The GameSpot "Greatest Game Series of the Decade" poll is nearing its end now, and the finalists are The Elder Scrolls versus Grand Theft Auto.
So, if you want to take part in deciding which game series is the greatest (of these two), head over to GameSpot to vote.
Both of these series have been moddable for quite some time, and have both seen some great mods being produced. Whether or not that is an important factor as to why they appear at the top of the bracket is unproven, but personally, I think it has been a key factor for the success of both series, and will continue to be so.
Now, those two series are the finalists, but they have been competing with series like Fallout, Mass Effect, Total War, Assassin's Creed, Battlefield, etc. Do you agree with the outcome so far, or is another series your favorite?
Let me tell you of the days of high adventure!
CONAN Hyborian Age
Don’t you hate it when you pay for something and then the next day it goes on sale? Don’t you equally hate it when you’re thinking about buying something but continue to put it off and then the price goes up? That’s why I’m here to give you a friendly heads-up that from October we’re going to be raising our Premium Membership prices in-line with, drum-roll please, inflation. Fact is money isn’t worth as much as it used to be (does that make sense?) and money is exactly what we need right now.
We launched our Premium Membership back in 2006 and since then it’s become an extremely important stream of revenue for the Nexus. Without it this network simply wouldn’t exist. We’ve spent over £120,000 ($187,000) in the past few months on trying to sort out the stability of the network for the future. We’re still not done and we’ll continue to invest in the infrastructure until we’ve got it right. It’s been an expensive year as we’re currently running (and paying for) our new system in parallel with our old one until the new one is ready, which means we’re essentially paying double right now. If you ever wondered what your Premium Membership goes towards, that’s what it goes towards. And the 4 dedicated programmers working on the site. And the 37 servers we have running the network (that number goes up every time I write about this sort of stuff!). And the 3 GBits of bandwidth we use every second. And so on.
From the start of October our prices for Premium Membership will be rising as follows:
- Life time of Supporter membership (not the same as Premium). Originally £1. Now £1.29.
- 1 month of Premium Membership. Originally £2.49. Now £2.99.
- 3 months of Premium Membership. Originally £6.99. Now £8.49.
- 6 months of Premium Membership. Originally £11.99. Now £14.49.
- 12 months of Premium Membership. Originally £19.99. Now £24.49.
- Life time of Premium Membership. Originally £39.99. Now £49.99.
Remember Premium Membership at any level gives you an ad free experience on any and all Nexus sites, current or future (yet to be made sites), for life irrespective of whether you buy 1 month or a lifetime. You also get unrestricted download speeds on all the servers and multi-threading enabled file downloads to a maximum of 4 threads per file. For a full list of benefits you can take a look at our Premium Membership info page.
I was doing a side by side comparison of two popular interior lighting mods to see how they compared to each other and how they might change the way you would play and thought I would share my findings with you. I also looked at a new and exciting interior mod that aims to make Skyrim a little more immersive.
Realistic Lighting Overhaul
Enhanced Lights and FX
Climates Of Tamriel - Weather - Lighting - Audio]
New to this whole 'modding' thing? This Beginner's Guide may be for you. Over the course of several videos I will attempt to give you the knowledge and experience to mod your game easily and safely, starting from the very basics.
*WARNING* This series really is aimed at people who are new to modding. No prior modding experience is needed, only a willingness to learn.
There are already four episodes but several more are on the way.
Part 1 : The Basics
Part 2 : The User Interface
Part 3 : Water
Part 4 : Textures
I finally finished the main quest in the epic Falskaar mod and though I would share my experiences and opinions with you guys. There are no real spoilers in the video beyond the odd shot of places and people you might see.
posted by Dark0neWith the worst of the fallout from the recent site changes now behind us and things improving in the long run we’re back to working on improving the site functionality and expanding the network. While I’m trying to hold back on releasing new Nexus sites until our centralisation is done when I’ll never have to worry about launching a Nexus site in the same conventional way again, I’ve delayed the launch of these sites for quite some time so I can no longer wait.
Towards the beginning of July I was contacted by the folks over at Torn Banner Studios to see if I might be willing to provide a centralised location to host mods for Chivalry Medieval Warfare which is always an honour. I’ve obviously delayed the release of the site until I’m confident that things are stable again since our server moves and now that they are I’m happy to announce the release of Chivalry Medieval Warfare Nexus.
