i would really like to know how do you buy winter palace there is no buy sign or any thing so what are we supposed to do to get it please does any one know forget this post worked it out
Nice mod ,i visited the kingdom just once(it looks great) due to lag problems while inside some of the buildings in the kingdom,now i rarely travel to the kingdom but i have a question about the bow that comes with the mod,if i remember correctly there is a bow called dragonborne(like the mod is called,not the vanilla one dragonbone bow)i think it is enchanted with soul trap and fire damage,my question is,i dont remember from where i got the bow or if i crafted it but if i crafted it then it would not have these two enchantments on it,do you know or remember if u put the bow with the mod somewhere to find in the kingdom or in the world or does the bow come with these two enchantments when crafted,all i can remember is that it was really op at the time i got it,100+ damage in the early game
Not to nitpick, but "Dragonborn" is one born with dragon blood. "Dragonborne" is one carried by dragons (which is technically true in the main quest, but is it what you mean?).
In this Mod, I use Dragonborne as the title of the owner of the Kingdom. Yes, you need the mod resource to run this Mod as it uses the .esm file. Rather than simply make a Castle Mod (Like Dragonborn Castle or Dovahkiin Palace, etc.) I created a whole Kingdom as a reward for the player; although since its entrance is near Helgen, any level can use the worldspace as a sanctuary. There are createable Knights with Dragon Souls that can be killed for acquiring it, since there are no Dragons in the mod per se. Bethesda doesn't consider Old English spellings in their games; the "e" added is archaic. Thank you for playing the Mod. M7. 2019. https://www.oldenglishtranslator.co.uk/
Cool idea, but tacking on an "e" to random words isn't archaic, just using the wrong word. "Borne" means "carried". While "born" ultimately has the same etymological origin (from the concept of "carried to term"), they're different words. Anyway, it's cool that people can use the worldspace and even acquire it without strictly being main-questers. Makes the mod more useful for repeat players and just those of us who are stubborn about open-worlding. (To this day, I still have not finished the main quests of Morrowind or Oblivion either, ha ha. All my Elder Scrolls worlds are in perpetual crisis.)
The mod looks great! I would play it but i have a small problem (i'm actually surprised i'm the first asking about this), could we please get this mod on SSE? I only have that. Either by you or someone you give permission to is cool.
Also, will this be expanded upon? Will we get any custom dialogue or quests? Is it like "Become High King of Skyrim" in which you control several things about the "kingdom"? I think it'd be really cool if we got some of the functionality of that mod in this one. If not it's cool, just some creative ideas. :)
If someone wants to port this to Special Edition they have my permission. I will be adding to this mod. It is currently version 1.0. Thank you for playing it. - M7.
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Rather than simply make a Castle Mod (Like Dragonborn Castle or Dovahkiin Palace, etc.) I created a whole Kingdom as a reward for the player; although since its entrance is near Helgen, any level can use the worldspace as a sanctuary. There are createable Knights with Dragon Souls that can be killed for acquiring it, since there are no Dragons in the mod per se. Bethesda doesn't consider Old English spellings in their games; the "e" added is archaic. Thank you for playing the Mod. M7. 2019.
https://www.oldenglishtranslator.co.uk/
The mod looks great! I would play it but i have a small problem (i'm actually surprised i'm the first asking about this), could we please get this mod on SSE? I only have that. Either by you or someone you give permission to is cool.
Also, will this be expanded upon? Will we get any custom dialogue or quests? Is it like "Become High King of Skyrim" in which you control several things about the "kingdom"? I think it'd be really cool if we got some of the functionality of that mod in this one. If not it's cool, just some creative ideas. :)
Have a Nice Day :)
I will be adding to this mod. It is currently version 1.0.
Thank you for playing it. - M7.
Where do i get it? Thanks
On the other hand, my question is, does your mod require the entire 500+MB Modders Resource? Does it also require the add-on?