Skyrim Special Edition

File information

Last updated

Original upload

Created by

sa547

Uploaded by

sa547

Virus scan

Safe to use

106 comments

  1. sa547
    sa547
    • premium
    • 544 kudos
    Locked
    Sticky
    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  2. GaiusMartius
    GaiusMartius
    • premium
    • 3 kudos
    Is this compatible with Northern roads?
    1. Rexochango
      Rexochango
      • premium
      • 0 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/77386 Has a patch in the fomod.
  3. GeorgeCorbul
    GeorgeCorbul
    • member
    • 13 kudos
    I know it's been forever since the last update, but can you make an 'enhanced' version without the undercroft?
  4. gb75
    gb75
    • member
    • 1 kudos
     I'm an xbox gamer. I wanted to ask your permission to include this mod of yours in a collection to be submitted to the community for possible porting.
    thanks in advance for the reply
    1. sa547
      sa547
      • premium
      • 544 kudos
      I, however, have the right to decide what any mods I made be ported to other platforms.
    2. gb75
      gb75
      • member
      • 1 kudos
      Obviously.I was collecting permissions for some mods, some already present on bethesda.net. to propose a collection linked to the reach area.the purpose is also to save slots that are limited on xbox
    3. gb75
      gb75
      • member
      • 1 kudos
      I'm about to close my collection of permissions on the mod collection for the proposal to the xbox community. I would like confirmation that I have your permission to include this mod of yours. thanks in advance for the reply
  5. sstockholm
    sstockholm
    • premium
    • 4 kudos
    Wonderful mod (using Enhanced), however, warning to those using enemy difficulty mods - this mod adds like 60 Forsworn Ghosts to the Undercroft. That is not an exaggeration. God help you if you are using the current version of Madmen + this mod and the "Ghosts," inherit those perks and spells (not sure if they do). I got swarmed by like 10 at a time in some spots and I couldn't keep up even with two follors. I just got tired of it at some point and toggled God mod to kill them all. I've had my fill of, "Forsworn, ghosts or otherwise for a very long time. Dungeon layout is great, had some trouble with the water, but meh, and a bit too much clutter for my tastes but still a nice piece of work.
    1. sa547
      sa547
      • premium
      • 544 kudos
      As a response to someone asking for a dungeon, I created it way back when I was using Enairim, which meant that I had too easy kills and needed a crazy challenge taking on a horde in a tight space. Also helps to have some followers to even out the fight, and Wait Your Turn to limit on how many enemies would attack you.
  6. ModsCanFixSomeParts
    ModsCanFixSomeParts
    • member
    • 8 kudos
    Do you have to progress the civil war quest to see any of the new buildings? I only see the inn when I visit this area, I can't find the undercroft or any of the other houses in the screenshots.
    edit: Oh wow I downloaded the regular version instead of standard.... can't believe I messed that up.
  7. jazzahol
    jazzahol
    • premium
    • 3 kudos
    Would be nifty to get an EVG animated traversal patch for the ladder
  8. Kreyd
    Kreyd
    • member
    • 16 kudos
    great mod however it could help to have a LOD, the new structure literaly pop in front of you :/
    1. sa547
      sa547
      • premium
      • 544 kudos
      Running DYNDOLOD solves this.
    2. ThePrusa
      ThePrusa
      • member
      • 8 kudos
      Yeah, it would be nice if this awesome mod had LODs without players having to fix it with a tool not everyone uses. And also, the Forsworn Wraiths would need some creepy ghost voices and not dropping loot of the living, such as armor, weapons, or even venison. :P Sure, vanilla ghosts drop such items too, but there are mods that fix this issue, which would work fantastic with this mod; they would also need to be invulnerable to unenchanted weapons (with the exception of silver ones), but I don't know how to apply those changes to them (for immersion, I imagined that the Forsworn Wraiths somehow became half-living with time and with that incorporated some characteristics of living people, or former-selves if you want, such as cooking food and stuff, as there are cooking pots with stew and meat grilling going on in the Undercroft, I don't know - I only imagined it, so them using objects of living people didn't bother me too much). Otherwise, like I said, the mod is awesome, with the exception of a few bugs I posted in the bugs section, but despite this it looks really nice and fits the lore perfectly, unlike Bethesda's lazily done inn with a fetch quest and nothing else. :D I endorsed it a long time ago and I'm still using it, as it's definitely the best Old Hroldan mod, at least to me. :)
  9. haloufe007
    haloufe007
    • member
    • 2 kudos
    thanks for the mod
    +1 for transforming the place into a semi-destroyed village.
    +1 for the existence of water in the dungeon
    +1 for the wooden platform built by the enemy in the dungeon
    +1 for light
    +1 for the size of the dungeon

    - better to reduce the number of books. the enemy does not read much and reduce the number of stored stuff.
    - preferable that the furniture of the place is devastated by the attack.

    - no boss in the event of a visit without a quest.
    - no enemy presence outside.
    - no trace of writing on the reason of the enemy's taking of the dungeon.
    1. sa547
      sa547
      • premium
      • 544 kudos
      ?no trace of writing on the reason of the enemy's taking of the dungeon.?

      You haven't searched enough, as there are some journals explaining the wraiths' presence.

      ? better to reduce the number of books. the enemy does not read much and reduce the number of stored stuff.?

      With the living unable to bear any longer shortly after conquering and rebuilding the fort, the interior was eventually abandoned to the wraiths.
    2. Blackjack34A
      Blackjack34A
      • member
      • 6 kudos
      The wraiths are from Tiber Septims TIME period. Wraith, Spectres and ghosts are vengeful spirits of dead people. Play the Witcher 3 and you'll see what im talking about. Im downloading this mod asap since im lore nerd at heart. sa547 Thank you for making this. 
  10. Brickon
    Brickon
    • member
    • 3 kudos
    Compared to the enhanced version, the regular version doesn't appear to have anything actually burning it the one glowing beacon.

    Also in the enhanced version, the items in the resident redguard's bag located in that house don't seem to owned by anyone.

    P.S.
    Might be neat to have a regular and a half version that was basically just the regular version, but with just a few guards that could tend one beacon and patrol around, then get converted over during civil war stuff. Could maybe give the feel that it was pretty much abandoned, but wasn't entirely since it was still defensible position that people didn't want taken over by a hostile force?
  11. OgamiGoro
    OgamiGoro
    • premium
    • 2 kudos
    Been wrestling with The Great Village of Old Hrolden which works with this mod, but I was happy to find with or without the Town addition, the Ruins work!  Well done!