Torn Banner released their SDK for the game not too long ago which has opened up the potential for lots of new custom content and maps. Lots of stuff is already released and being worked on via their forums. The previous month I’d bought Chivalry and had a good playthrough of it so I was more than interested in helping out. For those who don’t know Chivalry Medieval Warfare is a popular first-person multiplayer game that pits two teams of knights, archers, men-at-arms and vanguards against each other in various map locations with various different objectives to complete. The teams are red and blue, hence the red and blue colour scheme to the site! If you like your combat up close and personal with swords and polearms then Chivalry will be for you.
There’s already several maps available to download for the game and I hope to see a lot more in the coming months.
Not wanting to stop there I’ve received an unprecedented number of requests to release a site to help support the Shadowrun Returns community. Shadowrun Returns was one of the first high-profile video game success stories to come from Kickstarter when it received over 400% of the funding that was initially requested and the game was launched towards the end of July to much fanfare.
While I’ve yet to play the game I’m very much aware that it’s a game that is going to rely on and thrive upon custom content and indeed most of the game has been built to revolve around the custom content that the user base is working on. It launched with a fully functioning editor that most people have commented is very easy to use along with Steam Workshop support. Initially I wasn’t too bothered in releasing a Nexus site for the game considering the direct integration with Steam Workshop right from the start but unfortunately the integration has had a number of teething issues that are yet to be resolved making things tough for some mod authors. So why not release a Nexus site to help spread the teething issue load? We can teeth together.
Shadowrun Returns Nexus is now up, launched and already being populated with work from the community.
The latest version of the ENB mod comes with new memory management code that may help with performance and stability, but what about people who dont use the ENB mod? Well a new mod called ENBoost allows you to use the new features of this mod without the graphical changes, and in this video I take alook at it and see what benefits I can get from it.
CTD and Memory patch ENBoost
We successfully completed the move of our databases over to a new centralised cluster yesterday with the final site, Fallout 3 Nexus, moved in the afternoon. Moving the databases off the same servers that actually serve the site’s pages has freed up resources on the servers that can go towards handling more concurrent connections and as such I’m hoping you’re finding the browsing experience on the sites this weekend, especially on Skyrim Nexus, are much more satisfactory.
There are currently a few known bugs on the sites that we’ll be working on sorting over the next week. You do not need to report these errors to us as we already know about them:
- Problems with people either being unable to login or being unable to stay logged in through page loads. Generally what happens is you enter your username and password, click the submit button, the main page loads but you’re still not logged in. No error messages are shown. We’re not sure why this isn’t working for some people while it’s working for the majority but we’ll look in to fixing that first.
- People have reported the file servers sometimes report themselves as being overloaded or “struggling” despite other people downloading the same file perfectly fine. Assumed that any NMM downloading errors are of a similar ilk for the same people (e.g. if manually downloading fails so does downloading through NMM).
- Issues with the Image Share not posting images and linking to the correct forum topics.
If you’re experiencing a problem that’s not on that list then by all means report it.
While I’m very pleased that the cluster has worked out well I’m still not happy. I want to be in a position where there’s not one single point of failure for the sites so if a server goes down the sites still run perfectly. I also want to be in a position where increasing capacity is as simple as buying new servers. The old system wasn’t that simple, and I want a system that is that simple. Right now we’re serving about 700 concurrent connections/second to the sites (not the file servers, they do loads more than that) and we’re hitting that limit regularly. I want to be able to serve twice that much. We’ve spent over £33,000 ($50,000) on the database cluster and I’ve now outlayed a further £18,000 ($28,000) on several static content servers that will serve all the images and static pages and a further £40,000 ($61,000) on moving all our page serving in to a specially developed cloud server system utilising 48 CPU cores and 192GB or RAM across 6 virtual servers, load balanced by two extra virtual servers to ensure redundancy. On top of that we’ve got to continue paying the billls on the old servers until everything is moved over, so we’re essentially paying double the amount it normally costs to keep things going from a hardware standpoint. Don’t get me started on bandwidth or the file servers where we’ve got another 3 file servers on order at the moment. When you wonder where the Premium Membership money goes; this is where it goes.
I’m happy with how things have gone so far and I’m looking forward to a point where we can stop dealing with making the sites run properly and get on with making the sites better and expanding the network. Frankly, if I were to have another year like this current one I’d seriously consider throwing in the towel. So fingers very much crossed.
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