I have got all the permissions and the mod is now Standalone version 1.1 - Please report if any meshes or textures are still missing or if there are other bugs. Also I'd really like to get the Sawmill working and the Navmesh in order. Any help will be very much appreciated by myself and those using the mod (I assume). Getting these things to work will of course earn you credit :-)
I REALLY like the look and idea behind this little home, you mentioned that you might be thinking of doing some more work placing this little home in some other locations and on improving the navmesh at the same time? I really hope so, as I love player homes like this, but I'm not using this in my current playthrough as there is a conflict with Legacy of the Dragonborn which places a field station in the same location. So really looking forward to having this available in other locations. Also hope that navmeshing work will allow followers as I'll never play skyrim without Inigo! Tracking your mod, as I'm excited to see how this will evolve. Kudos given. P.S. cheeky little request - if you do put this in other locations, I love the scenery in the Reach so much and have been looking for a non-dwemer, simple player home on the nexus for so long. So, um, pretty please can I have this home in the Reach?
Placing it somewhere else really isn't difficult. I could do that. I really would have liked to place it in a wintery region but have been put off by the lack of a suitable location. Did you have any particular region in mind where you would like to have it?
Navmeshing unfortunately is beyond me. I have also learned that one of the major problems with this mod is that it is very dense (as in objects standing close to each other, which is a thing I like to do). Since nobody competent has offered his or her help so far I fear that I will not be able to improve on that point...
Wow, thanks so much for replying. I'm gonna be starting a new playthrough soon so I'll scout out a few possible locations that might work and fit with the aesthetic. Also can you confirm whether this conflicts with shoals rest farm from alternate start - live another life mod? When I look in ssedit there seems to be a navmesh conflict. Don't worry if you're not sure. I'm gonna try it anyway and will report back!
Just remember that I will only be able to place the house and make all he features work (such as the planters). I will navmesh it to the best of my abilities, but unless some miracle happens, companions are not likely to follow you around the house (I keep them camping outside).
Shoal's Rest Farm is at a different location than Tristan's Shack. I don't know why you get conflicts, but it is probably because both locations share a border cell. I didn't edit any navmesh too far away from the shack though. if you encounter any conflicts anyway, please report.
Otherwise have fun searching for a good location.
And of course I would also be grateful for a player screenshot or two :-)
There seem to be lots of edits, including riverwood02 navigation mesh, 53 deleted records and other stuff... (i'm using the "no campfire" version). Hopefully someone knowledgeable can fix the esp...
It might have something to do with my feeble attempt to navmesh. Why tes5edit complains about riverwood I don't know. I haven't knowingly changed anything about that. All I can say is that I use the mod all the time and apart from the things I have mentioned in the description everything works just fine.
I'm not planning on any modding at the moment, but of course you can always edit the house in the creation kit. You'd probably just want to delete some of the clutter. Though I should mention I don't know anything about fps optimization.
What did you do to solve the grass problem? Did you only delete the grass in the CK or disable it? Did you tweak anything else? I also tried this mod but uninstalled it immediately because it was indeed too heavy for my ageing PC. Edit: Indeed, deleting the excess of grasses and shrubbery makes a huuuuge difference.
Hi there! I have downloaded recently this mod and when i found this Shack some texture are missing and instead of that is red polygons and exclamation signs. How to fix it?
Okay, I'm sorry, I know this has nothing to do with this mod but I've been looking for about 5 hours now to find the mod that moves the bars to the top of the screen. please tell me what the mod is so I can use it too
39 comments
P.S. cheeky little request - if you do put this in other locations, I love the scenery in the Reach so much and have been looking for a non-dwemer, simple player home on the nexus for so long. So, um, pretty please can I have this home in the Reach?
Navmeshing unfortunately is beyond me. I have also learned that one of the major problems with this mod is that it is very dense (as in objects standing close to each other, which is a thing I like to do). Since nobody competent has offered his or her help so far I fear that I will not be able to improve on that point...
Shoal's Rest Farm is at a different location than Tristan's Shack. I don't know why you get conflicts, but it is probably because both locations share a border cell. I didn't edit any navmesh too far away from the shack though. if you encounter any conflicts anyway, please report.
Otherwise have fun searching for a good location.
And of course I would also be grateful for a player screenshot or two :-)
Edit: Indeed, deleting the excess of grasses and shrubbery makes a huuuuge difference.
I have downloaded recently this mod and when i found this Shack some texture are missing and instead of that is red polygons and exclamation signs. How to fix it?
2) Which version did you download?
I didn't change anything about the files and nobody has ever complained, so I don't really know where the problem could be...
here :
https://youtu.be/CtIYgoFRGVo
thank you buddy