Thanks for checking out my mod people. Remember to endorse if you like it, also go and endorse Mators MXPF, give him kudos, and if you still have the rights to your first born you may want to donate that to him as well. This is more his mod than it is mine. He provided majority of the trickier code snippets, he provided the MXPF function library, he helped me sort out bugs, hell he basically held my hand through the entire process!
Also go and give GamerPoets a sub on his youtube for the awesome instalation video.
STICKIED NOTES:
This is the first time ive been able to properly test this mod over a larger audience. Please report any bugs in the bugs section provided.
I am also after user feedback, I have plans for this mod to continue growing and am already working on extended function to also give options to patch to LOOT lists as well as create a more compatible way to patch the vanilla container records on the off chance they have been altered by another mod.
In the meantime, If you encounter any mods that this conflicts with (alters vendor container records), then please let me know in a reply to this comment and I can release a patch.
I would also like your feedback on other things: * Are you breaching the item list? Are more lists needed? * Are you missing items in the patch that are being removed from the filters that shouldnt be? * Are there any non player intended items that are still appearing in lists? * Is the frequency of modded items on vendors balanced? Should more items appear? less items?
Any other suggestions for the mod, I am all ear. Bear in mind, any updates are subject to my ability in coding (which is limited despite what you see here) as well as any constraints of the game and/or functions. Although I am planning on at least TRYING to use this to distribute to leveled lists for enemies, this creates issues with "matching sets", so will be much more difficult to do, basically, dont hold your breath on that one, but I AM confident I can get this working well for general LOOT lists.
I'm getting the following error: error in unit 'user script' on line 515: array index out of bounds All I know is that it is a common Java error but I have no idea how to fix it.
Shop inventories will need to reset before new items appear, this takes up to 48 hours in game (unless a mod changes this time to something else). I also recommend using my version 2 of this mod.
so how this works alongside wyre bash? your script analyzes all items which are not in lvl lists or even those? and if it considers the mod author didn't put them in the correct place it will do so? help me a bit so i can understand if i need the bash patch pt lvl lists or not :) thx!
Mine doesnt analyse lists at all. It analyses weapons and armors and such and adds them to sub lists that the included esp has already added to the in game lists. You still need to bash patch. Best method is to install this mods esp at the end of your load order, THEN create any bashed patches, THEN run the script from my mod.
Also, I'd suggest looking up my name on here and using version 2.0 of this mod, it is more complete.
Getting the following error when I run Sky AI in SSEdit 4.0.2 trying to distribute Witcher 3 female armors:
[00:00] Start: Applying script "SkyAI_SCRIPT" [Sky AI Test Patch.esp] Adding master "SkyAI_BASE.esp" [00:11] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer) [00:11] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)
The esp is still created but only has 1 leveled item entry in it.
Hm, I had similar errors early I development but had thought I had fixed all the issues with that. Its possible theres a bug in the script or an issue with a record that's trying to be patched. Try using my version 2 of this mod and let me know if the issue persists. Unfortunately I cant do much about anything at the moment as I dont have a working computer
Hi, I'm having an issue running this mod for Skyrim VR. I load up the base esp and run the v2 script along with my merged armor mod. I get the following error:
[00:00] Start: Applying script "SkyAI_SCRIPT_V2" [SKYAI.esp] Adding master "SkyAI_BASE_V2.esp" [SKYAI.esp] Adding master "Armor.esp" [SKYAI.esp] Adding master "Dawnguard.esm" [SKYAI.esp] Adding master "Dragonborn.esm" [SKYAI.esp] Adding master "Skyrim.esm" [SKYAI.esp] Adding master "Update.esm" [00:17] Exception in unit UserScript line 140: Found a REFR reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP [00:17] Error during Applying script "SkyAI_SCRIPT_V2": Found a REFR reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP
FWIW I've been using V2 Redux with SkyrimVR for yonks and it works perfectly... I just came back here to give kudos after trying the umm... ""superior"" Automated Leveled List Addition script and getting frustrated at how rediculously long that script takes and that it ended up with a bunch of half invisible NPCs walking around when they were handed out some female only clothing items... Went back to SkyAI and it was refreshing to have a script that could run in under a second ;-)
I hadn't actually seen that mod before so thanks for mentioning it. A lot of the features in that mod were features I wanted to implement but ultimately abandoned due to wanting the mod to be user simple (as much as possible) and to work entirely for most people. Some of the features of that other mod I can just imagine creating issues (such as naked npcs), the author seems to have done a lot of work to find work arounds but many of them require manual adjustments or tweaks to the mods UI which is not what I wanted for my mod. Kudos to him though for what he's made, I can imagine the amount of work involved.
