Skyrim

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Pyromanius

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Pyromanius

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117 comments

  1. SinisterPotatoe
    SinisterPotatoe
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    Magnus as a dragon is immortal. Can’t find assistance in “never forgotten” because of that.
  2. Mageroeth
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    Line in the sand quest is stuck at get to the stable, Karolin isn't there from what i read in the comments as she's supposed to be there with to guards, i do have boats and lisa did spawn. I don't get any CTDs.
  3. calebrozario
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    Heya!

    Im having trouble with 2 of the quests that seem to have gotten stuck.

    for Creation and Destruction, it tells me to go to the garden wehere henrik is wounded. After I arrive, nothing happens. unless I attack one of the mages, then the Magnus dragon will spawn. but even after killing him, the objectives never proceed.

    So while waiting for a way to continue that questline, I did tge Line in the Sand quest.
    The pirates just attacked the island and it tells me to Go to the Stables. once there, the objective is marked as complete, and then doesnt proceed anymore after that. theres nothing happening around the stables no matter how long I wait. and If I ever get too close to the Psjic guards, I get an immediate CTD.
    Or if not, they just stand still and nothing happens.

    Any idea how to get around this to continue the quest?
    1. Pyromanius
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      Hmm! Strange issues...
      For Creation and Destruction;
      It sounds like the scene has gotten stuck somewhere. You could try stopping it and starting it again. Command-fix is:
      STOP ***9C71A
      and then
      START ***9C71A
      You might have to return to the Artaeum Docks, and let Lisa yell at you. Let me know how it goes.

      For Line in the Sand;
      Is Karolin the pillar at the stables, along with two guards?

      CTD;
      Is it in general, or during this questline?
    2. calebrozario
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      hmm...alright ill check out the stop and start commands. I dont think I have any saves from right when I reached the island.

      as for line in the sand, Karolin the Pillar is still on the other island cowering from magnus the dragon in one of the houses. I noticed the marker pointing to her and found it weird that the objective was on the other island.
      I get a funny feeling these 2 quests were probably not supposed to be happening at the same time?
    3. calebrozario
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      for the CTD, its pretty much a general thing on either of the islands, but mostly on the bigger one.
      Its usually around NPCs when there is some scripting going on. if there are no objectives and nothing is about to happen, I can usually walk about fine.
      but if there is some acting or scene scripting about to happen, it starts crashing very often.
    4. Pyromanius
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      Line in the sand:
      Spoiler:  
      Show

      Oh, well that clarifies things! There's been a priority-issue to her packages. I'm sure you'll find Markus and Yngvaald in there with her, whom also pledged their help to Auridon. Unfortunately the best solution I can think of, right now, is to simply stop the Magnus-scene, finish Line in the Sand, and then run the Magnus-scene again.
      But thank you for finding this. I've already fixed it for future uploads. :)

      CTD:
      Hmm... That seems bad, can you enable the papyrus crash-log (real easy. see below), and upload it? If it's script-related I can learn something from that.

      Crash-log instr.:
      * Go to C:\Users\USERNAME\Documents\My Games\Skyrim
      * Open the file "Skyrim.ini" with a text-editor (like notepad).
      * Find the lines below [Papyrus].
      * Edit/add to them so that these lines are included:
      [Papyrus]
      fPostLoadUpdateTimeMS=500.0
      bEnableLogging=1
      bEnableTrace=1
      bLoadDebugInformation=1
      * Play Skyrim until crash.
      * Go to C:\Users\USERNAME\Documents\My Games\Skyrim\logs\script
      * Upload the file that ends with .0
    5. Alassirana
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      I have been having the same issue about the magnus scene, though I don't have the problem with the other quest being done at the same time. I can't get the program to even recognize the stop and start commands, so I'm not sure if there are other parts I need to know about the command (I can't find any documentation on those commands either), or what. I do have one a save just prior to going to the island, and I've made sure that I've got that one set aside, but it's annoying me that I can't figure out how to get those commands to work.

      Any advice? or further explanation on scene commands?
    6. Pyromanius
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      Same issue with a new save, or same issue with the same save?

