Skyrim Special Edition

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Yiyas

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232 comments

  1. AtomicCalamity
    AtomicCalamity
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    how do I even use this mod there's no instructions I guess Ill just add this to the xedit folder and see if it will even show up. 

    Alright yall this is what I did drop this .pas file in xedit scripts folder open xedit with sseedit.exe select ok after you made sure all your mods is selected next find the mod you wanna patch with your mouse wright click select apply scripts next in the window next to scripts drop down window chose xpatch auto complete click ok next click ok if you dont wanna change anything click ok again next name your patch file then click ok you can do this with multiple mods at once like I did. go to your mod manager I use vortex and enable your .esp
    1. secretagent6012
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      thanks for the important info... unfortunatly this still doesnt fix JOP's missing body issue lol
    2. Naqeth
      Naqeth
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      The only things that would cause missing body for mod armor when using JOP are:


      • JOP being finicky with mod changes when the game isn't saved indoors and in 3rd person
      • The mod armor lacking necessary tags or other elements to get it to be processed by the patch
      • The .esp containing the mod armor not being included in the list for the patch to check in the first place.
      • Aliens trapping us in a simulation where everything is just slightly off.

      This is absolutely not an issue with JOP nor with this script (unless you count JOP's finickiness, as I mentioned). My recommendation would be to check the patch created by this script and make sure your mod armors are actually included in the patch. Beyond that, try looking into the armor mod(s) and see how those ArmorAddon records differ from vanilla ones.
    3. secretagent6012
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      so it seems that the nude body isnt showing in first person... im using cbbe amazing body preset in bodyslide maybe its not compatable
  2. Naqeth
    Naqeth
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    If anyone's having trouble getting this to work for custom vampire races from mods, I posted a solution in response to the relevant bug report. It requires editing the script a bit, but everything you need is right there so all you need to do is copy and paste. Just don't forget to save your changes.
  3. secretagent6012
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    does this fix the missing body issue with mod armor from J.O.P?
    also it DOES NOT say how u use this dafaq?
  4. NameUser131
    NameUser131
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    How does one undo the JOP script lol
  5. ID4N73I
    ID4N73I
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    Really great that I can edit the respective mods directly, but is it possible that I tag everything except the books. I use "Legacy of the Dragonborn" which has problems with the books.
  6. mynamelogic123
    mynamelogic123
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    has zero instructions 
    1. teseo5544
      teseo5544
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      put the file in \SSEEdit\Edit Scripts

      if you'r using mod organizer 2 start SSEEedit from the mod organizer 2
      if not just start SSEEedit
      (a link to the SSEEedit https://www.nexusmods.com/skyrimspecialedition/mods/164/? page )

      it appears a list whit all mod's, DLC's and Skyrim.esm

      1.        right click: select none
      2.        write in the search bar the name of the mod you want to patch
      3         select the mod
      4.        ok
      5.        right click over the mod (the mod appears in the left)
      6.        Apply Script
      7.        You see the next: Filter (white empty text box) scripts(<new script>)
      8.        search _xPatch-autoComplete
      9.        ok
      10.     if you only want to patch the Joy of Perspetiv left checked JOP Patch and uncheck everything else
      11.     cancel
      12.     !DONE¡
    2. Triairius
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      What a hero! Thank you!
    3. wilczus2
      wilczus2
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      Thank You so much!
    4. masukasu89
      masukasu89
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      I can't find SSEEdit\Edit Scripts. I only see SSEEdit Backups and SSEEdit Cache
    5. Deathbringer6959
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      * pours a shot of triple distilled jameson whiskey out for your quick easy and to the point hlp* thank you sire 
    6. qaz1qaz1qa
      qaz1qaz1qa
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      Hay wait you said
      ?10.     if you only want to patch the Joy of Perspetiv left checked JOP Patch and uncheck everything else
      11.     cancel
      So all I wanted was JOP and I unchecked everything but JOP
      So do not select "OK"?
      Look still says I have 2 errors after closing SSEEdit and refreshing LooT
      ?Joy of Perspective.esp  
    7. SpikerzZ
      SpikerzZ
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      I did this and loot still says
      ?Joy of Perspective.esp
      SSEEdit patcher script available here: Auto Patching - VIS - JOP - Disenchant All - Weightless

      I wish someone would just make a patch for this
    8. matthew49
      matthew49
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      Same problem. Unchecked all except the JOP part, and LOOT still says "SSEEdit patcher script available here: Auto Patching - VIS - JOP - Disenchant All - Weightless"
    9. mortisedsnail36
      mortisedsnail36
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      THANK U BUNCHES 
    10. Zrynoth
      Zrynoth
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      So all I wanted was JOP and I unchecked everything but JOP
      You actually want to check ALL the mods that needs a patch. (mods that add armor etc). 

