is there a damn proper trap mod like this without diseases?? i have that covered with ineed, all i need is a clean mod that makes traps deadly, that is all i need, pls.
The modder added a roll to see if you get a disease when hit with traps, unfortunately this roll auto hits you with a disease with out first applying disease resistance if applicable.
In a nutshell this means you will get diseased even with 100% disease resistance.
It's true, I checked the script he uses addspell which doesn't factor in resistances it's very easy to fix. You have to edit the TrapHitBase script and change this part:
101 comments
With Niklass sollution for the disease bug.
Thanks
I replaced it with "Traps Make Noise" and so far no issues.
The modder added a roll to see if you get a disease when hit with traps, unfortunately this roll auto hits you with a disease with out first applying disease resistance if applicable.
In a nutshell this means you will get diseased even with 100% disease resistance.
if canDisease && isPlayer
if randomFloat(0.0, 100.0) <= diseaseChance
int diseasePick
diseasePick = randomInt(1,7)
if diseasePick == 1
myTarget.DoCombatSpellApply(TrapDiseaseAtaxia, myTarget)
elseif diseasePick == 2
myTarget.DoCombatSpellApply(TrapDiseaseBoneBreakFever, myTarget)
elseif diseasePick == 3
myTarget.DoCombatSpellApply(TrapDiseaseBrainRot, myTarget)
elseif diseasePick == 4
myTarget.DoCombatSpellApply(TrapDiseaseRattles, myTarget)
elseif diseasePick == 5
myTarget.DoCombatSpellApply(TrapDiseaseRockjoint, myTarget)
elseif diseasePick == 6
myTarget.DoCombatSpellApply(TrapDiseaseWitbane, myTarget)
elseif diseasePick == 7
myTarget.DoCombatSpellApply(TrapDiseaseMagiTerrors, myTarget)
endif
endif
endif