Skyrim

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Alek

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mitchalek

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57 comments

  1. cjforma
    cjforma
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    I like Ragnarök Online a lot, and since I saw many mods where other games content was adapted into skyrim, I wondered: "Could someone make a perk overhaul according to ragnarok's player skills? or maybe an extra way of getting skills with another kind of level, and where you would need quests to unlock it, or get an item for them?". I wonder if you could check the possibility of making such mod, and what complications there would be.
  2. JeffSteel
    JeffSteel
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    I tried this mod (and AASO) out after noticing you are also the author Auto Duel Wield mod. Definitely and improvement over vanilla and any of the other perk overhauls for the weapon trees that I have tried so far. I wonder, are there any plans to update both this and the armor mod for Dragonborn's respec feature and/or patch 1.9's legendary skill reset feature?
    1. mitchalek
      mitchalek
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      Perk overhauls are my first Skyrim mods that I made when Creation Kit wasn't released yet. I am not updating them anymore so it is for what it is. There are no any scrpt functions that I know of to support the legendary feature from 1.9 anyway.
  3. waynejuve
    waynejuve
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    loving this mod atm but i have one small problem
    i like to play in 3rd person but when shooting arrows they go down and to the left off the crosshair,anyway to fix this pls?
  4. NMCJ
    NMCJ
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    great mod!!! used it for a long time
    endorsed
    but for some reason my vampire doesn't have "vampire eyes" when I activate thiis mod.
    anyway keep up your good works
  5. WeakHerc
    WeakHerc
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    the only reason im not getting this is bc i have two mods that alter the archery skill tree
    a better final perk and new perks for hunting
    maybe you could consider releasing separate versions?
    besides that, awesome work, i use every other one of you mods lol
  6. mitchalek
    mitchalek
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    @Xubarku: This is old stuff but I'm still using it myself. My first attempts to make Skyrim better back in January.

    @Modhorde: To be honest I don't know. If Deadly Combat alter the same perks then it will conflict.
  7. Xubarku
    Xubarku
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    It's a shame your armor and weapon mods don't get more attention... Combat perks actually feel like they're not just some gimmick. The perk trees still retain the vanilla feel, but without the questionable, and sometimes bizarre, changes I see elsewhere.

    I didn't realize you were the person who made Auto Unequip and Convenient Horses until right now. Thanks for the top shelf mods.
  8. Modhorde
    Modhorde
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    I'm curious, are your weapon and armor mods compatible with Deadly Combat mod?
  9. mitchalek
    mitchalek
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    @holemole: Can't do that, crit mechanics are hard coded. Only thing you can do is increase chance and damage multiplier but the fact that it uses base damage cannot be changed.
  10. holemole
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    could you alter the critical damage mechanics so that game recognizes your final weapon damage to multiply by crits multiplier and not base weapon damage?