Lost Passages - New Dungeons for Skyrim Version 1.4 (Lions and Tigers and Bears Edition)
This update adds four new dungeons to the mix - all four are animal lairs, and one has a hidden vampire lair. As I stated in another post, this brings us up to 20 dungeons, which is a good round number and probably marks the end of development on this mod. The original intent of Lost Passages was to add a number of smaller to medium-sized dungeons to the map that integrated with the Radiant Quest System, and I think it's been successful. Not only does it work with Vanilla Radiant quests like Bounty Quests, Companions Quests and Dungeon Delving, it also works with mods that use the Radiant system like Missives.
This has been in Beta for over 1 week, and it looks like just over 40 people have tested it with no problems, so it's time to launch. If you installed the Beta, remember to manually uninstall the test file before you install Lost Passages 1.4.
As always, there is some cleanup and minor cosmetic work included, as well as a fix for a potential CTD for VR users.
If anyone is interested, I'm just finishing another mod that expands the Mzarand complex from Lost Passages, as well as adds a few additional areas to the world including a (very compatible) inn on the Markarth Outskirts. If you've seen my Vyrdwaren mod, the concept is pretty similar. That should be out in about two weeks.
Thanks for all your feedback over the past few months, and I hope you enjoy the mod.
New Dungeons
Bonecrack Run - In the canyon just north of Azura's Shrine
Uda's Call - on the beach east of Frosthollow Cave
Grimfang Burrow - near the Steed Stone
Moonshade Grotto - near Clearspring Tarn
Moonshade Grotto is minimum level 12, the rest are minimum level 6.
Well met! Tried these in game and have to say, they are wonderful. I was just wondering if there is something, like an extra step I need to do, because some dungeons are way too bright for me. I mean, as if I walked into a ball of light. The ones I have confirmed to be like this are "Trollstep Pass" in The Reach, and "Needle Point" in The Rift. Anyone else have this? Or better yet, know why and how to get around it? Anyway, thanks so much, Author Heracles, and Talos guide you.
Oh, and in case anyone starts wondering, No, I don't use any lighting mod, so it can't be that.
Not sure what is happening, but it's happened before and I thought I'd fixed it. There may be a conflict with some mod... those are the only two dungeons that use the "outdoor" sky. I'll test and issue an update soon if I can reproduce and fix.
Oh my, just knowing that you'd consider checking the issue is already great news to me. Thank you, truly. Though, since you mentioned "Outdoor Sky", don't weather mods change that? If it helps with diagnosing, the weather mod I use is the beautiful and performance friendly "Wander".
I still have no idea what this is. I even installed Wander and it seemed fine. Do you have any other mods that alter weather or lighting? I'm currently using ELFX and EVLaS with ENB.
It isn't needed by everyone. When I first launched, a few players couldn't see the dungeons. It turned out that they were all using an older version of Skyrim, and when they installed BEES it all just worked. I don't know why, it just did. There's a long post history about it at the bottom of these posts.
I mentioned elsewhere that I've never really gotten into the quests on Solstheim, but I may revisit that. There may be a Solstheim-focused dungeon pack if I can get inspired by it.
Only one tester had a problem with The Ironhold, and it wasn't AE but a mod that installs some kind of Dwemer dungeons. I think there is also a player home that gets installed nearby that changes the terrain quite a bit. Do you have any mods installed that place anything nearby? I don't remember the Dwemer mod name, but there would be a big energy bolt floating over the tower if it's installed.
Hear me out; Forgotten Vale Dungeon Pack. Maybe some for Solstheim too. These dungeons are great and I'd love to see some more that fit the theme for these worldspaces. These lands are RIPE with potential.
Sounds good. I admit that Solstheim has always bored me so I haven't really spent time there, but I'll revisit it. I think EasierRider just put out a dungeon pack for the Forgotten Vale... it's a Creation, so you have to pay for it, but not sure there is any room left there now. That's a problem across Skyrim, there are now hundreds of mods that are butting up against each other.
That said, I have a new Lost Passages dungeon pack coming out in a few weeks that is city-based.
I like the look of EasierRider's dungeons, but gameplaywise not so much. He likes to turn certain items into statics to preserve the look of the dungeons, which I dislike. Such as the bags of gold you can't pick up in Steamcrag Springs from his mod. Very visually stunning mod, though. And I assumed that Echoes of the Vale by EasierRider would do the same, so I just decided not to get it for my playthrough.
That being said, just because somebody else already edited those locations in a different pack doesn't mean you're blocked off from making new and interesting locations there yourself. Heck, list Echoes of the Vale as an incompatibility if you have to get in there deep to make some badass Snow Elf ruins. Nobody can gatekeep you from the Forgotten Vale.