224 comments
Remember to endorse if you like it, also go and endorse Mators MXPF, give him kudos, and if you still have the rights to your first born you may want to donate that to him as well.
This is more his mod than it is mine. He provided majority of the trickier code snippets, he provided the MXPF function library, he helped me sort out bugs, hell he basically held my hand through the entire process!
Also go and give GamerPoets a sub on his youtube for the awesome instalation video.
STICKIED NOTES:
This is the first time ive been able to properly test this mod over a larger audience.
Please report any bugs in the bugs section provided.
I am also after user feedback, I have plans for this mod to continue growing and am already working on extended function to also give options to patch to LOOT lists as well as create a more compatible way to patch the vanilla container records on the off chance they have been altered by another mod.
In the meantime, If you encounter any mods that this conflicts with (alters vendor container records), then please let me know in a reply to this comment and I can release a patch.
I would also like your feedback on other things:
* Are you breaching the item list? Are more lists needed?
* Are you missing items in the patch that are being removed from the filters that shouldnt be?
* Are there any non player intended items that are still appearing in lists?
* Is the frequency of modded items on vendors balanced? Should more items appear? less items?
Any other suggestions for the mod, I am all ear.
Bear in mind, any updates are subject to my ability in coding (which is limited despite what you see here) as well as any constraints of the game and/or functions.
Although I am planning on at least TRYING to use this to distribute to leveled lists for enemies, this creates issues with "matching sets", so will be much more difficult to do, basically, dont hold your breath on that one, but I AM confident I can get this working well for general LOOT lists.
All I know is that it is a common Java error but I have no idea how to fix it.
I also recommend using my version 2 of this mod.
It analyses weapons and armors and such and adds them to sub lists that the included esp has already added to the in game lists.
You still need to bash patch.
Best method is to install this mods esp at the end of your load order, THEN create any bashed patches, THEN run the script from my mod.
Also, I'd suggest looking up my name on here and using version 2.0 of this mod, it is more complete.
[00:00] Start: Applying script "SkyAI_SCRIPT"
[Sky AI Test Patch.esp] Adding master "SkyAI_BASE.esp"
[00:11] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer)
[00:11] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)
The esp is still created but only has 1 leveled item entry in it.
Try using my version 2 of this mod and let me know if the issue persists. Unfortunately I cant do much about anything at the moment as I dont have a working computer
I'm having an issue running this mod for Skyrim VR. I load up the base esp and run the v2 script along with my merged armor mod. I get the following error:
[00:00] Start: Applying script "SkyAI_SCRIPT_V2"
[SKYAI.esp] Adding master "SkyAI_BASE_V2.esp"
[SKYAI.esp] Adding master "Armor.esp"
[SKYAI.esp] Adding master "Dawnguard.esm"
[SKYAI.esp] Adding master "Dragonborn.esm"
[SKYAI.esp] Adding master "Skyrim.esm"
[SKYAI.esp] Adding master "Update.esm"
[00:17] Exception in unit UserScript line 140: Found a REFR reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP
[00:17] Error during Applying script "SkyAI_SCRIPT_V2": Found a REFR reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP
Any help?
A lot of the features in that mod were features I wanted to implement but ultimately abandoned due to wanting the mod to be user simple (as much as possible) and to work entirely for most people.
Some of the features of that other mod I can just imagine creating issues (such as naked npcs), the author seems to have done a lot of work to find work arounds but many of them require manual adjustments or tweaks to the mods UI which is not what I wanted for my mod. Kudos to him though for what he's made, I can imagine the amount of work involved.