I originally created this file as a mod to compensate for the "almost useless" master destruction spells found at level 100. Since I enjoyed the initial destruction spells found in the game Flames, Frostbite and Sparks the most, I thought, shouldn't it be awesome if these we boosted up at max level stats, to serve as replacement for the current master destruction spells?
I modded the spells and balanced the damage/magicka expenditure ratio and I added the finishing effects of disintegrate, paralyze and incinerate effects to round them off.
Then I thought of other utility spells which should be upgraded to master level because the original master level spells were underwhelming. This led to Master Healing, Master Candlelight, Stahlrimskin and Master Invisibility.
Version 1.1
I tweaked the magicka cost of Master Candlelight it should cost 200 to cast now and Master Invisibility's Quiet Casting perk is working properly now. It doesn't sound silenced when casting it, but even the Falmer won't hear it even if you are standing right next to them when casting the spell.
Apparently a lot of people don't seem to realize HOW EASY this is to fix. Simply manually download the file, unpack into Skryim SE's data folder... open with CK, change a spell name, then change it back, click save... and it's converted to form 44. Then just re-pack it into the original zip file (or create a new one) then install into MO2.
If it is so easy to fix then why doesn't the author do it. Unless its form 44 then it is NOT an SE mod, its an LE mod and belongs on the LE nexus page. Stop making excuses for people that can't even do the one easy thing you said. @Dax
I agree with this comment. I get annoyed by how many mods are not converted to Form 44. If it's so easy, then it shouldn't be a problem for the mod author to do it. I have tried using the CK, and half the time, I can't even figure out how to properly convert it. Basically, it's easy for them, but for those of us who are not very smart with such things, it's not as easy as some people claim. And a lot of my favorite mods are not properly converted to SSE and I have tried converting them myself and I can't figure it out for the life of me no matter how many times I watch and read instructions.
This is a very dirty mod. Good idea but bad realization
You are create a lot of empty(NPC used, if they are given a ref) spells and mgef that don't have any reference, it means this spells are not usable in the game(left hand, right hand, cr****) your master flames spell deal 80 dmg because u assigned the number 150 to the fear effect your stalhrim armor spell has half-cost perk Expert75 and for some reason takes bonuses from the mage armor perk, for what? mgef Dragon skin - works like perk and give 80% defense without any bonuses
Looked a little at your mod in SSEEdit, maybe it has more mistakes
I love this mod and won't play without it but I did notice a small issue. The master frost does cause aggro and damage to friendlies. I started a fresh install with no frost mods or perks added to frost and it still happens. The fire and lightning work as intended.
Is there a way to turn off the messages that tell me something resisted the 3 Destro spells. Every fight turns the left side of the screen into a giant wall of white text.
I love this mod, the changes he makes to the spells are great and badly needed by the game and the Master candlelight spell is one that I'll never go without. But you need to be aware that it will mess up the master level ritual spell quests. I ran into one of the illusion master spell books early in the game. When it came time to do the Illusion Ritual Spell quest, where you use the Vision of the Tenth Eye spell, to find the four hidden Master spell books, the spell book for the spell I already had wouldn't appear. Without having the full set I could never take the Hidden books back to Drevis to complete the quest. Therefore I could not get the other three Illusion Master Spells.
The only master spell I am finding is Master Healing, cant find any of the others, in my vanilla skyrim game i had Master flames, but now its gone and i cant find it again. Please help me with finding the spells.
I am sorry for posting, I have since found it in the strongbox on his desk. I was looking at the vendor for it. Thanks for the Mod!!
Stalhrimskin spell has a problem. Every time I use it, for some reason, all the armor stats go to zero. This is true for my own armor and shield and for armor and shield that's on the ground. I don't know if the armor has actually been totally ablated or the '0' in my menu is meaningless, but I still don't like it. It also doesn't get along with other spells. The casting animations get all screwed up if I have Stalhrimskin in one hand. Healing in particular won't work the animation will partially play but no sound or healing.
I wonder if this has anything to do with every soul being now common or higher (no petty or lesser souls) but that could be a totally different problem.
19 comments
I originally created this file as a mod to compensate for the "almost useless" master destruction spells found at level 100. Since I enjoyed the initial destruction spells found in the game Flames, Frostbite and Sparks the most, I thought, shouldn't it be awesome if these we boosted up at max level stats, to serve as replacement for the current master destruction spells?
I modded the spells and balanced the damage/magicka expenditure ratio and I added the finishing effects of disintegrate, paralyze and incinerate effects to round them off.
Then I thought of other utility spells which should be upgraded to master level because the original master level spells were underwhelming. This led to Master Healing, Master Candlelight, Stahlrimskin and Master Invisibility.
Version 1.1
I tweaked the magicka cost of Master Candlelight it should cost 200 to cast now and Master Invisibility's Quiet Casting perk is working properly now. It doesn't sound silenced when casting it, but even the Falmer won't hear it even if you are standing right next to them when casting the spell.
Have fun using it.
Cheers, Avengarth
You are create a lot of empty(NPC used, if they are given a ref) spells and mgef that don't have any reference, it means this spells are not usable in the game(left hand, right hand, cr****)
your master flames spell deal 80 dmg because u assigned the number 150 to the fear effect
your stalhrim armor spell has half-cost perk Expert75 and for some reason takes bonuses from the mage armor perk, for what? mgef Dragon skin - works like perk and give 80% defense without any bonuses
Looked a little at your mod in SSEEdit, maybe it has more mistakes
Every fight turns the left side of the screen into a giant wall of white text.
I am sorry for posting, I have since found it in the strongbox on his desk. I was looking at the vendor for it. Thanks for the Mod!!
I wonder if this has anything to do with every soul being now common or higher (no petty or lesser souls) but that could be a totally different problem.