      I have limited knowledge, but perhaps that makes my explanation easier to understand. (Don't let the pictures below fool you, it doesn't take many steps)


      • Download and put "_xPatch-autoComplete.pas" in the script folder where you installed SSEEdit? "SSEEdit\Edit Scripts"

      •  Launch SSEEdit

      • I found it easiest to leave ALL mods selected. Might take longer to patch, but if you're not certain if a mod needs a patch it's easier to let the patcher decide. Click OK if there's a popup about modgroups

      • Select the mods you want to patch. I clicked once in the left window and pressed ctrl + shift + A, to select all.
        Then right click, "Apply script..."

      • Choose "_xPatch-autoComplete", and press OK.

      • Select your choices. I only enabled "JOP Patch". Took 5 minutes to patch for me.
        I chose to disable "Amend ESP's", so I can check more easily what it patched.
        e.g. it did patch a new armor mod correctly (I also confirmed in-game):

        Keep in mind that It will make a new .esp with all mods that needed patching as master file. So everytime you change your mod loadout, you need to redo the patch.


      If I read it right enable "Amend ESP's" will overwrite all those .esp files instead that need a patch. if you use MO2 then it will put them in your overwrite folder. Which means you only have to use the patcher again when you add new mods or update mods. (when you remove a mod you probably also have to remove the .esp in your overwrite folder though)

      Loot still informs you about this patcher after you patched afaik. Everything looks fine in-game for me at least.
    11. SassyGuySenpai
      SassyGuySenpai
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      nvm. fixed ty
    12. Emrek
      Emrek
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      This caught me up as well. The script doesn't go in the Skyrim Data directory, it goes in wherever you installed xEdit.
    13. kansas72
      kansas72
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      Correct.  I still see message on Loot, but otherwise it appears to work.
    14. nemesisphi0005
      nemesisphi0005
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      pawsome!
    15. oOMariselaOo
      oOMariselaOo
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      Thank you very much for this guide with images. :) It really helped! But unfortunately it did not fix my issue of not showing the arch mage's robe, which is added (I think so?) by Legacy of the dragonborn. I think it is added by LOTD because I can craft a replica of it at the replica crafting station in Hall of Heroes.  (EDIT: Might also be the vanilla arch robes, but then I don't understand, why JOP deosn't work.)
      I did as you said: applied the script on all my mods and selected only JOP Patch in the window "VIS auto Patching", did not enable "amend ESPs".
      I activated the added ESP-file in Vortex and loaded my game: My body and the arch mage's robe are still missing.... The new patch I created is almost at the really bottom of my loading list, so it should overwrite all other plugins.
      Any idea what I made wrong? I am really a newbie. I only got so far by reading, trial and error, asking and kind people like you who are willing to help me and to answer my stupid questions... I honestly do not really know what I am doing... But modded skyrim looks so much better and makes a lot more fun! So please don't say "Don't mod a game if you don't know what you're doing." You are right - but I will do it anyway! :D
    16. TheOriginalB
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      Thanks!!
    17. bakacrimson
      bakacrimson
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      "only 0 of 1 master could be added. master list now contains 253 entries and is full"...
      Can someone explain what this means and what I should do... this is maddening.

      Nevermind figured it out. You can't patch more than 253 files... mmk. Limiting, would have love to know any of this before hand.
    18. Emrek
      Emrek
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      While this does seem to work, there is a concern. If you select ALL of your plugins then it will make those into needed (master) files for this esp. Normally this isn't a problem, but be aware that if you remove a mod from your load order for ANY reason you will HAVE to rebuild this patch or the loader will crash.

      This means that if you uninstall a weather mod to use something different, then this patch will fail to find one of its masters and will choke. That is the reason why it is suggested to only highlight the mods that would be affected by the script. JOP doesn't matter if its snowy. And weights don't get lighter when it rains.

      TL;DR: Selecting all works, but rebuild the patch every time you remove a mod.
    19. nefariouslover
      nefariouslover
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      Post from
      Zrynoth

      works and resulted in a working esp patch file - immediately resulting in disenchantable items that were previously not able to be disenchanted.

      


      Thanks for providing something that helped all the way into 2023
  7. Mavevx
    Mavevx
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    This may seem like a dumb question but I ran the patcher on JOP only loading JOP and it's dependencies in SSedit. I left all the default checks checked and ran it as is. it did its thing and game me an esp file as output.... Am i supposed to just add the new esp to my list overwriting JOP like a patch.. or am i supposed to name it so it replaces the--> Joy of Perspective.esp?
    I'm pretty sure I add it as a patch... since well you see why it's a dumb question.
  8. Hematite1000
    Hematite1000
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    The inconsistent use of brackets, braces, parenthesis and pipes for item tag wrappers is very frustrating. You will have something like [Heavy:Boots] {1h:Mace} |Book| (Potion) all on the screen at once. There should be an option in the script to select which type of tag separator you want to use. There should also really be an Undo option that removes all tags from items. Would be very handy for testing!
  9. BaffleBlend
    BaffleBlend
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    Can we have an optional file to reverse the altered names? I only wanted the disenchantment and ended up not really liking the new names (especially since SkyUI makes their purpose superfluous)...
  10. GiggiliGaiX3
    GiggiliGaiX3
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    So how do you take out that awful naming code in inventories? I just hate it. Or at least want to edit some things out.