11 comments
I created this mod to enhance the enchanting aspect of the game. I found it strange that there were a lot of magical items in Skyrim that added three magical effects to weapons and armor (for example the Arch mage Robes), whilst you were only allowed to add two effects through crafting. This mod will now allow you to add three effects as well.
Also the way you learn enchantments in the beginning of a play-through was always a drag for me. Such as travel to Radiant Raiment, buy items, wait 48 hours to reset the inventory, buy items. Rinse and repeat until you have the disenchantable effects you needed. Or just run around Tamriel hoping the right disenchantable item would drop in some random encounter or random chest.
Now you can craft the effects you need for your chosen build, right from the start. Hassle free. You however still need a filled soul gem and the correct "normal" crafting ingredients to make the item. Disenchant the item and then add the enchantable effects you want.
Version 1.1
First version of the mod.
Version 1.2
I added a new File Enhanced Skyrim Enchanting - Balanced Version, for those who feels the boosted enchanting points added by the original file is overpowered, which adds the extra enchantable effect, but only adds 15 point to your enchantment skill.
Version 1.3
- The Talos Amulet is now also disenchantable.
- Performed minor clean-up of the file
[00:00] Checking for Errors in [FE 000] Enchanced Skyrim Enchanting.esp
[00:00] AddPerkQuickShot "Add Quick Shot Effect" [ENCH:FE000883]
[00:00] ENCH \ Effects \ Effect \ EFID - Base Effect -> [FE000881] < Error: Could not be resolved >
[00:00] AddPerkEagleEye "Add Eagle Eye Effect" [ENCH:FE000887]
[00:00] ENCH \ Effects \ Effect \ EFID - Base Effect -> [FE000881] < Error: Could not be resolved >
[00:00] EnchIronDaggerFire01 "Dagger of Fire Damage" [WEAP:000896AE]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerFrost01 "Dagger of Frost Damage" [WEAP:000896BD]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerShock01 "Dagger of Shock Damage" [WEAP:000896C9]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerMagicka01 "Dagger of Magicka Absorb" [WEAP:000896D5]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerSoulTrap01 "Dagger of Soul Trap" [WEAP:000896EA]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerTurn01 "Dagger of Turn Undead" [WEAP:000896F3]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerStamina01 "Dagger of Stamina Absorb" [WEAP:000896FF]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] EnchIronDaggerFear01 "Dagger of Fear" [WEAP:0008970B]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] IronDaggerAbsorbHealth "Dagger of Health Absorb" [WEAP:FE00084D]
[00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] Done: Checking for Errors, Processed Records: 124, Errors found: 11, Elapsed Time: 00:00
Glad it is working for you. Have fun!
Regards,
Avengarth
Thank you very much for pointing this out
The Amulet of Talos is now fully disenchantable. It has been fixed, with Version 1.3.
Regards,
Avengarth
Here you go: http://www.nexusmods.com/skyrim/mods/86351/?
Have fun!
Avengarth