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Tweakx

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AccTemp00

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27 comments

  1. lbm
    lbm
    • member
    • 0 kudos
    Worked perfectly with regular followers but doesn’t work when recruit Serana as follower.Any clue or solution?
  2. deleted151310673
    deleted151310673
    • account closed
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    OK. Before I say anything else, I want to say that this might break having more than one follower. I tried recruiting a second person with this installed and they wouldn't follow. In fact, interacting with that person again revealed that s/he wasn't even recruited.

    I am testing with a small set of mods:
    UFO (ultimate follower overhaul)
    3 test dummy demon followers that use the vanilla follower system
    SKSE and SkyUI
    USLEEP
    All 3 DLCs (also cleaned with TES5Edit (also one of them manually cleaned further, forget which)
    Alternate Start - Live Another Life

    Without UFO, only one follower can be recruited. I had no idea that this is how it works. :/
    With UFO, only one follower can be recruited even though I can get more (doesn't happen without the follower distance mod).

    I'm going to try putting UFO below this mod in the load order (it loads after this mod). (Yes, LOOT run from Mod Organizer 2 puts UFO before this mod.)
    Results: It doesn't work. I can recruit multiple people, but the follow distance doesn't change for any of the followers. I think UFO might have overwritten something. The choices still appear, though. Also, the choices made apply to all followers, so the dialogue choice reflects a change even on followers that shouldn't have their distance changed.
  3. Shebble
    Shebble
    • supporter
    • 3 kudos
    Thanks very much! This, is exactly what I've been looking for and needing.  Thanks to you as well itsavikingworld, no crashes here. : D
    1. itsavikingworld
      itsavikingworld
      • member
      • 3 kudos
      Awesome!
  4. Lexmax
    Lexmax
    • member
    • 15 kudos
    COMPATIBILITY

    Any mods that changes the default DialogueFollower quest records will be incompatible.

    Follower System Overhauls (ex. AFT, EFF,  UFO)

    I can't even imagine running skyrim without a follower framework
    1. itsavikingworld
      itsavikingworld
      • member
      • 3 kudos
      It is unfortunate you have no imagination.

      Perhaps someday you will.

      Best of luck!
  5. maxsu2017
    maxsu2017
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    SSE version please?
    1. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      Sorry, i don't play SSE but i'll see what i can do. No promises.
    2. Dahveed
      Dahveed
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      • 159 kudos
      SSE version would be greatly appreciated, I tried loading it into SE and I get a crash before I get to the title screen :*(
    3. itsavikingworld
      itsavikingworld
      • member
      • 3 kudos
      Skyrim BSA's are not compatible with SE. Unpack the BSA into a folder. No more CTD.
    4. MishiJ
      MishiJ
      • BANNED
      • 0 kudos
      SSE needed.
  6. R0NlN
    R0NlN
    • supporter
    • 42 kudos
    I tried this on my follower and thought I'd give you some feedback, because I use Extensible Follower Framework.

    This mod didn't seem to change the distance they followed at, but only changed how close to me they would get when I stop. They still dropped back to the normal following distance once I started to move. And I didn't see any real difference between the various options, either. They all caused my follower to come up closer behind me once I quit moving, and they stopped in roughly the same spot.

    At this point I'm not sure how much of this result is due to EFF, and how much is due to this mod.
    1. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      I don't use EFF but what you're describing sounds like a conflict between the 2 mods. EFF probably also makes changes to the Default DialogueFollower quest so depending on which you load last in your load order, the effects of my mod may not even be applied. EFF also tweaks GameSettings and has some SKSE functionality so there's a lot of room for overriding logic.
    2. R0NlN
      R0NlN
      • supporter
      • 42 kudos
      I knew there was a conflict due to EFF, so that's not surprising. I'll try sorting this below EFF and see how things go.
    3. R0NlN
      R0NlN
      • supporter
      • 42 kudos
      I forgot to come back and say, load order made no difference :(

      BTW, I'm not posting about this in order to try to get the author to fix it. It's just info for others who use EFF.
  7. Ambsy
    Ambsy
    • supporter
    • 4 kudos
    Any plans or is it possible to affect animal companions? My stray dog follows so close when I'm sneaking that he ends up pushing me forward. And with Disable Follower Collision https://www.nexusmods.com/skyrim/mods/98804 I've more than once ended up accidentally shooting him. Or looking through the back of his head.
    1. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      I'll see what i can do.
    2. Ambsy
      Ambsy
      • supporter
      • 4 kudos
      Thank you! Your mod works perfectly.

      And thanks to your mod, I finally found what my issue was. I've tried using mods that used overwrite records to increase follower distance and they never seemed to work, I never saw any difference. With your mod, when I had asked the dog to follow from far, he stayed really far when I was standing, but once I entered sneak mode, he'd run up close. Which I took as a sign that there was another mod making changes. I don't know why I never considered Better Stealth AI for Followers, but after messing with the packages in that mod, now my dog stays further back while sneaking.

      I guess you can call Better Stealth AI for Followers a soft incompatibility? Its follower distance settings in its packages seem to override your mod's distance settings, triggered by sneaking.

      Your mod is gonna keep a permanent place in my load order now, I like how lightweight, simple, and flexible it is. I might decide to f*#@ up my game by copying your structure and crossing it with Better Stealth to set different sneaking distances, I like it that much.

      Thanks again!
    3. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      Thanks, glad you like it. Never considered the sneaking distance, I'll have to tinker with that.
  8. R0NlN
    R0NlN
    • supporter
    • 42 kudos
    Thanks, I'll check this out. There's another mod that tries to have the follower walk besides you, but it can be really wonky.

    What's the "Hunting Bow issue" followers have?
    1. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      Whenever you enlist a follower, a hunting bow is placed in their inventory. If you remove it, dismiss them and enlist them again, a new hunting bow is placed in their inventory again.
    2. R0NlN
      R0NlN
      • supporter
      • 42 kudos
      Ah, gotcha.
  9. zarion30
    zarion30
    • supporter
    • 2 kudos
    Does it work with UFO or do you know how can I make it since your mods only changes that?
    1. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      I don't use UFO so i don't know what records UFO changes in order for it to function but you can open up the mod in xEdit and see for yourself. The only records i change from the vanilla game are those within this <750BA - DialogueFollower> quest.
  10. deneb955be
    deneb955be
    • member
    • 1 kudos
    Thank you for making the mod, This is the mod that I wanted for a long time!
    Overwrites Quest-DialogueFollower (ID: 000750BA) in "Update.esm." Is this a problem?
    1. deneb955be
      deneb955be
      • member
      • 1 kudos
      "The mod also attempts to fix the Hunting Bow issue followers have." There was a description, sorry!
    2. AccTemp00
      AccTemp00
      • member
      • 29 kudos
      Thanks