This is one of the mod that you don't know how essential it is until you no longer have it. I'm playing SSE and the assassin's note having driving me crazy! hope you can port it to SSE, good sir. (But I guess it need SKSSE?)
found a simple fix for the gold version. Does require you modify a script and recompile.
in bagoftrashmgcontainerscript, modify line 80:
If (akBaseItem != BagofTrashMGARMO )
to If (akBaseItem != BagofTrashMGARMO && EmptyTrashMG.GetValueInt() != 0 )
And that's it. What it does is check if the container was closed normally. If so, it disables the gold removal for items being removed from the container. The problem is OnItemRemoved() is triggered whether you take an item out yourself, or RemoveAllItems() is called. It doesn't know the difference. Now it does.
It can't be done. If you attempt it, all you get are either errors saying that everything in line 80 is undefined or the compiler unable to find it's own name (0,0)
70 comments
A working version with adjustable gold is on Steam.
But the problem I found is that the item is not sold in the player's inventory.
Gold just appears and disappears.
in bagoftrashmgcontainerscript, modify line 80:
If (akBaseItem != BagofTrashMGARMO )
to
If (akBaseItem != BagofTrashMGARMO && EmptyTrashMG.GetValueInt() != 0 )
And that's it. What it does is check if the container was closed normally. If so, it disables the gold removal for items being removed from the container. The problem is OnItemRemoved() is triggered whether you take an item out yourself, or RemoveAllItems() is called. It doesn't know the difference. Now it does.
thanks!