Skyrim Special Edition
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JZbai

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Kaiserwill

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18 comments

  1. MayorPelotudo
    MayorPelotudo
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    is there any way to change reload button ? (im not good at modding or anything, so if you guys have a foolproof mini guide or something i will be very thankful xD ) i remember an old version where you can use any button with de skyui menu, but in skyrim special edition everything is kinda different
  2. mikemc2
    mikemc2
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    Question, I don't have a quiver and it did not appear with this mod.  So basically I lost access to ALL my Crossbow Bolts.  They instantly disappear (I see them in my bolt count when I ready the crossbow or use the load bolt power), but like I said I have ZERO access to them.  For example I cannot trade a Dwemer Bolt to Calcelmo because it is basically gone from my inventory??
  3. Arafhan
    Arafhan
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    How do i access my bolts ?
    I'm going to a vampire hunt and can't switch to my silver bolts.
  4. whitevalkery
    whitevalkery
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    • 2 kudos
    What mod did you use to change the reload sound in your video?

    I've looked all over and can't find a thing!
    1. Kaiserwill2
      Kaiserwill2
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      UHHHHHHHHHHH

      Fantasy sounds overhaul probably?
  5. RadiantQuest4E
    RadiantQuest4E
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    Thank you for this mod! This and Reasonable Reloading ( https://www.nexusmods.com/skyrimspecialedition/mods/16767/?tab=description ) make crossbows so much easier/more effective for me!
  6. JSJosh
    JSJosh
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    SKSE64 has been working for quite a while now. Any chance this mod could be updated?
    1. ramare
      ramare
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      • 6 kudos
      Fun fact: Now that SKSE64 is a thing, an actual "conversion" is no longer really necessary. I "converted" the oldrim mod myself by just unpacking and repacking the mod's BSA with the Creation Kit and everything in the oldrim mod seems to work as-is, no further fussing or esp converting necessary. Gave me an error on startup complaining about no SkyUI or SKSE, but loaded the MCM menu fine and the buttons I set and features I wanted worked. It automatically put my bolts in the quiver inventory, the key to open the quiver inventory worked, the manual reload key worked. Seems all is well.

      If you don't want to have to use the...urp...Bethesda Launcher (I can't blame you), you should be able to just unpack the mod's BSA with BAE (link here: https://www.nexusmods.com/skyrimspecialedition/mods/974) and just not bother repacking them since it's only nine scripts and nothing else.
  7. Joshannex
    Joshannex
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    how do i access the bolt pouch to change bolts mid fight?
  8. lizardnexus
    lizardnexus
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    Taking up a power slot to reload seems rather intrusive. Is it not possible to have the reload action triggered by pressing the attack button when the bow is empty?
    1. Kaiserwill
      Kaiserwill
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      • 37 kudos
      If we had access to SKSE that could all be done and more.
    2. Minakie
      Minakie
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      SKSE64 is available for Skyrim SE and it has been currently updated.
    3. Buzzerker1775
      Buzzerker1775
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      Neat idea. I hope it gets done
  9. xDURZOx
    xDURZOx
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    SKSE64 is available and is working really well. Is there any chance we might see an update with a MCM menu together with the removal of the power ability to trigger the reload ? That really is the main reason why I don't use this mod. I really liked the option to choose a hotkey to trigger the reload in the oldrim version of this mod.
  10. Teaspoonofsalt
    Teaspoonofsalt
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    So, whenever I fire my crossbow it waits a second to fire and then fires in slow motion. I'm not sure if anybody else is having this issue, or where the conflict is coming from. Any idea?