About this image
Notice
This user's image description contains 4 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.
You will need to be logged in before you can see this user's image description.
13 comments
give me a bit and I'll look it up in SSEedit....
magicSetActorAlphaScript
This has a setting that has to be filled with the CK (or SSEedit) called AlphaValue.
Most are 0.25 to 0.33 - You could try higher numbers 0.4, 0.5, until you get just the right amount of faded-ness and glow-y effect to look like ghost but have the face more visible.
I do like the Son idea also!
If it was between reducing the ghost effect or adding Karstaagson, which do you think you'd like better?
There's also the question of how the Karstaagson summon system would work. I'm thinking you could loot his skull from his inventory and wield it as a "staff," which only works once a week and can only be used after defeating Karstaag.
One week seems long but it's good balance, better than only 3 total summons.
Tell me what you think about this idea:
Karstaag is still ghostly and transparent (maybe slightly less transparent). But his descendent Kastaagson is alive. Karstaagson doesn't have the magic ice cloak and ice wraith summons, and he doesn't have the magic resistances that ghosts get, but he still has Karstaag's stat boosts so he's stronger than a normal Frost Giant. When you kill Karstaagson, you can loot his fifth eye and use it to craft a staff. The staff can summon him unlimited times with a 3-day recharge.
Then the only question is, where should Karstaagson be. I originally wanted to have him guarding the throne, but that might be a bit excessive since you would fight Karstaag immediately after killing Karstaagson. Instead, I could place him somewhere else, and put a journal in the throne room to give a clue about where to find Karstaagson.
This could either be some random existing dungeon (which will let me release the mod soon), or I could try to find someone experienced with designing dungeons to rebuild Hircine's maze in Mortrag Glacier. This would be cool because I've also been planning to recreate Hircine's Aspect of Strength and maybe the other two aspects too. So then you could have a full dungeon and fight Hircine and Karstaagson, making a perfect mirror of Bloodmoon's final quest. The downside of this, of course: who knows how long it will take to find a dungeon designer and wait for them to make it. Might never happen, so using an existing dungeon would probably be the more practical approach.
So, what do you think?
Another place might be out in the ice fields north of Winterhold. Again only after father is dead, journal would point there. Maybe give him a troop of riekling followers, like he was out hunting while you sacked the castle!
Yeah, I like the hunt idea, it's fitting!
Journal could be like "Father, I know you are long since dead, but today I set out on an important hunt and I need your guidance. I fear if you are not with me in spirit, the prey will be lost and Hircine will not be pleased." - With editing to a Giant's voice of course. Something like that.
It will be cool whatever you decide I'm sure.
Greywater Grotto - is South of Helgen. It's relatively empty, wolves, bear and ice serpent when I went there. I don't know of any quests there, would have to look on UESP. It seems large enough for small encounter.
I think I've decided though -- I'll release this mod as a standalone mesh replacer first. Then I will release the quest/dungeon later as part of my Aspects of Hircine mod. This way it doesn't slow down my other Bloodmoon projects. I think I will try to build the dungeon myself at Snowclad Ruins, since that is already a shrine for Hircine, and it's close to Karstaag's Castle.