is there any way to change reload button ? (im not good at modding or anything, so if you guys have a foolproof mini guide or something i will be very thankful xD ) i remember an old version where you can use any button with de skyui menu, but in skyrim special edition everything is kinda different
Question, I don't have a quiver and it did not appear with this mod. So basically I lost access to ALL my Crossbow Bolts. They instantly disappear (I see them in my bolt count when I ready the crossbow or use the load bolt power), but like I said I have ZERO access to them. For example I cannot trade a Dwemer Bolt to Calcelmo because it is basically gone from my inventory??
Thank you for this mod! This and Reasonable Reloading ( https://www.nexusmods.com/skyrimspecialedition/mods/16767/?tab=description ) make crossbows so much easier/more effective for me!
Fun fact: Now that SKSE64 is a thing, an actual "conversion" is no longer really necessary. I "converted" the oldrim mod myself by just unpacking and repacking the mod's BSA with the Creation Kit and everything in the oldrim mod seems to work as-is, no further fussing or esp converting necessary. Gave me an error on startup complaining about no SkyUI or SKSE, but loaded the MCM menu fine and the buttons I set and features I wanted worked. It automatically put my bolts in the quiver inventory, the key to open the quiver inventory worked, the manual reload key worked. Seems all is well.
If you don't want to have to use the...urp...Bethesda Launcher (I can't blame you), you should be able to just unpack the mod's BSA with BAE (link here: https://www.nexusmods.com/skyrimspecialedition/mods/974) and just not bother repacking them since it's only nine scripts and nothing else.
Taking up a power slot to reload seems rather intrusive. Is it not possible to have the reload action triggered by pressing the attack button when the bow is empty?
SKSE64 is available and is working really well. Is there any chance we might see an update with a MCM menu together with the removal of the power ability to trigger the reload ? That really is the main reason why I don't use this mod. I really liked the option to choose a hotkey to trigger the reload in the oldrim version of this mod.
So, whenever I fire my crossbow it waits a second to fire and then fires in slow motion. I'm not sure if anybody else is having this issue, or where the conflict is coming from. Any idea?
18 comments
I'm going to a vampire hunt and can't switch to my silver bolts.
I've looked all over and can't find a thing!
Fantasy sounds overhaul probably?
If you don't want to have to use the...urp...Bethesda Launcher (I can't blame you), you should be able to just unpack the mod's BSA with BAE (link here: https://www.nexusmods.com/skyrimspecialedition/mods/974) and just not bother repacking them since it's only nine scripts and nothing else.