Mines are lying down on a knee most of the time if fights are bit more intensive. Say mighty dragons, out-burst of 16 falmers who actually run away to call their friends or chain-rotate in power attacks to break block + land hit while 3rd one is attempting to flank. Get murdered while you staggered or knocked down by a mare power attack.
Get deadly combat, get combat evolved, get enchanced AI, get populated dungeons / forts, get supreme/extreme bosses, do not make enchants on costum items like cloaks or pauldrons (thats cheating). And if that will still be lacking, get ASIS set things to legendary and get f'ed. No fallower will save you
I'm roleplaying, so if fallower accidently dies, I don't load a previous save. He/she died, end of story, that haves effect on my characters temperament in further playthrough too. Happily enough that happened only to some hireling from Markarth when retrieving Igmunds shield from Hag's End.
So my problem is another. I'm coming here to see if Endgame NPC's do not collide with this mod (gives some perk progression to original fallowers). Although I'm yet to find my answer in the posts.. hopefully. As magic using Fallowers are very disappointing in my game set-up. I do have better magic mod, to help scale magic a bit (healthy level), but fallower NPC's don't make use of it while enemy NPC's do (modded). While other specific mods like Queen of the damned Serana is just toooo overpowered. Mass paralysis proc each time she drops to very low hp? Like wtf what that guy was thinking.
I was hoping to find something that lightly fixes issues with followers without too many scripts and possible conflicts.... so this seemed like a good option. Then I read some of the things you changed. The fact that some characters don't conform to gender stereotypes in their walk and standing animations shouldn't be seen as a "bug". Forcing gender conformity in the women like Jenassa and Lydia just seems wrong to me! Due to this I'm going to avoid downloading this for now till you can either give us some option of selecting/turning-off that change via MCM or give us an alternate "lighter" fix version!
A common problem of having too many fixes. Should make them all optional through MCM then. If I only want the respawning bow fixed, why do I have to cope with other fixes that don't annoy me ...
I know what opinions are like and we've all got one. IMHO the biggest bug that needs fixing with followers is that you can only have one. Annekke is my favorite vanilla, but I miss Sophia too much when she isn't there. Same with vilja and inigo, I can't mine an ore vein without hoping to hear inigo say "show that ore who is in charge". I kinda wish there was an even more powerful follower mod that could make any group of followers (including those created by you or mods) work and converse and eat and drink together. I'm sure inigo needs to go behind a bush now and then, if he could just get someone to watch for bandits. Annekke and Vilja carry on semi-long coversations. I just can't enjoy the game as much without 3 or four followers. I searched for a simple fix or a console command to allow more than one, but was not successful. I am definitely going to try this mod though and keep an eye out for updates.
I would like to share that there is an issue when using Amazing Follower Tweaks with Fixed Followers Lite depending on the load order. If you must use both then make sure to set Amazing Follower Tweaks to load AFTER Fixed Followers Lite.
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Get deadly combat, get combat evolved, get enchanced AI, get populated dungeons / forts, get supreme/extreme bosses, do not make enchants on costum items like cloaks or pauldrons (thats cheating). And if that will still be lacking, get ASIS set things to legendary and get f'ed. No fallower will save you
I'm roleplaying, so if fallower accidently dies, I don't load a previous save. He/she died, end of story, that haves effect on my characters temperament in further playthrough too. Happily enough that happened only to some hireling from Markarth when retrieving Igmunds shield from Hag's End.
So my problem is another. I'm coming here to see if Endgame NPC's do not collide with this mod (gives some perk progression to original fallowers). Although I'm yet to find my answer in the posts.. hopefully. As magic using Fallowers are very disappointing in my game set-up. I do have better magic mod, to help scale magic a bit (healthy level), but fallower NPC's don't make use of it while enemy NPC's do (modded). While other specific mods like Queen of the damned Serana is just toooo overpowered. Mass paralysis proc each time she drops to very low hp? Like wtf what that guy was thinking.
Men walk like men (legs spread out) because they have something in between their legs.
Women walk with their legs closer together because they do not.
It's physics
If you want to roleplay and make your skyrim story go in particular direction, alter the animation's yourself with the proper mods.
I"m a male. And I've removed that bullshit walk animation from males as well. My god, looks armpit inflammation runs rampant in Skyrim otherwise.
I would like to share that there is an issue when using Amazing Follower Tweaks with Fixed Followers Lite depending on the load order. If you must use both then make sure to set Amazing Follower Tweaks to load AFTER Fixed Followers Lite.