Fixed all open issues. You need to rerun DynDoLod when using the moss plugin. Because I readded the esm flag to avoid DynDoLod issues. CK seemed to remove it.
I'm running SSE 1.6.640.0 and I'm using DynDOLOD 3 Alpha 169.
From Whiterun, along the mountain, out towards the Sleeping Tree, I am now seeing Screen Door Effect on the side of the mountains, it only appears in small sections at a time I'll notice, appearing like a screen in the distance, and slowly fading away as I get closer.
I see some Z Fighting too with shimmering/flickering in some areas. I also see a lot of textures popping into view when I approach the mountains.
I use fNearDistance=15.0000 to try and help with the Z-Fighting.
My setup since 4.02 came out is pretty much the same, the only big changes are updates to Mods that have been coming out over the past few years.
Z-Fighting was the only thing I use to see a little occasionally. I've never seen any Screen Door Effect till now, and I've never had issues with textures popping into view as I've gotten closer to the mountains.
I've also not changed any of my INI settings since 4.02 was released.
THANKS
P.S. I almost forgot, I am using for the first time with DynDOLOD 3 Alpha 169 DynDOLOD DLL NG for the Large Reference. Not sure if any of this could be bringing on these issues now. hmm
I'm not a professional but I'm pretty sure that without DynDOLOD you won't see the retexture from majestic mountains if you are far away from the mountains (which is like 99% of the time) also this guide for dyndolod might be helpful https://www.youtube.com/watch?v=encZYHEeQrQ
yeah after reading the dyndolod website and following their instructions all i can get is flickering on the rocks when i walk through riverwood.
after several rounds of texgen and dyndolod attempts, i give up. good luck with your mod, all the websites that mention it say its really pretty but it requires too much to get it to work.
Apparently, Bethesda has high quality assets used in games available to be used by designers and modding dudes and dudettes willing to have a shot on it. Even though, every time I look at this mountain I see that cow outside Pelagias' farm randomly moving around. A bug built in-game for some unknown reason. Once this series of engine updates comes to an end I will try to build my own bug Mountain
I hope to solve the problem of many straight color lines on the snow in the north. This has always existed in the regular version. I have used both dynamic snow or simple snow, and have applied compatible patches, both of which have this issue.
'something that is drawn in the background' is an extremely moronic way of describing the effects of this mod lol. It changes the whole look of the game. Some of us actually pay attention and look around.
4348 comments
Fixed all open issues.
You need to rerun DynDoLod when using the moss plugin. Because I readded the esm flag to avoid DynDoLod issues.
CK seemed to remove it.
I'm running SSE 1.6.640.0 and I'm using DynDOLOD 3 Alpha 169.
From Whiterun, along the mountain, out towards the Sleeping Tree, I am now seeing Screen Door Effect on the side of the mountains, it only appears in small sections at a time I'll notice, appearing like a screen in the distance, and slowly fading away as I get closer.
I see some Z Fighting too with shimmering/flickering in some areas. I also see a lot of textures popping into view when I approach the mountains.
I use fNearDistance=15.0000 to try and help with the Z-Fighting.
My setup since 4.02 came out is pretty much the same, the only big changes are updates to Mods that have been coming out over the past few years.
Z-Fighting was the only thing I use to see a little occasionally. I've never seen any Screen Door Effect till now, and I've never had issues with textures popping into view as I've gotten closer to the mountains.
I've also not changed any of my INI settings since 4.02 was released.
THANKS
P.S. I almost forgot, I am using for the first time with DynDOLOD 3 Alpha 169 DynDOLOD DLL NG for the Large Reference. Not sure if any of this could be bringing on these issues now. hmm
Can you help me to fix that.
https://i.postimg.cc/fWcSY485/The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-04-08-01-48-38-61.png
EDIT
Simplicity of Snow fixed the problem so i guess it was something about generating snow on rocks
also this guide for dyndolod might be helpful https://www.youtube.com/watch?v=encZYHEeQrQ
after several rounds of texgen and dyndolod attempts, i give up. good luck with your mod, all the websites that mention it say its really pretty but it requires too much to get it to work.
This has always existed in the regular version.
I have used both dynamic snow or simple snow, and have applied compatible patches, both of which have this issue.
https://www.nexusmods.com/skyrimspecialedition/images/220644
https://www.nexusmods.com/skyrimspecialedition/images/220645
https://www.nexusmods.com/skyrimspecialedition/images/220646
Reference ID screenshot:
https://www.nexusmods.com/skyrimspecialedition/images/221399
https://www.nexusmods.com/skyrimspecialedition/images/221400
I also noticed a huge loss of material in the Irkgnthand cave, with a huge white block at the top.
https://imgur.com/hhUD3x0
Does anyone know how to fix this?