      Ok so check off this list, and get back to me:

      Spoiler:  
      Show

      Creation and Destruction:
      [ ] Do you have the book Arch-Creation.
      [ ] Is Cassandra, or Enthyriia, at the garden?
      [ ] Are the students gathered outside the garden?
      [ ] Is the Master and Henrik in the garden?
      [ ] Did the dragon; spawn, fly off and then despawn?
      [ ] Is Gynthar on the Island?
      [ ] Does Lisa meet you when you get back?
      [ ] Did all Aliases fill properly? (Check via "SQV ARTAEUMMAGNUSQ07" in console)

      For the line in the sand:
      [ ] Is Karolin at the stables, along with two guards?
      [ ] Are all the horses still tucked away safely in the stables?
      [ ] Can you see the Auburn Syndicate's ships, off the Academy beach?
      [ ] Did all Aliases fill properly? (Check via "SQV AURIDONADQ04" in console)

    7. Pellape
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      I found the solution I guess.

      It all depends from which direction you enter the garden and you can go there in at least 3 ways and I did use the 2 first wrong ones.

      1. Fast Travel to the Garden - Don't do it
      2. Traveling on the left side to the garden?Don't do it
      3. Travel on the lft side passing the mages - Do it.

      The mages will talk to you, given you a comment and it seems that the only way to trigger cassendra is to first pass the mages.

      I was so close now to set the quest stage manually to 90 but I thought, I give it one more try and the left path is a bit shorter, so I went that way instead and to my surprice; that was what was needed.
    8. Mageroeth
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      For me karolin isn't there lisa did spawn.
      I did the sqv thing but i have no idea what i am looking at. If your still supporting this on LE i'm stuck on the line in the sand quest and i can change stage but i like your build up and i would like to see the quest through thanks for the cool mod.
  4. molleken
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    hello Pyromanius,
    did a second playtrough with latest version and things are even worse...
    The magnus quest = no problem
    The Merlin quest = no problem
    The pirates quest = no problem
    I started with the first class (destruction) until the master trial (without issues),but  after that when visiting the headmaster the graduation quest starts but the headmistress stays in her chair and the scene is not starting....
    The Thirsty quest still has the same problem, i found Pal, but once again he is not responding.....
    The courier still did not dissapear from Winterhold after delivering the message....
    The Magnus/dragon skeleton on Artaeum did not dissapear after killing him.....
    I'm ready now to head over to the Thalmor embassy and see for further developement...
    Greetz
  5. Mageroeth
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    Does anyone know have a list or how to get the quest IDs some of the college quests are broken for me.
    1. Pyromanius
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      "College of Winterhold" or "Auridon Academy"?


      I don't think there's a way to get a list, but if you're at Auridon all schools have 5 classes (quests). They are named as such
      AuridonAcadAltQ01, AuridonAcadAltQ02, AuridonAcadAltQ03, AuridonAcadAltQ04, AuridonAcadAltQ05
      AuridonAcadConjQ01 -Q05 (same pattern as above)
      AuridonAcadDestrQ01 -Q05
      AuridonAcadEnchQ01 -Q05
      AuridonAcadIllusQ01 -Q05
      AuridonAcadRestQ01 -Q05

      You can use SQV to help you locate broken things, or restart scenes and stages. Open console and type (f.e.) "SQV AuridonAcadAltQ01".
    2. Mageroeth
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      Thanks alot.
    3. Pyromanius
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      No worries! Hope it works :)
  6. Mageroeth
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    I wanna play this but no one talks to me i tried starting up the quest manually and i have it im on the islands i can talk to the shop keepers but no quest npcs are giving me quest dialogue.

    Any suggestions?

    Solved by moving mod further up the load order.
    1. Pyromanius
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      Happy to see you solved it :)
  7. phatomas2000
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    It's been a while since I was looking for a mod that develops the Psijic order, and I'd be happy to find it here, but from what I see, there are some things I don't understand.
    I haven't tried this mod yet, but from the images it seems to me that there is something strange.
    the island of Artaeum is part of the Summerset archipelago, right?
    But if so, why does it seem to have the same environment as Skyrim?
    The map of Tamriel, clearly shows that the Summerset islands, are found in the southern seas, far to the south. So how is it possible that there is the same climate and the same type of vegetation found in Skyrim?
    In the various sites (even official ones) that talk about Lore and Tamriel's environments, it is quite clear that in the Summerset Islands (including Artaeum), there is a warm climate, with a bright sun, blue skies, no thunderstorms, and a buxom vegetation (lush trees and colorful flowers), very different from the sad conifers of Skyrim.
    But the strangest thing I see in the preset images of this Mod are the houses and all the architectures in general.
    I apologize, I don't want to seem polemical. I am genuinely interested in the Psijic order and would really like to play a run that concerns him directly.
    this is why these questions arise spontaneously.
    I'm not able to forget what I read about the Lore.
    We know well, that the Summerset islands, are the ancient homeland of the Altmeri. These were the first to arrive in Tamriel and founded their civilization on the Summerset islands, when the human races were not yet there.
    So how is it possible that they use the same architectonic style as the North of Skyrim?

