Skyrim Special Edition

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sa547

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sa547

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38 comments

  1. sa547
    sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  2. Giantjay
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    I'm having a problem with this mod there appears to be the wooden beam texture missing from the trellis on the balcony and I cant figure out what's removing it  and that's with all other mods deactivated 
    1. sa547
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      Hard to say, but it must be with some other texture or mesh mod, and not this.
    2. Giantjay
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      I found the problem and have reported it.  The missing cross beam texture was caused by ELFX shadows. No load order placement solved this. There were no other texture mods used at the time. the only mods in use were ussep alternate start enb eflx and shadows to test it out on original install. Anyways I've reported my findings and when my colleague has showcased it on his channel I'll put the video up on here. Thanx for the response
  3. DizzyXC
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    I've used this house mod before and it's wonderful. Thank you.

    I have a REQUEST!
    I'm doing a run thru soon where my difficulty is much harder. It will necessitate the use of multiple followers. I intend to run with Serana, Vilja, Auri, Inigo and Lucien most of the time. I can get one of them to sleep in my bed with me. But I'd need 3 more beds for the other followers. Is there anyway you'd be willing to consider an expansion of this home as an option adding another bedroom and making the follower beds double beds to support more followers? I think having one follower bed really turns a lot of people away and this house mod is really nice. 
    1. sa547
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      No, but instead the Lucky Skeever has more beds.
  4. DiscalcedDefenestrator
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    Just a thank you note.  I've put in an absolutely ungodly number of hours playing Skyrim as my go-to game.  I've used an embarrassing number of player homes, looking for ones I like.

    This is one of the top three . . . the only ones I bother using anymore.  It's the right size, It's in a perfect location, and it fits the lore of the game (mostly... the local geography doesn't really lend itself to a ready hot water source, but who's perfect?  Not me!)

    So . . . Thank you for a classic that makes Skyrim a home away from home.
  5. Calipercat
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    I love this home! One of the best modded houses I've seen, excellent location and suitable for nearly any character. Also, no god-weapons or other weirdness (or even worse, creepy stalkery mannequins *shudder*). Thank you!
  6. seamusnewwest
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    I installed the mod, but when I went back into the game to play, this house simply wasn't there, the site was as normal.
    1. sa547
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      You may have to activate it on your mod manager.
  7. ArrldurRuthlior
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    Hey, this is a message to both the author and any gentls soul to help a fellow player. Im an PS4 exclusive player, therefore my mods options are limited. My question is: Is this mod compatible to Ps4? For what I saw doesn't appear to have new assets. And if it is, could someone port it there? Many thanks! And great mod, btw!
    1. sa547
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      No. This mod has third-party assets, and Sony doesn't allow third-party files.
  8. Hacunaaa
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    Endorsed! Thank you for this really nice house!! <3 :)
  9. MaruWeave
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    " until one day its unknown but frantic owner forgot to lock the door "

    No way to make a sign for the house to be purchased instead of for free... ? :X
  10. Chardzard19
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    Hey hey! Beautiful Mod! :)

    Wus wondering what was up with the bed and waiting in the house? Seems like everytime i use the bed or wait, my game shuts down and saves?

    Everything else is super perfect!
    1. sa547
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      Try checking your other mods which might affect how you sleep and wait. The beds are the same as the others in the game.
  11. mayet92
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    Are interior containers meant to be unsafe/ reset themselves after one day has passed? If yes, please put a warning on description page, since I have lost all the items I have stored in this house. If not, well there's a bug. Other than that it's one of the nicer home mods out there.
    1. sa547
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      The mod was built with a flag -- the same encounter zone/no-reset flag used by vanilla homes aka NoResetZone [ECZN:000F90B1] -- NOT to allow cell resets. You may have a mod which affects/alter vanilla containers and/or encounter zones -- with xEdit, make sure NoResetZone is altered in any way by a mod.

      [00] Skyrim.esm (C665FD56) \ Encounter Zone \ 000F90B1 <NoResetZone>