I loved this mod when it worked as it was simply the best improved version of VH while the 6 child beds enabled me to sleep >12 followers in my non child games as I replaced the single beds with double beds. In my last >5 runs of SSE it always worked without the lightest problem. But now after a week of trying and a deletion of some 60 non auto saves no matter what I do in my current game (+ or - Child room and or alc lab and multiple permutations thereof) I always find an empty cobwebbed 2 child room. TCLing shows that there is a space behind the far wall but no way is its recognizable as part of the 6 bed room.
As below, the mod worked perfectly with a far higher level char from a different profile(converted to this one via resave) but what is strange is that my current char had never been near Markarth until this week yet the mod does not work for her.
Not certain what has happened here but after successfully using this mod for several SSE runs I now find that I cannot access the 6bed children's room. All other rooms seem okay although the suspended bed in the sauna has popped up (I have made some 6-7 attempts to do it all again) up several times.
So far I have obeyed instructions obsessively and it make no difference.
Should I purchase the house with or without the mod installed. If you mean 'without" does that mean NO LHS tick and no RHS tick(on MO2) or just no RHS tick with meshes still in place. I ask as I have tried with and without and it has made no difference. What IS strange is that using the current profile I added a VH save from my last game on another profile and when loaded the bedroom was there in all its glory which had me a non swearer screaming WTH!
I have reverted to a pre namira quest save and will not purchase the house until I have everything in place for thane of the Reach. I lose 4 days work but I guess that I have no choice.
I especially like the empty room. The one with cobwebs in it. No offer for just a kids room. Have to replace the alchemy lab. Sorry, not endorsing this. I tried all your suggestions on a clean save, no luck. Spent an hour of trying to get the right dialogue or the mod to just work and nil.
Seems like you might be talking about the housecarl's room, which only gets furnished if you HAVE a housecarl. Have you become the Thane in Markarth yet?
Some flowers are in the braziers in the entry room, and there's a large brazier in the entryway to the master bedroom. Doesn't really functionally affect anything but it is weird looking.
This mod does not work with this mod Theres alot of cliping and extra items but Im only able to use one mod at a time since they have issues i wanted to put them together so it fills the empty home more
Mod works great... Once you realize it isn't dependent on having the base TNF Vlindrel Hall mod with it... I was having such a time trying to figure out why there was two of like... Everything! Maybe put a warning about that in the description in big red letters so doofuses like me don't assume it has a dependency.
The master bed from the house is floating in my spa. I installed the mod before decorating the house. Disabling the bed does not work. I can disable the entire master bedroom however that removes everything and leaves the room with cobwebs and no lighting.
You are probably well past caring, Shalira159, but I ran into the same problem. The way I fixed it was to create a patch with xEdit.These steps should remove the floating bed:
1) Launch SSEEdit 2) Select the plugin VHTNFBP.esp 3) Do a deep copy of Cell -> Block 0 -> Sub-Block 9 -> 00016dfa (MarkarthVlindrelHall) into a new ESP (and I did it as an ESL, so as not to take up a major plugin slot). 4) Give the new plugin an appropriate name (VHTNFBP-Bugfix.esp or whatever). 5) Navigate to the new plugin and select the above cell record. 6) Click on the Persistent array. 7) Find this record: 000DC637 (NobleBedDouble02 "Bed" [FURN:00064092]) 8) Remove this record. 9) Save the plugin, exit xEdit; sort your plugins with LOOT and ensure the patch loads after the main plugin; start Skyrim SE, and load the save with Vlindrel Hall.
The bed should be gone. The original record in VHTNFBP.esp shows that although the bed is Persistent, it was also Initially Disabled. So I suppose it should never have been there in the first place. But Skyrim being Skyrim these things happen.
23 comments
In my last >5 runs of SSE it always worked without the lightest problem. But now after a week of trying and a deletion of some 60 non auto saves no matter what I do in my current game (+ or - Child room and or alc lab and multiple permutations thereof) I always find an empty cobwebbed 2 child room.
TCLing shows that there is a space behind the far wall but no way is its recognizable as part of the 6 bed room.
As below, the mod worked perfectly with a far higher level char from a different profile(converted to this one via resave) but what is strange is that my current char had never been near Markarth until this week yet the mod does not work for her.
I had already endorsed this mod and with happy memories will not remove it but I have been forced to use another mod, if one that gives me room for even more followers although I do not prefer it: Vlindrel Hall - An Interior Overhaul Project SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com).
So, by all means try the soupdragon1234 but if it fails and you want 6 child beds then try the above one. TBH I am actually sad over this.
All other rooms seem okay although the suspended bed in the sauna has popped up (I have made some 6-7 attempts to do it all again) up several times.
So far I have obeyed instructions obsessively and it make no difference.
Should I purchase the house with or without the mod installed. If you mean 'without" does that mean NO LHS tick and no RHS tick(on MO2) or just no RHS tick with meshes still in place. I ask as I have tried with and without and it has made no difference.
What IS strange is that using the current profile I added a VH save from my last game on another profile and when loaded the bedroom was there in all its glory which had me a non swearer screaming WTH!
I have reverted to a pre namira quest save and will not purchase the house until I have everything in place for thane of the Reach. I lose 4 days work but I guess that I have no choice.
Some flowers are in the braziers in the entry room, and there's a large brazier in the entryway to the master bedroom. Doesn't really functionally affect anything but it is weird looking.
& anyone know how I can get the house fully furnished with commands sonce I have the bug where I buy it but never receive the keys & cant modifie it
https://www.nexusmods.com/skyrimspecialedition/mods/10527?tab=files
https://www.nexusmods.com/skyrimspecialedition/mods/10053?tab=posts
Any Ideas?
1) Launch SSEEdit
2) Select the plugin VHTNFBP.esp
3) Do a deep copy of Cell -> Block 0 -> Sub-Block 9 -> 00016dfa (MarkarthVlindrelHall) into a new ESP (and I did it as an ESL, so as not to take up a major plugin slot).
4) Give the new plugin an appropriate name (VHTNFBP-Bugfix.esp or whatever).
5) Navigate to the new plugin and select the above cell record.
6) Click on the Persistent array.
7) Find this record: 000DC637 (NobleBedDouble02 "Bed" [FURN:00064092])
8) Remove this record.
9) Save the plugin, exit xEdit; sort your plugins with LOOT and ensure the patch loads after the main plugin; start Skyrim SE, and load the save with Vlindrel Hall.
The bed should be gone. The original record in VHTNFBP.esp shows that although the bed is Persistent, it was also Initially Disabled. So I suppose it should never have been there in the first place. But Skyrim being Skyrim these things happen.