    As for the Psijic order, we know that it was founded by the Altmeri themselves right there, on the summerset islands and in that same distant epoch. So, why is it written in the text of this mod that Skyrim is the homeland of the PSijics, in which they want to return?

    I could add other questions, which also concern Magnus, or even Auridon, but I don't want to insist.

    I apologize again for these criticisms, but I hope they can be used to improve a job that seems interested in anyway.

    P.S. it is also possible that I have misunderstood the contents of this mod, because from the presentation page, obviously, we understand little. If so, I would be happy if someone wanted to give me an explanation.

    I apologize also for my English, but this is not my mother language.
    1. Pyromanius
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      If you go online and google all the details, then a lot of the story in this mod will not fit. I chose to do the story on the Psijics because they were basically unfeatured in Skyrim, and they had been "missing" for 500 years in the Tamriel story-line. This meant I had an opportunity to create my own story for the Council, and indeed their whole society. For example I imagined they had grown beyond only recruiting High Elf's.
      I also concluded that if they could hide their archipelago, they could likely move it. So as for the islands location (i.e. climate) I guess the simple answer is: It's not located by the Summerset Isles.
      The architecture just stems from my insufficient skill-set (and time-investment). I can't make my own textures, so I only use the assets that are already in Skyrim (i.e. stone and wooden buildings). I've tried bridging this in the story, however.
      On top of that Elder Scrolls Online released some DLC that pertained to the Psijic Order. This in turn meant my story was even further deviated from the "online encyclopedias".

      So in short;
      If you compare it to Elder Scrolls Online no, it will not be the same story about the same Psijic Council.
      The cultural differences are something I chose to add to my story, to fill the world with more diversity. Since it's a large city I didn't want it to become to montone, and alternating buildings was a fine way of avoiding that.


      I'm sure you can find several things to compare this story to the "official" ones. I made my own timeline to allow for more imaginative writing. I did read up a bit on the Psijics while doing it, though! :)
      (and let's keep in mind here that they are a multi-billion-dollar company and I'm one physics-student! ^^)

      I appreciate your comments, even though I'm still not quite sure what your specific point was...
    2. phatomas2000
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      I appreciate your response, because it is very sincere and aware.
      I also understand your objective difficulties.

      My specific point is this:
      After reading the Psijic story, in the official lore of Elder Scrols, I was fascinated. For this reason I started looking for a quest mod that allows to play respecting just that lore, because that lore is the thing that interests me.

      However, your mod remains an admirable thing (considering also the difficulties that you yourself have said), even if it does not correspond to what I am looking for.

      Thanks and good job.
  8. Picalogy
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    Mod Organizer Classic gives this message when trying try install version 1.5: "None of the available installer plugins were able to handle that archive". I've never seen this problem before. Any ideas?
    1. Pyromanius
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      Are you sure it's the right version (Oldrim/Special Edition)?
    2. Picalogy
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      yes, Oldrim LE
    3. Pyromanius
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      I looked around a bit on the internet and I found this:
      "I had the same error. The problem was Nexus crapped out on me downloading a huge file (Interesting NPCs 1.6 GB). The archive was corrupted. An easy way to check if this happened to you is try opening the the file with another program (7zip in my case) and if that fails the archive you have is corrupt. Re-download. This applies to MO 1.0.12. if you are using any other version upgrade. "
      - DanimalTwo@Step-Project Forum
  9. Theuone
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    Sadly, I dont know if its something about this mod in particular, or the sheer connected size of all my mods with this, but whenever I try to load with this mod installed, it instantly crashes.
    1. Pyromanius
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      Maybe it's a conflict. Have you tried running a cleaner, or modifying mod-order?
      Is it only once you activate THIS particular mod, that it starts crashing?
  10. katlee9320
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    Was really looking forward to playing this, but after 3 hours of looking for the darn boat, I finally gave up. Just a suggestion, might want to either make it easier to find or give detailed directions on how to find it.

    After reinstalling the mod, I found the boat. However I am having another issue. I followed your advice to start the mod and consoled in the messenger but he won't speak to me. If I go to the island, I get the quest to join and speak to the kajit, but he won't speak to me either. In fact no one on the island will.
    1. Pyromanius
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      I might change the invitation, for season 3. Such a minor part, and you're not the first to have issues with it!

      The missing dialogue seems rather strange. What other mods are you running?
      Try consoling and typing in "SetStage ArtaeumCitizenQ01 20", and speak to him after that. Though I doubt this will solve anything, if noone else will speak to you either.