I enjoy your dungeon mods since they use vanilla enemies and the loot isn't preplaced like in Hammet's Dungeons (I found a Dragonscale Shield at level 2 in what was supposedly a low level radiant dungeon) and is way more compatible with mods like Morrowloot or OWL.
I'm excited for what you do with that City-Based Dungeon Pack! Really enjoying your dungeons thus far.
Yeah, it's not like we're all battling each other for space, I just prefer making things as compatible as possible. The game has been around for over a decade, so it's a challenge. With all of the area rebuilds that have been created, finding room in the major cities for dungeon entrances has been brutal, but I think I've at least dovetailed with the most popular rebuild mods. I'll take another look at Solstheim and Forgotten Vale.
You know there's a nord ruin up the ways from Darklight Tower, where you find Illia. Its guarded by Trolls. Would love to see someone do more with it. There's also what looks like a collapsed road and entrance on the way up to the Thalmor Embassy near Solitude.
There is a mod for the dwemer ruin and the nordic ruin near Darklight Tower : Rkund Ruins and Viinlumnar https://www.nexusmods.com/skyrimspecialedition/mods/102847 that you could give a try meanwhile
205 comments
Version 1.4 (Lions and Tigers and Bears Edition)
This update adds four new dungeons to the mix - all four are animal lairs, and one has a hidden vampire lair. As I stated in another post, this brings us up to 20 dungeons, which is a good round number and probably marks the end of development on this mod. The original intent of Lost Passages was to add a number of smaller to medium-sized dungeons to the map that integrated with the Radiant Quest System, and I think it's been successful. Not only does it work with Vanilla Radiant quests like Bounty Quests, Companions Quests and Dungeon Delving, it also works with mods that use the Radiant system like Missives.
This has been in Beta for over 1 week, and it looks like just over 40 people have tested it with no problems, so it's time to launch. If you installed the Beta, remember to manually uninstall the test file before you install Lost Passages 1.4.
As always, there is some cleanup and minor cosmetic work included, as well as a fix for a potential CTD for VR users.
If anyone is interested, I'm just finishing another mod that expands the Mzarand complex from Lost Passages, as well as adds a few additional areas to the world including a (very compatible) inn on the Markarth Outskirts. If you've seen my Vyrdwaren mod, the concept is pretty similar. That should be out in about two weeks.
Thanks for all your feedback over the past few months, and I hope you enjoy the mod.
New Dungeons
Moonshade Grotto is minimum level 12, the rest are minimum level 6.
Tried these in game and have to say, they are wonderful. I was just wondering if there is something, like an extra step I need to do, because some dungeons are way too bright for me. I mean, as if I walked into a ball of light. The ones I have confirmed to be like this are "Trollstep Pass" in The Reach, and "Needle Point" in The Rift. Anyone else have this? Or better yet, know why and how to get around it?
Anyway, thanks so much, Author Heracles, and Talos guide you.
Oh, and in case anyone starts wondering, No, I don't use any lighting mod, so it can't be that.
Not sure what is happening, but it's happened before and I thought I'd fixed it. There may be a conflict with some mod... those are the only two dungeons that use the "outdoor" sky. I'll test and issue an update soon if I can reproduce and fix.
Though, since you mentioned "Outdoor Sky", don't weather mods change that? If it helps with diagnosing, the weather mod I use is the beautiful and performance friendly "Wander".
https://mega.nz/file/VEdAUSjb#-R0voLC8E7aM3kVPBgT1EgY-_d3bRiSwwJALlI96EV8
1 - Rat Mine
2 - https://www.nexusmods.com/skyrimspecialedition/mods/16705
The Windhelm Catacombs were implemented so well that I thought it was a base-game dungeon that I missed :)
That said, I have a new Lost Passages dungeon pack coming out in a few weeks that is city-based.
That being said, just because somebody else already edited those locations in a different pack doesn't mean you're blocked off from making new and interesting locations there yourself. Heck, list Echoes of the Vale as an incompatibility if you have to get in there deep to make some badass Snow Elf ruins. Nobody can gatekeep you from the Forgotten Vale.
I enjoy your dungeon mods since they use vanilla enemies and the loot isn't preplaced like in Hammet's Dungeons (I found a Dragonscale Shield at level 2 in what was supposedly a low level radiant dungeon) and is way more compatible with mods like Morrowloot or OWL.
I'm excited for what you do with that City-Based Dungeon Pack! Really enjoying your dungeons thus far.
https://www.nexusmods.com/skyrimspecialedition/mods/102847
that you could give a try meanwhile