I ran into an issue with the Merchant Tome. I opened up the knapsack in Helgen and when I tried to read the Merchant Tome it said I already know it. I even picked it up and tried to read in inventory and same thing. Looked through spells and everything and its not anywhere. Haven't tried the other location though.
I do have a mod that changes some of vanilla spells and added a levitate spell but none of those should affect that spell.
Wierd. The only way I can see that happening is if you happened to have read a book from another mod (that happens to have the same ID) in that same load order position previously in your saved game. If you try from a new game, does it still happen?
Yep, the backpack in Helgen is exactly where another mod places its starter pack for mages. Can't tell you which one, as I have removed it from my list.
The perk is the only change which may conflict with the 100s of mods I have installed. Quiet Casting is an Alteration spell. I use the Spell Learning mod that changes the mage perk trees.
The mod which has a barrel in almost the same place as your knapsack in Helgen is "Starter Kit". However it just looks like someone stashed the bag behind the barrel and you can access it. Therefor all is good there.
All in One. Too many changes for one mod I think. It will be bad for compatibility. Perks Edit & New Items & New Spells & New Enchantments & World Objects. Some of them looks really useful, some of them can be unbalanced, some can cause conflicts with perk overhauls or modded cities, Winterhold College, etc.
Feel free not to use it. The conflicts are fairly lightweight (an added knapsack in Helgen and the Hall of Attainment, either of which can be missed without impacting the mod, and unlikely to impact those two locations, even with other mods hitting them).
The spells and enchantments will likely be unbalanced, depending on how you play the game, though certainly among the least unbalanced or intrusive of the numerous perk overhauls, skill overhauls, magic overhauls, or popular weapon and armor mods on Nexus. That's fine, and I believe I was very clear about that in the description. Use only what you like.
I made this mod for me. I present it here as a courtesy.
This mod is awesome! I don't have any mods that change Helgen (because I don't care about a location I'm in for the first 8 minutes of gameplay) and there are SO many quality of life type changes that even if I did, it would still be worth it to me. I forgot to see if the destruction damage enchantment scales but I'll check that out soon.
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I do have a mod that changes some of vanilla spells and added a levitate spell but none of those should affect that spell.
The perk is the only change which may conflict with the 100s of mods I have installed. Quiet Casting is an Alteration spell. I use the Spell Learning mod that changes the mage perk trees.
I am going to risk it :D
So far no problems to report.
Perks Edit & New Items & New Spells & New Enchantments & World Objects.
Some of them looks really useful, some of them can be unbalanced, some can cause conflicts with perk overhauls or modded cities, Winterhold College, etc.
The spells and enchantments will likely be unbalanced, depending on how you play the game, though certainly among the least unbalanced or intrusive of the numerous perk overhauls, skill overhauls, magic overhauls, or popular weapon and armor mods on Nexus. That's fine, and I believe I was very clear about that in the description. Use only what you like.
I made this mod for me. I present it here as a courtesy.
Now, where's Stormcloak Haven? :)
Stormcloak Haven, eh? I'll have to noodle around on that one...