Skyrim

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Franklin Zunge and thetrader

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ProbablyManuel

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152 comments

  1. jcpm56
    jcpm56
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    recently found this mod
    i have been using the original Common clothes for the longest time
    just a quick question
    can i safely uninstall that mod and replace it with this
    i am afraid that i might ruin my game by accidentally making all npc's naked
    or do i have to start a new game
    1. ProbablyManuel
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      Uninstalling Common Clothes from an existing save game and replacing it with Common Clothes and Armors will likely result in naked NPCs.
    2. jcpm56
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      i just tested it and yah
      forgot that bijin have actual genitals
      i was testing it in whiterun marketplace and i was shocked to see carlota naked right in front of me while sweeping
      i'll probably just use this in my next playthrough
      i'll try installing this mod on top of the other mod to see if it will produce the same result
      and also to see if my crafting clothes and armor will be too cluttered
    3. jcpm56
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      it didn't cluttered since they weren't craftable
      and i haven't really noticed a difference
      and honestly i am too afraid to let 2 mods on that edit the same thing
      i'll just use it on my next playthrough just to be safe
  2. Maisa6000
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    This is absolute bestness, gorgeous and genius! Makes a huge difference in variation to NPC's and the fact that (almost) all items use the players own textures and is 100% vanilla friendly. Thanks a million of this mod! <3
  3. CurtCarrow
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    Just to clarify. Is this mod compatible with Nordwarua armors that affect the level lists? 
    1. Maisa6000
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      I suggest you learn to make a bashed patch, never need to worry about leveled lists after that. 
  4. Xtudo
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    1. graywinds
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      holly** is there something you haven't done for us lol
      thanks Dad
  5. juanmj
    juanmj
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    Thank you for optimizing this mod!
    I was wondering though, did you ommit or reduce in the leveled lists the armors from "common clothes" (boiled leather, mail and hide, etc)? Because on previous playthroughs with the original mod by Franklin Zunge many civilian (i.e. non-bandit ) NPCs had those equipped but now are wearing vanilla armor.
    1. ProbablyManuel
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      I removed all armors from leveled lists intended to spawn clothes.
  6. AlanPaul
    AlanPaul
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    It would be glorious if one could rename the Common Clothes sets and remove the numbering which feels quite unimmersive.

    I might attempt it too.
    1. thetrader
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      Clothes have more descriptive and consistent names and no longer contain numbers.

      Did you not read the description or are you requesting something else? The clothes don‘t have numbers in this mod. I still use numbers in the changelog and screenshots to uniquely identify the clothes, but they‘re only visible in the CK/xEdit.
    2. AlanPaul
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      Oh I just saw the screenshots and thought they still had the numbers. Thanks.
    3. EnigmaniteK
      EnigmaniteK
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      maybe several years late, but i'm noticing that the names, while 'consistent' are not very 'descriptive' for some items...28 of them named exactly 'Common Clothes'
  7. Axland
    Axland
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    Great mod, recommended.
  8. 672ersen672
    672ersen672
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    I really like your outfit and armor edits but unfortunately I don't use USLEEP because it's incompatible with most of my mods.
    1. thetrader
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      How is USLEEP incompatible with most of your mods?
    2. 672ersen672
      672ersen672
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      Usleep normally seems compatible with most mods but essentially breaks some mods,I like aesthetics in my game,usleep breaks some textures and language translations.
      I like your mod very much, if a version without usleep comes out, it's one of the first mods I will download,I can remove the need for usleep with programs, but I didn't choose this way because it would break the mod and the game.
      I love sharing photos in the media and would love to make and share dozens of outfits with these outfits.
    3. thetrader
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      The lack of translation support is an issue inherent to Skyrim. Common Clothes and Armors will also revert text in the game to English if you have a non-English game.

      Textures are just textures, no mod can "break" them. This sounds like an issue in your installation that you should resolve in any case.
  9. graywinds
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    thanks for the update ,the 1k full version and for the fixes.
    a question tho ,what is the Common Clothes and Armors.modgroups for ?
    1. thetrader
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      It tells TES5Edit to hide certain mod conflicts. You can read the documentation for more information, but this is only important to advanced users who are doing manual conflict resolution in TES5Edit.
    2. kiwifruitxx
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      Can it be safely deleted?  Thank you
    3. thetrader
      thetrader
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      Yes.
  10. Smallfaz
    Smallfaz
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    why can't you use an old save when upgrading?
    1. thetrader
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      Because the formids have been compacted. Updating from v1.1.0 to v2.0.0 is equivalent to uninstalling the mod (which results in naked NPCs) and then installing a new mod.
    2. Meiriona
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      so, if that doesn't matter to you, is it safe to do so? I can always resetinventory on any naked npcs I run into.
    3. thetrader
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      Skyrim wasn't designed to support uninstalling mods from existing save games. In most cases you'll probably be fine regardless, but I wouldn't recommend it.